/* Background-image hero with the release detail overlaid directly on top, themed to match the
   NowPlaying glassmorphic family. The overlay shell (.release-hero, shim, top/bottom rows) is
   plain <div>s; per-page aspect/sizing variance rides an extra class (e.g. .mix-hero) layered on
   .release-hero. The default aspect here is Sessions' wide hero. */

/* Positioning context for every overlay. A tall, dominant frame rather than the 16:9 strip. */
.release-hero {
    position: relative;
    width: 100%;
    aspect-ratio: 16 / 10;
    max-height: 70vh;
    min-height: 420px;
    margin-top: 1rem;
    overflow: hidden;
    border-radius: 8px;
    box-shadow: 0 12px 40px color-mix(in srgb, var(--mud-palette-text-secondary) 22%, transparent);
}

/* The background-image surface and placeholder are plain <div>s, so no ::deep is needed here. */
.release-hero-img {
    position: absolute;
    inset: 0;
    background-size: cover;
    background-position: center;
    background-repeat: no-repeat;
}

.release-hero-placeholder {
    position: absolute;
    inset: 0;
    display: flex;
    align-items: center;
    justify-content: center;
    background-color: var(--mud-palette-surface);
}

::deep .release-hero-placeholder .mud-icon-root {
    font-size: 120px;
}

/* Darkening gradient shim: stronger at the bottom (under the title/play row) and lighter toward
   the middle, with a top darken so the genre/share overlay stays legible too. */
.release-hero-shim {
    position: absolute;
    inset: 0;
    pointer-events: none;
    background:
        linear-gradient(to bottom,
            rgba(0, 0, 0, 0.55) 0%,
            rgba(0, 0, 0, 0.15) 28%,
            rgba(0, 0, 0, 0.15) 55%,
            rgba(0, 0, 0, 0.75) 100%);
}

/* --- Top overlay: genre / date / share --- */
.release-hero-top {
    position: absolute;
    top: 0;
    left: 0;
    right: 0;
    z-index: 2;
    display: flex;
    align-items: flex-start;
    justify-content: space-between;
    gap: 1rem;
    padding: 1.25rem 1.5rem;
}

.release-overlay-date {
    display: flex;
    flex-direction: column;
    gap: 0.1rem;
}

.release-overlay-label {
    font-family: var(--deepdrft-font-mono);
    font-size: 0.6rem;
    letter-spacing: 0.25em;
    text-transform: uppercase;
    color: var(--deepdrft-green-accent);
}

.release-overlay-value {
    font-family: var(--deepdrft-font-body);
    font-size: 0.8rem;
    color: var(--deepdrft-white);
}

/* Genre chip themed to the glassmorphic NowPlaying surface. The class lands on MudChip's native
   .mud-chip output, so ::deep is required to reach it. */
::deep .release-overlay-chip.mud-chip {
    background: rgba(250, 250, 248, 0.06);
    border: 1px solid rgba(250, 250, 248, 0.12);
    backdrop-filter: blur(8px);
    color: var(--deepdrft-white);
    font-family: var(--deepdrft-font-mono);
    letter-spacing: 0.12em;
}

/* --- Bottom overlay: cover thumb / title / play --- */
.release-hero-bottom {
    position: absolute;
    bottom: 0;
    left: 0;
    right: 0;
    z-index: 2;
    padding: 1.5rem;
}

.release-cover-thumb {
    flex: 0 0 auto;
    width: 96px;
    height: 96px;
    overflow: hidden;
    border: 1px solid rgba(250, 250, 248, 0.12);
    box-shadow: 0 8px 28px rgba(0, 0, 0, 0.45);
}

/* The cover-thumb art surface is a plain <div>, so no ::deep is needed. */
.release-cover-thumb .deepdrft-track-detail-cover-art {
    width: 100%;
    height: 100%;
    background-size: cover;
    background-position: center;
    background-repeat: no-repeat;
}

.release-hero-titles {
    flex: 1 1 auto;
    min-width: 0;
}

.release-overlay-title {
    font-family: var(--deepdrft-font-display);
    font-size: clamp(1.75rem, 4vw, 2.75rem);
    font-weight: 400;
    line-height: 1.1;
    color: var(--deepdrft-white);
    text-shadow: 0 2px 12px rgba(0, 0, 0, 0.6);
}

.release-overlay-artist {
    font-family: var(--deepdrft-font-body);
    font-size: 0.85rem;
    letter-spacing: 0.08em;
    color: rgba(250, 250, 248, 0.7);
    margin-top: 0.35rem;
}

.release-hero-play {
    flex: 0 0 auto;
}

/* The play/share glyphs are coloured by the shared .dd-accent-icon treatment (green-accent in
   both themes) applied on .release-hero-play / .release-hero-share in ReleaseHeroOverlay.razor —
   see deepdrft-styles.css. No co-located colour rule here: the former white override was removed
   because its glyph clauses (.mud-icon-button .mud-icon-root) could not reach the
   .mud-secondary-text !important glyph at wrapper specificity, and its spinner clause
   (.mud-progress-circular) was live but is now correctly covered by .dd-accent-icon —
   making the spinner green-accent (was white) in light mode, the one intentional light delta. */

@media (max-width: 599.98px) {
    .release-hero {
        aspect-ratio: 3 / 4;
        min-height: 380px;
    }

    /* release-hero-bottom-row rides on MudStack's native output div, so ::deep is required. */
    ::deep .release-hero-bottom-row {
        flex-wrap: wrap;
    }

    .release-cover-thumb {
        width: 72px;
        height: 72px;
    }
}
