fix(dark-theme): PlayStateIcon glyph beats .dd-accent-icon; GasLampLit self-colored frame
PlayStateIcon.razor.css adds a .mud-icon-root rule !important so the play chip always shows navy on moss-green in dark. GasLampLit frame path changed from currentColor to #2A5C4F; dead nav dark rule removed.
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@@ -809,13 +809,10 @@ body:has(.waveform-visualizer-control-overlay) {
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color: var(--deepdrft-navy) !important;
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}
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/* Theme-divergent affordance — gas-lamp dark-mode toggle.
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Uses Color.Inherit, so in LIGHT it inherits the nav text colour (the contract to keep).
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In dark theme it goes green-accent to match the convention. Scoped to .dd-nav-actions
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(covers both desktop and mobile nav, which both render the gas-lamp there); dark-only. */
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.deepdrft-theme-dark .dd-nav-actions .mud-icon-button {
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color: var(--deepdrft-green-accent);
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}
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/* Gas-lamp dark-mode toggle: the frame now carries an explicit #2A5C4F fill in its SVG
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(DDIcons.GasLampLit), so no CSS colour override is needed here in dark. The nav rule
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that previously set green-accent on the MudIconButton has been removed — it was the
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only .mud-icon-button in .dd-nav-actions and is now dead. */
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/* =============================================================================
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RELEASE DESCRIPTION BLURB
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