Detect HW acceleration; default lava off on software renderer; release probe WebGL context
Probes UNMASKED_RENDERER_WEBGL once per page via a throwaway WebGL context; defaults the lava subsystem off on a positive software-renderer match or total WebGL failure; releases the throwaway context via WEBGL_lose_context after reading the renderer string to avoid exhausting the browser's per-page context limit.
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/**
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* Hardware-acceleration probe for the lava-lamp visualizer.
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*
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* WHY: with hardware acceleration OFF the WebGL2 lava field software-renders on the main thread and
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* starves WebCodecs Opus decode → playback struggles. The decodePressure auto-throttle alone is not
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* enough — even throttled, software-rendered lava is too expensive. So when there is no HW-accel
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* support we default the LAVA subsystem OFF (the expensive part) while keeping the WAVEFORM ON. With
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* HW accel present (the common case) nothing changes — lava defaults on, full quality.
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*
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* The probe creates a throwaway WebGL context, reads the unmasked renderer string via
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* WEBGL_debug_renderer_info, and matches it against known software-renderer signatures.
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*
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* UNCERTAINTY POLICY (favor the HW-accel majority): lava is disabled ONLY on a positive
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* software-renderer match or a total failure to obtain any WebGL context (lava can't run at all). If
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* the renderer string is unavailable/masked (some privacy configs strip
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* WEBGL_debug_renderer_info) but a context otherwise succeeds, we default to "accelerated" — we do not
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* disable lava on absence of evidence, only on positive evidence of software rendering.
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*
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* LIMIT (browser-confirmed, not code-provable): UNMASKED_RENDERER_WEBGL can be masked, and a given
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* browser running with HW accel OFF may report a string none of these signatures match — in which
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* case this probe reports "accelerated" and lava stays on. The signature list below is the only
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* tunable; if a real software-renderer string slips through, add it here.
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*/
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/**
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* Case-insensitive substrings that positively identify a software (non-GPU) WebGL renderer. Matching
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* any one of these means the browser is software-rendering WebGL → lava off. Order is irrelevant.
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*/
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export const SOFTWARE_RENDERER_SIGNATURES: readonly string[] = [
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'swiftshader', // Chrome's software GL fallback (also "Google SwiftShader")
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'llvmpipe', // Mesa software rasterizer (Linux)
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'softpipe', // Mesa software rasterizer (older/gallium)
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'microsoft basic render', // Windows "Microsoft Basic Render Driver"
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'mesa offscreen', // Mesa headless/offscreen software path
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'software', // generic catch-all ("... Software ...")
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];
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/**
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* Pure predicate: does this renderer string positively identify a software renderer? Case-insensitive
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* substring match against {@link SOFTWARE_RENDERER_SIGNATURES}. Empty/whitespace is NOT a match — a
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* masked/absent string is "unknown", not "software" (see {@link classifyHardwareAcceleration}).
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*/
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export function isSoftwareRenderer(renderer: string): boolean {
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const r = renderer.toLowerCase();
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return SOFTWARE_RENDERER_SIGNATURES.some((sig) => r.includes(sig));
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}
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/**
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* Pure classifier mapping probe observations to "is hardware accelerated?". Split out from the
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* DOM-touching {@link detectHardwareAcceleration} so the policy is unit-testable without a browser.
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*
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* • no WebGL context at all → false (lava can't run — total failure)
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* • renderer masked/absent → true (favor the HW-accel majority — absence of evidence)
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* • positive software match → false (positive evidence of software rendering)
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* • otherwise → true (a real GPU renderer string)
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*/
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export function classifyHardwareAcceleration(hasWebglContext: boolean, renderer: string | null): boolean {
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if (!hasWebglContext) return false;
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if (renderer === null || renderer.trim() === '') return true;
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return !isSoftwareRenderer(renderer);
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}
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/** Read the unmasked renderer string, or null when the debug extension is unavailable/masked. */
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function readUnmaskedRenderer(gl: WebGLRenderingContext | WebGL2RenderingContext): string | null {
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const ext = gl.getExtension('WEBGL_debug_renderer_info');
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if (!ext) return null;
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const renderer = gl.getParameter(ext.UNMASKED_RENDERER_WEBGL);
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return typeof renderer === 'string' ? renderer : null;
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}
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// Probe once per page — the renderer is a constant for the lifetime of the document. Cached so the
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// scoped C# control-state's one-time default-set never pays for a second throwaway context.
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let cached: boolean | undefined;
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/**
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* Probe the browser for WebGL hardware acceleration. Returns true when the lava subsystem should
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* default ON (HW accel present or renderer unknown), false when it should default OFF (positive
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* software-renderer match or no WebGL context at all). Cached after the first call; never throws.
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*/
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export function detectHardwareAcceleration(): boolean {
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if (cached !== undefined) return cached;
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cached = probe();
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return cached;
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}
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function probe(): boolean {
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try {
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const canvas = document.createElement('canvas');
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const gl = (canvas.getContext('webgl2') ?? canvas.getContext('webgl')) as
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| WebGLRenderingContext
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| WebGL2RenderingContext
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| null;
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if (!gl) return classifyHardwareAcceleration(false, null);
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const result = classifyHardwareAcceleration(true, readUnmaskedRenderer(gl));
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// Release the throwaway context — WebGL contexts are a scarce per-page resource (~16 in
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// Chrome before force-eviction). The renderer string is already captured in `result` above
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// so this is safe to call before returning. Inner try/catch ensures a rogue loseContext
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// implementation (or a browser that surfaces it incorrectly) cannot silently swallow the
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// result or re-throw out of probe() and trigger the defensive `return true` fallback.
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try { gl.getExtension('WEBGL_lose_context')?.loseContext(); } catch { /* defensive */ }
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return result;
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} catch {
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// getContext/createElement do not throw in practice; this guard is purely defensive. An
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// unexpected probe failure should NOT regress the HW-accel majority, so default to
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// accelerated (lava on) — only the clean "no context" path above disables lava.
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return true;
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}
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}
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