Detect HW acceleration; default lava off on software renderer; release probe WebGL context
Probes UNMASKED_RENDERER_WEBGL once per page via a throwaway WebGL context; defaults the lava subsystem off on a positive software-renderer match or total WebGL failure; releases the throwaway context via WEBGL_lose_context after reading the renderer string to avoid exhausting the browser's per-page context limit.
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@@ -265,6 +265,24 @@ public partial class WaveformVisualizer : ComponentBase, IAsyncDisposable
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return;
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}
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// Apply the hardware-capability default ONCE per session before seeding the controls: if the
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// browser has no WebGL hardware acceleration, the lava subsystem (which software-renders on
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// the main thread and starves audio decode) defaults off while the waveform stays on. The
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// probe lives in JS (it needs a real WebGL context); the scoped state guards the one-time
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// application, so a remounted visualizer never re-applies and a later explicit toggle is
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// never clobbered. Sequenced before PushControlsAsync so the seed already carries the
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// corrected enables; ApplyCapabilityDefault also raises Changed for the controls UI.
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try
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{
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var hardwareAccelerated = await _module.InvokeAsync<bool>("detectHardwareAcceleration");
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ControlState.ApplyCapabilityDefault(hardwareAccelerated);
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}
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catch (JSException ex)
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{
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// A probe failure must not regress the HW-accel majority: leave the defaults (lava on).
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Logger.LogWarning(ex, "WaveformVisualizer: hardware-acceleration probe failed; leaving lava at its default.");
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}
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// Seed the module with the current state now that it exists. All control values (the eight
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// dials + the two Phase 15 subsystem enables) come from the shared (session-persisted) state,
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// so a mix opened mid-session seeds the module with the knob/toggle positions the listener
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