style: theme-aware token pass for dark-mode surfaces (Phase 18)
Re-point neutral page surfaces, play-chip, and default popover from constant brand tokens to theme-aware aliases defined twice in deepdrft-tokens.css. Decorative navy/green sections and bespoke dark-glass panels untouched. Appbar-navy symptom deferred (palette C#, out of CSS scope).
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@@ -42,6 +42,20 @@
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right: 0.5rem;
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}
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/* PLAYER-BAR play-chip override (Phase 18, T3). PlayStateIcon's chip defaults to the solid
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--deepdrft-play-chip (moss-green in dark) used on release heroes and Cut track rows. On the
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bright player dock that solid green reads too hot, so here — and only here — swap to the
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translucent --deepdrft-play-chip-soft (same green, much less opaque). The glyph stays the
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palette green/primary on this context (the navy default-glyph would vanish on the translucent
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wash), so we let MudIconButton's own Color.Primary stand by neutralising the default override. */
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::deep .player-surface .icon-container {
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background-color: var(--deepdrft-play-chip-soft);
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}
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::deep .player-surface .icon-container .mud-icon-button {
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color: var(--mud-palette-primary);
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}
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/* Minimized floating dock — positioning + hover only; colour from MudFab */
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.minimized-dock {
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position: fixed;
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