refactor(audio): extract IFormatDecoder/WavFormatDecoder and wire Content-Type to JS format selection

StreamDecoder is now format-agnostic; WavFormatDecoder delegates to WavUtils; contentType flows C# to JS.
This commit is contained in:
daniel-c-harvey
2026-06-11 06:08:09 -04:00
parent f8186fb7c7
commit 0b0bcb3dee
9 changed files with 308 additions and 105 deletions
+23 -16
View File
@@ -10,6 +10,8 @@
import { AudioContextManager } from './AudioContextManager.js';
import { StreamDecoder } from './StreamDecoder.js';
import { PlaybackScheduler } from './PlaybackScheduler.js';
import { IFormatDecoder } from './IFormatDecoder.js';
import { WavFormatDecoder } from './WavFormatDecoder.js';
export interface AudioResult {
success: boolean;
@@ -89,7 +91,7 @@ export class AudioPlayer {
// ==================== Streaming ====================
initializeStreaming(totalStreamLength: number): AudioResult {
initializeStreaming(totalStreamLength: number, contentType: string): AudioResult {
try {
// Full cleanup before starting new stream
this.stopProgressTracking();
@@ -97,15 +99,26 @@ export class AudioPlayer {
this.streamDecoder.reset();
this.resetState();
// Initialize new stream
// Initialize new stream with the format decoder selected from Content-Type.
this.isStreamingMode = true;
this.streamDecoder.initialize(totalStreamLength);
const formatDecoder = AudioPlayer.createFormatDecoder(contentType);
this.streamDecoder.initialize(totalStreamLength, formatDecoder);
return { success: true };
} catch (error) {
return { success: false, error: (error as Error).message };
}
}
/**
* Select a format decoder from the response Content-Type. MP3 and FLAC decoders
* arrive in Wave 2; until then every format falls back to WAV. When Wave 2 lands,
* add the MP3/FLAC branches here, e.g.:
* if (contentType.includes('audio/mpeg')) return new Mp3FormatDecoder();
*/
private static createFormatDecoder(_contentType: string): IFormatDecoder {
return new WavFormatDecoder();
}
/**
* Signal to the decoder that the C# streaming loop has finished sending bytes.
* This sets streamComplete=true and flushes any remaining decoded tail segments.
@@ -321,22 +334,16 @@ export class AudioPlayer {
*/
private seekBeyondBuffer(position: number): AudioResult {
try {
const audioOffset = this.streamDecoder.calculateByteOffset(position);
// 0 is a valid offset (seek to start of audio data). Only a negative result
// indicates calculation failure — typically a missing/unparsed WAV header.
if (audioOffset < 0) {
// The header must be parsed for byte-offset math; without it we cannot
// build a valid Range request.
if (!this.streamDecoder.getFormatInfo()) {
return { success: false, error: 'Cannot calculate byte offset' };
}
// The Range request is file-absolute: byte position from the start of the
// file on disk, header included. calculateByteOffset returns an audio-data-
// relative offset, so add headerSize to land on the right byte. (The old
// ?offset= contract was audio-relative; the server added the header itself.)
const header = this.streamDecoder.getWavHeader();
if (!header) {
return { success: false, error: 'Cannot calculate byte offset' };
}
const fileOffset = header.headerSize + audioOffset;
// calculateByteOffset returns a file-absolute offset (byte position from the
// start of the file on disk, header included) — exactly what the Range request
// needs. The format decoder owns the header-offset addition and frame alignment.
const fileOffset = this.streamDecoder.calculateByteOffset(position);
// Signal that C# needs to request a new stream from this file-absolute offset
return {