Phase 21 Direction B: bound network memory via Range-segmented forward fetch
Replace the open-ended forward GET with sequential bounded bytes=start-end segments, the next fetched only when the scheduler drains below low-water, so the browser holds ~one segment regardless of file size. Seek converges on the same loop. Strip BP-DIAG.
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using System.Collections.Concurrent;
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using System.Net;
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using System.Net.Http.Headers;
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using DeepDrftModels.DTOs;
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using DeepDrftPublic.Client.Clients;
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using DeepDrftPublic.Client.Services;
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using Microsoft.Extensions.Logging.Abstractions;
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using Microsoft.JSInterop;
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namespace DeepDrftTests;
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/// <summary>
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/// Phase 21 Direction B — the segmented forward read loop in <see cref="StreamingAudioPlayerService"/>.
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/// Drives a real <c>SelectTrackStreaming</c> against a fake JS runtime and a scripted HTTP handler that
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/// serves bounded 206 segments, then asserts the loop's contract:
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/// <list type="bullet">
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/// <item>forward playback fetches in bounded <c>bytes=start-end</c> segments (the network-memory bound);</item>
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/// <item>the cursor advances contiguously across segment boundaries until the file total is reached (EOF);</item>
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/// <item>the next segment is NOT fetched while the scheduler reports production paused (the fill gate);</item>
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/// <item>a seek converges onto the SAME segment loop — reinit then continued segmentation, no forked path.</item>
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/// </list>
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/// True network/browser memory behaviour is Daniel's manual re-run; this pins the request sequencing and
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/// gating the harness can observe.
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/// </summary>
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[TestFixture]
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public class SegmentedStreamLoopTests
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{
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private const long SegmentSize = 4 * 1024 * 1024;
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// Records every audio Range request and serves a bounded 206 slice. Audio bodies are zero-filled —
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// the fake JS decoder does not inspect bytes; it scripts canStart/productionPaused directly.
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private sealed class SegmentServer : HttpMessageHandler
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{
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private readonly long _total;
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public List<(long From, long? To)> AudioRanges { get; } = new();
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public SegmentServer(long total) => _total = total;
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protected override Task<HttpResponseMessage> SendAsync(HttpRequestMessage request, CancellationToken cancellationToken)
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{
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var path = request.RequestUri!.AbsolutePath;
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// Waveform profile + sidecar fetches are best-effort side calls — 404 them so the load
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// path falls back cleanly and the test stays focused on the audio segment loop.
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if (path.EndsWith("/waveform") || path.Contains("/opus/"))
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{
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return Task.FromResult(new HttpResponseMessage(HttpStatusCode.NotFound));
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}
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var rangeItem = request.Headers.Range!.Ranges.First();
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var from = rangeItem.From ?? 0;
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var to = rangeItem.To ?? (_total - 1);
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if (to > _total - 1) to = _total - 1;
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lock (AudioRanges) AudioRanges.Add((rangeItem.From ?? 0, rangeItem.To));
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var body = new byte[Math.Max(0, to - from + 1)];
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var response = new HttpResponseMessage(HttpStatusCode.PartialContent)
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{
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Content = new ByteArrayContent(body),
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};
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response.Content.Headers.ContentRange = new ContentRangeHeaderValue(from, to, _total);
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response.Content.Headers.ContentType = new MediaTypeHeaderValue("audio/wav");
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return Task.FromResult(response);
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}
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}
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private sealed class SingleClientFactory : IHttpClientFactory
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{
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private readonly HttpMessageHandler _handler;
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public SingleClientFactory(HttpMessageHandler handler) => _handler = handler;
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public HttpClient CreateClient(string name) =>
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new(_handler, disposeHandler: false) { BaseAddress = new Uri("https://content.test/") };
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}
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/// <summary>
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/// Scriptable JS runtime. processStreamingChunk reports canStart=true immediately (so playback
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/// starts on the first chunk) and a productionPaused value pulled from a queue the test controls;
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/// isProductionPaused (the inter-segment poll) reads a separate queue so a test can hold the gate
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/// closed for N polls then release it. Records reinitializeFromOffset / markStreamComplete calls.
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/// </summary>
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private sealed class FakeJsRuntime : IJSRuntime
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{
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private readonly Func<bool> _chunkProductionPaused;
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private readonly Func<bool> _isProductionPaused;
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private readonly long? _seekByteOffset;
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public FakeJsRuntime(
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Func<bool>? chunkProductionPaused = null,
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Func<bool>? isProductionPaused = null,
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long? seekByteOffset = null)
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{
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_chunkProductionPaused = chunkProductionPaused ?? (() => false);
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_isProductionPaused = isProductionPaused ?? (() => false);
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_seekByteOffset = seekByteOffset;
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}
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public int ReinitCallCount { get; private set; }
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public int MarkCompleteCallCount { get; private set; }
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public int IsProductionPausedCallCount { get; private set; }
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public ValueTask<TValue> InvokeAsync<TValue>(string identifier, object?[]? args)
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{
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switch (identifier)
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{
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case "DeepDrftAudio.isReady":
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return Ok<TValue>(true);
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case "DeepDrftAudio.canDecodeOggOpus":
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return Ok<TValue>(false); // force the lossless path — no sidecar dance
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case "DeepDrftAudio.isProductionPaused":
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IsProductionPausedCallCount++;
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return Ok<TValue>(_isProductionPaused());
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case "DeepDrftAudio.processStreamingChunk":
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return (ValueTask<TValue>)(object)ValueTask.FromResult(new StreamingResult
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{
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Success = true,
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CanStartStreaming = true,
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HeaderParsed = true,
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BufferCount = 8,
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Duration = 600,
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ProductionPaused = _chunkProductionPaused(),
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});
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case "DeepDrftAudio.seek":
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// When a seek offset is scripted, report seek-beyond-buffer so Seek() routes into
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// SeekBeyondBuffer → the shared segment loop with a continuation reinit.
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return (ValueTask<TValue>)(object)ValueTask.FromResult(_seekByteOffset is { } off
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? new SeekResult { Success = true, SeekBeyondBuffer = true, ByteOffset = off }
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: new SeekResult { Success = true });
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case "DeepDrftAudio.reinitializeFromOffset":
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ReinitCallCount++;
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return Result<TValue>(true);
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case "DeepDrftAudio.markStreamComplete":
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MarkCompleteCallCount++;
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return (ValueTask<TValue>)(object)ValueTask.FromResult(new StreamingResult { Success = true });
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default:
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// createPlayer / setOnProgressCallback / setOnEndCallback / setVolume /
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// ensureAudioContextReady / initializeStreaming / startStreamingPlayback /
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// stop / unload / disposePlayer → generic success.
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if (typeof(TValue) == typeof(AudioOperationResult))
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return Result<TValue>(true);
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return Ok<TValue>(default!);
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}
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}
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public ValueTask<TValue> InvokeAsync<TValue>(string identifier, CancellationToken cancellationToken, object?[]? args)
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=> InvokeAsync<TValue>(identifier, args);
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private static ValueTask<TValue> Ok<TValue>(object? value) => ValueTask.FromResult((TValue)value!);
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private static ValueTask<TValue> Result<TValue>(bool success) =>
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ValueTask.FromResult((TValue)(object)new AudioOperationResult { Success = success });
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}
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private static TrackDto Track() => new() { EntryKey = "mix-1", TrackName = "Long Mix" };
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private static StreamingAudioPlayerService BuildPlayer(SegmentServer server, FakeJsRuntime js)
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{
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var interop = new AudioInteropService(js);
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var media = new TrackMediaClient(new SingleClientFactory(server));
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return new StreamingAudioPlayerService(interop, media, NullLogger<StreamingAudioPlayerService>.Instance);
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}
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[Test]
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public async Task ForwardPlayback_FetchesBoundedSegments_AdvancingCursorToEof()
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{
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// 10 MB file → 3 segments (4 MB, 4 MB, 2 MB tail). No back-pressure: drains straight through.
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var total = 10L * 1024 * 1024;
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var server = new SegmentServer(total);
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var js = new FakeJsRuntime();
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var player = BuildPlayer(server, js);
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await player.SelectTrackStreaming(Track());
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Assert.Multiple(() =>
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{
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Assert.That(server.AudioRanges, Has.Count.EqualTo(3),
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"a 10 MB file at a 4 MB segment size is fetched as three bounded segments");
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// Contiguous, bounded segments advancing the cursor to EOF.
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Assert.That(server.AudioRanges[0], Is.EqualTo((0L, (long?)(SegmentSize - 1))));
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Assert.That(server.AudioRanges[1], Is.EqualTo((SegmentSize, (long?)(2 * SegmentSize - 1))));
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Assert.That(server.AudioRanges[2], Is.EqualTo((2 * SegmentSize, (long?)(3 * SegmentSize - 1))));
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Assert.That(js.MarkCompleteCallCount, Is.EqualTo(1), "stream-complete fires once at true EOF, not per segment");
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});
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}
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[Test]
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public async Task ForwardPlayback_DoesNotFetchNextSegment_WhileProductionPaused()
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{
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var total = 10L * 1024 * 1024;
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var server = new SegmentServer(total);
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// Chunk results report paused=true (so the loop enters the inter-segment gate), and the poll
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// stays paused for the first two checks, then releases — so the next segment is delayed, not
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// skipped. The gate must hold the SECOND fetch until the poll clears.
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var pollChecks = 0;
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var js = new FakeJsRuntime(
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chunkProductionPaused: () => true,
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isProductionPaused: () => ++pollChecks < 3); // paused for polls 1,2; clear on poll 3
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var player = BuildPlayer(server, js);
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await player.SelectTrackStreaming(Track());
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Assert.Multiple(() =>
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{
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Assert.That(js.IsProductionPausedCallCount, Is.GreaterThanOrEqualTo(3),
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"the inter-segment gate must poll the fill signal while paused, not fetch immediately");
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Assert.That(server.AudioRanges, Has.Count.EqualTo(3),
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"once the gate clears, segmentation resumes and still reaches EOF — paused delays, never skips");
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});
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}
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[Test]
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public async Task SmallFile_FetchedInOneShortSegment_NoSecondFetch()
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{
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// 2 MB file < one segment: the first bounded request returns a short slice → EOF, no second fetch.
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var total = 2L * 1024 * 1024;
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var server = new SegmentServer(total);
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var js = new FakeJsRuntime();
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var player = BuildPlayer(server, js);
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await player.SelectTrackStreaming(Track());
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Assert.Multiple(() =>
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{
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Assert.That(server.AudioRanges, Has.Count.EqualTo(1), "a sub-segment file needs exactly one fetch");
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Assert.That(server.AudioRanges[0], Is.EqualTo((0L, (long?)(SegmentSize - 1))),
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"the request is still the bounded segment shape; the server returns the short available tail");
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Assert.That(js.MarkCompleteCallCount, Is.EqualTo(1));
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});
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}
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[Test]
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public async Task ForwardLoad_NeverReinitializesDecoder()
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{
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var total = 20L * 1024 * 1024;
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var server = new SegmentServer(total);
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var js = new FakeJsRuntime();
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var player = BuildPlayer(server, js);
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await player.SelectTrackStreaming(Track());
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Assert.Multiple(() =>
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{
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Assert.That(server.AudioRanges, Has.Count.EqualTo(5), "20 MB / 4 MB = five contiguous forward segments");
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Assert.That(js.ReinitCallCount, Is.Zero,
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"a forward load from byte 0 never reinitializes the decoder — reinit is the seek-only continuation step");
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});
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}
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[Test]
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public async Task SeekBeyondBuffer_ReinitsOnceThenSegmentsForwardFromOffset()
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{
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// 20 MB file. After load, seek to a byte offset 12 MB in: the seek must reinit the decoder once,
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// then continue the SAME bounded-segment loop from 12 MB to EOF (no forked fetch path — C1/C5).
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var total = 20L * 1024 * 1024;
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var seekOffset = 12L * 1024 * 1024;
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var server = new SegmentServer(total);
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var js = new FakeJsRuntime(seekByteOffset: seekOffset);
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var player = BuildPlayer(server, js);
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await player.SelectTrackStreaming(Track());
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var afterLoad = server.AudioRanges.Count;
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await player.Seek(300); // arbitrary time; the scripted seek returns the 12 MB byte offset
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// Segments fetched by the seek/refill: everything after the initial-load segments.
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var refillRanges = server.AudioRanges.Skip(afterLoad).ToList();
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Assert.Multiple(() =>
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{
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Assert.That(js.ReinitCallCount, Is.EqualTo(1),
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"a seek-beyond-buffer reinitializes the decoder exactly once for the header-less continuation");
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Assert.That(refillRanges, Has.Count.EqualTo(2),
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"from 12 MB to 20 MB at a 4 MB segment is two bounded segments (4 MB + 4 MB tail)");
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Assert.That(refillRanges[0], Is.EqualTo((seekOffset, (long?)(seekOffset + SegmentSize - 1))),
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"the first refill segment is bounded and starts at the resolved seek offset");
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Assert.That(refillRanges[1], Is.EqualTo((seekOffset + SegmentSize, (long?)(seekOffset + 2 * SegmentSize - 1))),
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"segmentation continues forward from the seek offset — the same loop, the same bounded shape");
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});
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}
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}
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