feat(queue): two-level deque model — PLAY prepends, add appends, last-track-end empties

Fixes five queue bugs: Playlist relabel, last-track-empties, dormant-seed-from-player on first add, immediate panel reactivity, and front/back deque semantics. Adds JumpTo for row jumps.
This commit is contained in:
daniel-c-harvey
2026-06-20 15:26:37 -04:00
parent 5058c72375
commit 214f708e65
12 changed files with 510 additions and 100 deletions
+1 -1
View File
@@ -54,7 +54,7 @@ All interactive UI for the site. Blazor WebAssembly. Pages, controls, the stream
- `BeaconInterop`: `navigator.sendBeacon` JS interop wrapper (Phase 16 wave 16.1). Fires JSON payloads to `api/event/{play,share}` fire-and-forget. Also wires a page-unload handler that flushes any pending play event when the page is torn down.
- `BeaconPlayEventSink`: Production `IPlayEventSink` (Phase 16 wave 16.1). Serializes the play classification and fires it via `BeaconInterop` to `api/event/play`. Synchronous (`EmitPlay` cannot await — it is called from the player close path and the page-unload handler). **Wave 16.3:** injects `IAnonIdProvider`; reads `_anonId.Current` synchronously at emit time and sets `PlayEventDto.AnonId` (omitted when null via `WhenWritingNull`).
- `IAnonIdProvider` / `AnonIdProvider`: Wave 16.3 anonymous-listener id seam. `IAnonIdProvider` exposes `string? Current` (synchronous cached read, safe on the unload path) and `ValueTask EnsureLoadedAsync()` (warms the cache from `localStorage` via `window.DeepDrftAnonId.get` JS interop — idempotent, never throws). `AnonIdProvider` is the production implementation; degrades to null when `localStorage` is unavailable (private mode / blocked storage). The token itself outlives the session in `localStorage`; the in-process cache is scoped (resets on fresh page load). Callers warm the cache when going interactive, then read `Current` synchronously on the close/unload path with no extra JS hop. TypeScript interop: `DeepDrftPublic/Interop/telemetry/anonid.ts` (mints GUID on first visit, returns null without throwing when storage is unavailable).
- `IQueueService` / `QueueService`: Ordered playback orchestrator above the single-slot player. `PlayRelease(tracks, startIndex)` replaces the queue and starts streaming; `Next`/`Previous` advance or step back; `Enqueue`/`EnqueueRange` append without interrupting the current track; `Clear` empties the queue. **Armed-idle state** added to support prerender-safe release embeds: `Arm(tracks)` loads the track list at index 0 with no JS interop (safe during prerender); `IsArmed` signals the armed-but-not-streaming state; `Start()` begins streaming the current track and clears `IsArmed`, leaving the list and position intact so auto-advance carries on. `AudioPlayerBar` reads `IsArmed` to route the first play gesture through `Start()` instead of streaming the staged track alone. `QueueChanged` event fires on all list/position changes; cascaded via `AudioPlayerProvider`. **Wave 17.1 additions:** `Move(int fromIndex, int toIndex)` reorders `Items` in-place, adjusting `CurrentIndex` so the same track stays current across the move — never re-streams or interrupts playback; `RemoveAt(int index)` removes an item and adjusts `CurrentIndex` (removing the current track does not stop playback; removing the last remaining item leaves the queue empty and dormant). Both are interop-free state mutations that re-emit `QueueChanged`. **Dormant-`Enqueue` coherence (OQ8):** `Enqueue`/`EnqueueRange` into an empty/dormant queue (`CurrentIndex == -1`) set `CurrentIndex` to 0 so a subsequent play/skip is correct — but do not auto-play. **Wave 17.2 additions:** `ClearUpcoming()` removes all queued items except the currently-playing one, leaving it as the sole item at `CurrentIndex == 0` and re-emitting `QueueChanged` — touches no playback (OQ5: Clear does not stop or remove the current track). `PlayRelease` now always materializes a defensive copy of its input (`tracks.ToList()`) so it can never alias the service's own `Items` list — fixes a row-jump bug where `PlayRelease(Items, index)` could mutate the live list mid-operation.
- `IQueueService` / `QueueService`: **Two-level deque** orchestrator above the single-slot player. The deque has two entry ends. **PLAY (manual)** enters the FRONT: `PlayTrack(track)` and `PlayRelease(tracks, startIndex)` prepend the played track/release in order, **remove the previously-current track**, make the new front current, start streaming it, and leave whatever sat after the old current intact behind the prepend (a whole release prepends in order in one op). The detail pages (Cut header/row, Session/Mix hero) and `StreamNowButton` route their PLAY through these. **Add-to-queue** enters the BACK: `Enqueue`/`EnqueueRange` append to the end without interrupting the current track (`AddToQueueButton`). `Next`/`Previous` advance or step back, walking `CurrentIndex` and leaving played tracks behind so `Previous` can reach them; `JumpTo(index)` moves the pointer to a queued row and streams it once (the playlist panel's row-jump — it does NOT prepend or stream the intervening rows). **End-of-track:** auto-advance (`TrackEnded`) advances when there is a next track; when the **last** track ends naturally the queue **empties** and goes dormant (bug #2) rather than stranding the finished track. `Clear` empties the queue. **Bug #3 (dormant-seed):** the first `Enqueue`/`EnqueueRange` into a dormant queue while a track is already playing externally (via the attached player, not through the queue) seeds the head with that now-playing track and then appends — yielding `[now-playing, added]` (even when adding the same track). The queue learns the externally-playing track through the existing `Attach(player)` seam (`_player.CurrentTrack`) — no new dependency, no `IServiceProvider`. **Armed-idle state** (prerender-safe release embeds): `Arm(tracks)` replaces the queue at index 0 with no JS interop; `IsArmed` signals armed-but-not-streaming; `Start()` streams the current track and clears `IsArmed`. `AudioPlayerBar` reads `IsArmed` to route the embed's first play gesture through `Start()`. `QueueChanged` fires on all list/position changes; cascaded via `AudioPlayerProvider`. `Move`/`RemoveAt` are interop-free reorder/remove mutations that adjust `CurrentIndex` and never re-stream. `ClearUpcoming()` keeps the current track and drops the up-next. **Bug #4 (reactivity):** `AudioPlayerBar.QueueItems` snapshots `QueueService.Items` into a fresh list per render (the service exposes its backing list by reference), so Blazor parameter diffing detects in-place Clear/remove/reorder; `QueueList.OnParametersSet` refreshes its `MudDropContainer` snapshot so the open panel re-flows immediately. **Bug #1 (label):** the docked `QueueOverlay` panel header reads **"Playlist"** (the current track stays listed). `PlayRelease` materializes `tracks.ToList()` before mutating so it can never alias the service's own `Items` list.
- `Clients/`: HTTP API clients (both target DeepDrftAPI).
- `TrackClient`: SQL metadata API. Uses named `IHttpClientFactory` client `"DeepDrft.API"`. Sends `page` param (not `pageNumber`). Deserializes response as bare `PagedResult<TrackDto>` (not wrapped in ApiResultDto envelope).
- `TrackMediaClient`: Content API. Uses named `IHttpClientFactory` client `"DeepDrft.Content"`. Methods like `GetAudioStreamAsync(trackId, byteOffset?)``Stream` with optional Range header support for seek-beyond-buffer.