feat(queue): two-level deque model — PLAY prepends, add appends, last-track-end empties
Fixes five queue bugs: Playlist relabel, last-track-empties, dormant-seed-from-player on first add, immediate panel reactivity, and front/back deque semantics. Adds JumpTo for row jumps.
This commit is contained in:
@@ -3,10 +3,11 @@
|
||||
@using DeepDrftPublic.Client.Services
|
||||
|
||||
@* Append-only "Add to Queue" affordance placed beside a play control. Add is NOT play: it calls the
|
||||
cascaded IQueueService's Enqueue/EnqueueRange (which append without disturbing current playback and
|
||||
leave a coherent CurrentIndex on a first add into a dormant queue) — never PlayRelease/Start/Select.
|
||||
Track mode (Track set) appends a single track; release mode (ReleaseTracks set) appends the whole
|
||||
ordered list. Reads queue state from the layout-level cascade (C1); owns no data fetch. *@
|
||||
cascaded IQueueService's Enqueue/EnqueueRange (which append to the END without disturbing current
|
||||
playback; a first add into a dormant queue seeds the head from the externally-playing track when one
|
||||
exists, then appends) — never PlayRelease/PlayTrack/Start/Select. Track mode (Track set) appends a
|
||||
single track; release mode (ReleaseTracks set) appends the whole ordered list. Reads queue state from
|
||||
the layout-level cascade (C1); owns no data fetch. *@
|
||||
|
||||
<MudTooltip Text="@Tooltip">
|
||||
<MudIconButton Icon="@Icons.Material.Filled.PlaylistAdd"
|
||||
|
||||
Reference in New Issue
Block a user