feat(queue): two-level deque model — PLAY prepends, add appends, last-track-end empties

Fixes five queue bugs: Playlist relabel, last-track-empties, dormant-seed-from-player on first add, immediate panel reactivity, and front/back deque semantics. Adds JumpTo for row jumps.
This commit is contained in:
daniel-c-harvey
2026-06-20 15:26:37 -04:00
parent 5058c72375
commit 214f708e65
12 changed files with 510 additions and 100 deletions
@@ -94,10 +94,13 @@ else
protected override string PersistKey => "session-detail";
[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
[CascadingParameter] public IQueueService? Queue { get; set; }
// Mirrors the play-toggle wiring the shared scaffold owns. Session detail composes the player
// affordance directly (it diverges from ReleaseDetailScaffold for the overlay layout), so the
// toggle logic lives here: toggle if this track is already active, otherwise start a fresh stream.
// toggle logic lives here: toggle if this track is already active, otherwise PLAY it — prepend to
// the queue's front (deque PLAY semantics) so it becomes current and the existing queue stays
// intact behind it. Falls back to a direct stream when the queue cascade is absent.
private async Task PlayTrack()
{
var track = ViewModel.Track;
@@ -108,6 +111,10 @@ else
{
await PlayerService.TogglePlayPause();
}
else if (Queue is not null)
{
await Queue.PlayTrack(track);
}
else
{
await PlayerService.SelectTrackStreaming(track);