21.2 review remediation: pause-spin, OQ7 comment, rename, C2 cross-check
Skip the back-pressure interop poll while paused (UC5). Document complete() draining the stash in full by design. Rename scheduler isProductionPaused to evaluateProductionPause (latch-advancing); window exposure name unchanged.
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@@ -144,7 +144,7 @@ export class AudioPlayer {
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this.opusDecoder = new OpusStreamDecoder(
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this.contextManager,
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this.pendingOpusSidecar,
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() => this.scheduler.isProductionPaused());
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() => this.scheduler.evaluateProductionPause());
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return { success: true };
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}
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@@ -275,7 +275,7 @@ export class AudioPlayer {
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headerParsed,
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bufferCount: this.scheduler.getBufferCount(),
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duration: this.duration,
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productionPaused: this.scheduler.isProductionPaused()
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productionPaused: this.scheduler.evaluateProductionPause()
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};
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} catch (error) {
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return { success: false, error: (error as Error).message };
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@@ -320,7 +320,7 @@ export class AudioPlayer {
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headerParsed: this.streamDecoder.headerParsed,
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bufferCount: this.scheduler.getBufferCount(),
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duration: this.duration,
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productionPaused: this.scheduler.isProductionPaused()
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productionPaused: this.scheduler.evaluateProductionPause()
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};
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} catch (error) {
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return { success: false, error: (error as Error).message };
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@@ -529,7 +529,7 @@ export class AudioPlayer {
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* interop hop until back-pressure actually engages.
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*/
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isProductionPaused(): boolean {
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return this.scheduler.isProductionPaused();
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return this.scheduler.evaluateProductionPause();
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}
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/**
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@@ -191,6 +191,12 @@ export class OpusStreamDecoder implements IStreamingDecoder {
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// End-of-stream may arrive while still throttled with bytes stashed (e.g. a short track
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// that finished sending before the scheduler drained). Configure if needed and replay the
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// stash so the tail is decoded before flush — otherwise the final seconds would be lost.
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//
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// OQ7/AC1-Opus precision note: the stash here is drained in full without a water-mark
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// check. This is intentionally correct: the stream has ended — you cannot back-pressure a
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// finished stream — and the remainder is tail-only (bounded by whatever the throttled C#
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// loop left in flight, which is at most one push() worth of bytes). Adding a water-mark
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// gate to complete() would silently drop the track's tail and is therefore wrong.
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if (this.pendingBytes.length > 0) {
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if (await this.ensureConfigured()) {
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const stashed = this.pendingBytes;
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@@ -352,7 +352,7 @@ function fillAndStart(s: PlaybackScheduler, cm: FakeContextManager, count: numbe
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}
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// High-water reached → production pauses; the signal reflects the forward lookahead.
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test('isProductionPaused latches true when forward lookahead reaches high-water', () => {
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test('evaluateProductionPause latches true when forward lookahead reaches high-water', () => {
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const cm = new FakeContextManager();
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const s = makeScheduler(cm);
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s.setForwardWindow(10, 5, 0); // high 10s, low 5s, byte cap disabled
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@@ -360,45 +360,45 @@ test('isProductionPaused latches true when forward lookahead reaches high-water'
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cm.now = 0; // playhead at 0 → forward lookahead = 40s ≥ 10s high-water
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assertEqual(s.getForwardLookaheadSeconds(), 40, 'lookahead is full decoded tail at t=0');
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assertEqual(s.isProductionPaused(), true, 'pauses at/above high-water');
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assertEqual(s.evaluateProductionPause(), true, 'pauses at/above high-water');
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});
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// Below high-water but above low-water while NOT yet paused → stays unpaused (no premature pause).
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test('isProductionPaused stays false in the hysteresis band before the high-water crossing', () => {
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test('evaluateProductionPause stays false in the hysteresis band before the high-water crossing', () => {
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const cm = new FakeContextManager();
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const s = makeScheduler(cm);
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s.setForwardWindow(10, 5, 0);
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fillAndStart(s, cm, 8); // 8s decoded
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cm.now = 0; // lookahead 8s: between low(5) and high(10), never latched → unpaused
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assertEqual(s.isProductionPaused(), false, 'no pause until high-water is actually reached');
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assertEqual(s.evaluateProductionPause(), false, 'no pause until high-water is actually reached');
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});
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// Hysteresis: once paused at high-water, stays paused through the band until lookahead drains
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// below low-water, then resumes. Drain is modeled by advancing the clock (playhead moves forward,
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// shrinking forward lookahead).
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test('isProductionPaused holds through the band and resumes only below low-water', () => {
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test('evaluateProductionPause holds through the band and resumes only below low-water', () => {
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const cm = new FakeContextManager();
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const s = makeScheduler(cm);
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s.setForwardWindow(10, 5, 0);
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fillAndStart(s, cm, 40); // track [0,40)
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cm.now = 0;
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assertEqual(s.isProductionPaused(), true, 'latched at high-water (40s ahead)');
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assertEqual(s.evaluateProductionPause(), true, 'latched at high-water (40s ahead)');
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// Playhead at 32 → lookahead 8s: in the band (5..10) → must STAY paused (hysteresis).
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cm.now = 32;
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assertEqual(s.getForwardLookaheadSeconds(), 8, 'lookahead drained to 8s');
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assertEqual(s.isProductionPaused(), true, 'still paused inside the band');
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assertEqual(s.evaluateProductionPause(), true, 'still paused inside the band');
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// Playhead at 36 → lookahead 4s ≤ low-water 5 → resume.
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cm.now = 36;
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assertEqual(s.getForwardLookaheadSeconds(), 4, 'lookahead below low-water');
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assertEqual(s.isProductionPaused(), false, 'resumes below low-water');
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assertEqual(s.evaluateProductionPause(), false, 'resumes below low-water');
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// Refill back over high-water re-latches (the next chunk would re-pause).
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for (let i = 0; i < 20; i++) s.addBuffer(buf(1)); // +20s decoded ahead
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assertEqual(s.isProductionPaused(), true, 're-latches when fill exceeds high-water again');
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assertEqual(s.evaluateProductionPause(), true, 're-latches when fill exceeds high-water again');
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});
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// OQ3 hard byte ceiling pauses production independent of the time window, and releases as soon as
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@@ -418,7 +418,7 @@ test('OQ3 byte ceiling pauses regardless of the time window', () => {
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if (s.getDecodedByteEstimate() <= perBuffer * 4) {
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throw new Error('test setup: byte estimate should exceed the cap');
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}
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assertEqual(s.isProductionPaused(), true, 'byte ceiling pauses even with a huge time window');
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assertEqual(s.evaluateProductionPause(), true, 'byte ceiling pauses even with a huge time window');
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});
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// clear() / clearForSeek() release the latch so a fresh stream/seek starts unthrottled (C2).
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@@ -428,17 +428,17 @@ test('clear and clearForSeek release the back-pressure latch (C2 latency parity)
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s.setForwardWindow(10, 5, 0);
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fillAndStart(s, cm, 40);
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cm.now = 0;
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assertEqual(s.isProductionPaused(), true, 'latched');
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assertEqual(s.evaluateProductionPause(), true, 'latched');
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s.clear();
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// After clear there are no buffers, lookahead is 0, and the latch is reset → unpaused.
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assertEqual(s.isProductionPaused(), false, 'clear resets the latch and empties fill');
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assertEqual(s.evaluateProductionPause(), false, 'clear resets the latch and empties fill');
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fillAndStart(s, cm, 40);
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cm.now = 0;
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assertEqual(s.isProductionPaused(), true, 'latched again after refill');
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assertEqual(s.evaluateProductionPause(), true, 'latched again after refill');
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s.clearForSeek();
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assertEqual(s.isProductionPaused(), false, 'clearForSeek resets the latch');
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assertEqual(s.evaluateProductionPause(), false, 'clearForSeek resets the latch');
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});
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// --- run -------------------------------------------------------------------------------------
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@@ -46,9 +46,10 @@ const DEFAULT_BACK_RETAIN_SECONDS = 10;
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*
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* Provisional time-based defaults (OQ1 — 21.4 tunes them):
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* - HIGH (30 s): the most decoded lookahead we hold ahead of the playhead before throttling.
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* Comfortably above the playback-start minimum (6 buffers ≈ a second or two), so C2 holds —
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* first audio never waits on a throttle (the high-water is reached only well after playback
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* is already running).
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* Comfortably above the playback-start minimum (`AudioPlayer.minBuffersForPlayback = 6`
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* buffers, each typically 0.06 – 1 s depending on format/chunk size; at most a few seconds
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* even at the high end), so C2 holds — first audio never waits on a throttle (the high-water
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* is reached only well after playback is already running).
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* - LOW (15 s): resume producing here. Kept generous so the forward fill never drains to the
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* ~500 ms scheduler lookahead under normal network jitter (AC3 — no starvation).
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*
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@@ -93,7 +94,7 @@ export class PlaybackScheduler {
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private backRetainSeconds: number = DEFAULT_BACK_RETAIN_SECONDS;
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// Forward back-pressure water-marks + the OQ3 hard byte ceiling (Phase 21.2). This is the
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// single shared window policy (OQ6): both producers read isProductionPaused() and honor it
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// single shared window policy (OQ6): both producers call evaluateProductionPause() and honor it
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// in their own way — the C# read loop stops ReadAsync, the Opus feed stops demux/decode.
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private forwardHighWaterSeconds: number = DEFAULT_FORWARD_HIGH_WATER_SECONDS;
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private forwardLowWaterSeconds: number = DEFAULT_FORWARD_LOW_WATER_SECONDS;
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@@ -103,6 +104,7 @@ export class PlaybackScheduler {
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// stay paused until it drains below the low-water mark, so the two producers do not flap
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// on/off around a single threshold (and a paused producer does not resume for one chunk only
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// to re-pause immediately). False until first crossing; flips on the band edges.
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// Mutated by evaluateProductionPause() — named to signal the state-advance on each call.
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private productionPaused_: boolean = false;
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// Callbacks
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@@ -215,8 +217,13 @@ export class PlaybackScheduler {
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* drained below the low-water mark AND the byte estimate is back under the ceiling. The
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* byte-ceiling test has no separate low-water band — it is the hard guard rail, so it releases
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* as soon as eviction brings the footprint back under the cap.
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*
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* Named `evaluateProductionPause` (not `isProductionPaused`) because each call may ADVANCE the
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* hysteresis latch (`productionPaused_`), making it a state-advancing evaluation, not a pure
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* read. `AudioPlayer.isProductionPaused()` is the pure-predicate wrapper exposed to callers
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* outside the scheduler.
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*/
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isProductionPaused(): boolean {
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evaluateProductionPause(): boolean {
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const lookahead = this.getForwardLookaheadSeconds();
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const overByteCeiling = this.maxDecodedBytes > 0 && this.getDecodedByteEstimate() > this.maxDecodedBytes;
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