fix(telemetry): first-party fetch for play/share, beacon only on unload
Route normal play closes (end/switch/stop) and all shares through a same-origin HttpClient POST so privacy-hardened browsers stop blocking them; keep sendBeacon for the tab-unload edge. Rename the JS module off telemetry/beacon to session/ lifecycle so the retained fallback isn't name-matched. No new data or identifiers.
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@@ -0,0 +1,66 @@
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/**
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* Anonymous listener id interop (Phase 16 §3, wave 16.3, D5 Option A). Mints a random first-party GUID
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* on first visit, stores it in localStorage, and reads it back thereafter — one opaque token per
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* browser-install-until-cleared. No PII, no fingerprinting, no cross-site use: it is a "this browser,
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* until you clear it" token the server counts distinctly to estimate unique listeners.
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*
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* Degrades safely: if localStorage is unavailable (private mode, blocked, partitioned third-party
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* iframe) it returns null rather than throwing, and the caller simply sends no anonId. Over-counting is
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* the known, accepted direction of error (§3).
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*
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* Exposed on window.DeepDrftAnonId; served from js/session/anonid.js, imported once in App.razor
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* alongside the audio engine and the unload-lifecycle module.
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*/
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const STORAGE_KEY = 'deepdrft.anonId';
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// crypto.randomUUID is the standard, secure source. A guarded fallback covers older/insecure-context
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// browsers where it is absent — still a random opaque token, not a fingerprint.
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function mint(): string {
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if (typeof crypto !== 'undefined' && typeof crypto.randomUUID === 'function') {
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return crypto.randomUUID();
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}
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// RFC4122-ish fallback from getRandomValues; only reached on browsers lacking randomUUID.
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const bytes = new Uint8Array(16);
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crypto.getRandomValues(bytes);
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bytes[6] = (bytes[6] & 0x0f) | 0x40;
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bytes[8] = (bytes[8] & 0x3f) | 0x80;
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const hex = Array.from(bytes, (b) => b.toString(16).padStart(2, '0')).join('');
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return `${hex.slice(0, 8)}-${hex.slice(8, 12)}-${hex.slice(12, 16)}-${hex.slice(16, 20)}-${hex.slice(20)}`;
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}
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const DeepDrftAnonId = {
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/**
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* Read the stored anon id, minting and persisting one on first call. Returns null if localStorage
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* cannot be read or written (private mode / blocked / partitioned) — telemetry then omits the id.
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* Both the read and the write are guarded independently: a readable-but-unwritable store still mints
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* a fresh id each call (acceptable over-count) rather than throwing.
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*/
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get: (): string | null => {
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try {
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const existing = localStorage.getItem(STORAGE_KEY);
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if (existing) return existing;
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const minted = mint();
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try {
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localStorage.setItem(STORAGE_KEY, minted);
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} catch {
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// Read worked, write did not — return the minted value anyway; it just won't persist.
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}
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return minted;
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} catch {
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// localStorage is entirely unavailable — send no anonId.
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return null;
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}
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},
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};
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declare global {
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interface Window {
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DeepDrftAnonId: typeof DeepDrftAnonId;
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}
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}
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window.DeepDrftAnonId = DeepDrftAnonId;
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export { DeepDrftAnonId };
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