fix(telemetry): first-party fetch for play/share, beacon only on unload
Route normal play closes (end/switch/stop) and all shares through a same-origin HttpClient POST so privacy-hardened browsers stop blocking them; keep sendBeacon for the tab-unload edge. Rename the JS module off telemetry/beacon to session/ lifecycle so the retained fallback isn't name-matched. No new data or identifiers.
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/**
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* Page-lifecycle unload transport. A thin wrapper over navigator.sendBeacon for the single edge case where
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* an awaited fetch cannot run: the page is being torn down (tab close, navigation, bfcache freeze, mobile
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* backgrounding). It exposes a sendBeacon POST plus a page-unload handler that lets the player close an
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* open play session as the tab goes away. sendBeacon (not fetch) is the load-bearing choice here: it
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* survives page unload, where a fetch would be cancelled.
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*
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* Normal play closes (organic end / track-switch / stop) and all share events do NOT use this module —
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* they go over a first-party same-origin HttpClient POST from C#, which privacy/tracking heuristics do not
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* block. This module is named off the former telemetry/beacon path (DeepDrftLifecycle, served from
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* js/session/lifecycle.js) so even this retained unload fallback is not caught by name-based blockers.
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*
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* Exposed on window.DeepDrftLifecycle; imported once in App.razor alongside the audio engine.
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*/
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// .NET interop type — a DotNetObjectReference the unload handler invokes back into.
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interface DotNetObjectReference {
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invokeMethodAsync(methodName: string, ...args: unknown[]): Promise<unknown>;
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invokeMethod(methodName: string, ...args: unknown[]): unknown;
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}
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// Registered unload listeners. Holding the handler lets us detach on dispose so a torn-down player
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// circuit does not get called into.
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type UnloadEntry = { dotNetRef: DotNetObjectReference; methodName: string };
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const unloadHandlers = new Map<string, UnloadEntry>();
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let unloadWired = false;
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// Fire every registered unload handler synchronously. invokeMethod (sync) — not invokeMethodAsync — is
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// required here: in pagehide/visibilitychange→hidden the event loop will not pump a microtask before the
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// page is frozen, so an awaited call would never run. The .NET side does only synchronous beacon work.
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function fireUnloadHandlers(): void {
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for (const { dotNetRef, methodName } of unloadHandlers.values()) {
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try {
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dotNetRef.invokeMethod(methodName);
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} catch {
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// A torn-down circuit or a transient interop failure must never block unload.
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}
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}
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}
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function wireUnloadOnce(): void {
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if (unloadWired) return;
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unloadWired = true;
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// pagehide is the canonical "page is going away" signal (covers tab close, navigation, and the
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// bfcache freeze). visibilitychange→hidden additionally covers the mobile case where the tab is
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// backgrounded and may be discarded without a pagehide. Both funnel to the same close path; the
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// .NET side is idempotent, so a double-fire closes the session at most once.
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window.addEventListener('pagehide', fireUnloadHandlers);
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document.addEventListener('visibilitychange', () => {
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if (document.visibilityState === 'hidden') fireUnloadHandlers();
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});
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}
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const DeepDrftLifecycle = {
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/**
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* Queue a fire-and-forget sendBeacon POST of a small JSON body, for the page-unload edge only. Returns
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* false if the browser refused to queue the beacon (e.g. over the per-origin byte budget) — callers
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* ignore it; a dropped telemetry event is acceptable by design.
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*/
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send: (url: string, json: string): boolean => {
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try {
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const blob = new Blob([json], { type: 'application/json' });
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return navigator.sendBeacon(url, blob);
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} catch {
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return false;
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}
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},
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/**
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* Register a .NET callback to run on page unload (and on visibility→hidden). Keyed so a given player
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* registers once and can replace/detach cleanly across its lifecycle.
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*/
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registerUnload: (key: string, dotNetRef: DotNetObjectReference, methodName: string): void => {
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wireUnloadOnce();
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unloadHandlers.set(key, { dotNetRef, methodName });
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},
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/** Detach a previously-registered unload callback (player dispose). */
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unregisterUnload: (key: string): void => {
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unloadHandlers.delete(key);
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},
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};
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declare global {
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interface Window {
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DeepDrftLifecycle: typeof DeepDrftLifecycle;
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}
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}
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window.DeepDrftLifecycle = DeepDrftLifecycle;
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export { DeepDrftLifecycle };
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