Wire Opus end-to-end playback + Backfill-Opus action (Phase 18.5)
Player picks Opus when the browser can decode it and a sidecar exists (else lossless), injecting the sidecar before stream init; seek reuses the same format. Adds the Backfill-Opus bulk API endpoint + CMS action.
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@@ -2,6 +2,7 @@ using DeepDrftAPI.Services.Opus;
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using DeepDrftContent;
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using DeepDrftContent.Constants;
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using DeepDrftContent.Processors;
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using DeepDrftContent.Processors.Opus;
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using DeepDrftData;
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using DeepDrftModels.DTOs;
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using DeepDrftModels.Enums;
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@@ -41,6 +42,7 @@ public class UnifiedTrackService
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private readonly FileDb _fileDatabase;
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private readonly WaveformProfileService _waveformProfileService;
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private readonly IOpusTranscodeQueue _opusTranscodeQueue;
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private readonly TrackFormatResolver _formatResolver;
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private readonly ILogger<UnifiedTrackService> _logger;
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public UnifiedTrackService(
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@@ -49,6 +51,7 @@ public class UnifiedTrackService
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FileDb fileDatabase,
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WaveformProfileService waveformProfileService,
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IOpusTranscodeQueue opusTranscodeQueue,
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TrackFormatResolver formatResolver,
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ILogger<UnifiedTrackService> logger)
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{
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_contentTrackContentService = contentTrackContentService;
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@@ -56,6 +59,7 @@ public class UnifiedTrackService
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_fileDatabase = fileDatabase;
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_waveformProfileService = waveformProfileService;
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_opusTranscodeQueue = opusTranscodeQueue;
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_formatResolver = formatResolver;
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_logger = logger;
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}
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@@ -395,6 +399,69 @@ public class UnifiedTrackService
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return ResultContainer<(int, int)>.CreatePassResult((updated, skipped));
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}
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/// <summary>
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/// Backfill-Opus (18.5, OQ4): enqueue a background Opus derive for every non-deleted track that lacks a
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/// complete Opus artifact (missing audio OR missing sidecar — a half-derived track is treated as missing
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/// and re-derived). Mirrors the duration-backfill posture: enumerate SQL rows, check each against the
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/// <c>track-opus</c> vault, schedule the misses. Enqueue-only and non-blocking — the actual transcodes run
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/// on the shared background worker, serially (the same queue the upload/replace paths feed), so this
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/// returns as soon as the misses are scheduled rather than waiting on CPU-heavy transcodes. Idempotent:
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/// a re-run only enqueues tracks still missing Opus, and already-queued/in-flight derives simply overwrite
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/// in place. Returns (enqueued, skipped) — skipped = tracks that already have a complete Opus artifact.
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/// </summary>
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public async Task<ResultContainer<(int Enqueued, int Skipped)>> BackfillOpusAsync(CancellationToken ct)
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{
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var all = await _sqlTrackService.GetAll();
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if (!all.Success || all.Value is null)
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{
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var error = all.Messages.FirstOrDefault()?.Message ?? "Unknown error";
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_logger.LogError("BackfillOpusAsync: failed to load tracks: {Error}", error);
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return ResultContainer<(int, int)>.CreateFailResult($"Could not load tracks: {error}");
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}
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var enqueued = 0;
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var skipped = 0;
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foreach (var track in all.Value)
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{
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ct.ThrowIfCancellationRequested();
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if (await _formatResolver.HasOpusAsync(track.EntryKey))
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{
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skipped++;
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continue;
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}
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_opusTranscodeQueue.Enqueue(track.EntryKey);
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enqueued++;
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}
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_logger.LogInformation("BackfillOpusAsync complete: {Enqueued} enqueued, {Skipped} already had Opus.",
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enqueued, skipped);
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return ResultContainer<(int, int)>.CreatePassResult((enqueued, skipped));
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}
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/// <summary>
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/// Per-track Opus (re)derive trigger (18.5): schedule a background transcode for one track. Returns false
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/// only when the track id is unknown; the enqueue itself is non-blocking and best-effort, like the bulk
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/// backfill. Re-runnable — overwrites any prior artifact in place.
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/// </summary>
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public async Task<Result> EnqueueOpusAsync(string entryKey, CancellationToken ct)
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{
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var lookup = await _sqlTrackService.GetByEntryKey(entryKey);
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if (!lookup.Success)
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{
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var error = lookup.Messages.FirstOrDefault()?.Message ?? "Unknown error";
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_logger.LogError("EnqueueOpusAsync: lookup failed for {EntryKey}: {Error}", entryKey, error);
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return Result.CreateFailResult("Failed to load track.");
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}
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if (lookup.Value is null)
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return Result.CreateFailResult(TrackNotFoundMessage);
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_opusTranscodeQueue.Enqueue(entryKey);
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return Result.CreatePassResult();
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}
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/// <summary>
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/// Delete a track's SQL row, then its vault entry. SQL is the source of truth: a SQL delete
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/// failure fails the operation (and leaves the vault untouched), but a subsequent vault delete
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