feat(public): scrolling Canvas 2D Mix visualizer — windowed, playback-coupled, zoomable, read-only (8.K W2)
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@@ -1,35 +1,28 @@
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@namespace DeepDrftPublic.Client.Controls
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@* Full-page background waveform for a Mix release. Deliberately NOT the player-bar peak-bar idiom
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(SpectrumVisualizer / LevelMeterFab own that): this renders a single continuous mirrored
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silhouette filling the viewport behind the detail content. Fetches its own datum from
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api/release/{id}/mix/waveform. The played portion is washed with the progress overlay driven by
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PlaybackPosition; the click-to-seek seam (OnSeek + bindable PlaybackPosition) is wired here for a
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future wave even though click handling does not ship yet. *@
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@* Full-page scrolling Mix waveform background (Phase 9, 8.K). A windowed slice of the mix's loudness
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datum scrolls bottom-to-top, coupled to playback; a zoom slider controls the visible time-span (and
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so the apparent scroll speed, Guitar-Hero style). Strictly read-only: it self-fetches its datum from
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ReleaseId, takes playback as one-way input only, and never seeks or writes back. The rAF loop and all
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scroll/zoom/compositing math live in the MixVisualizer.ts interop module; this component is a thin
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bridge that feeds it datum + playback + zoom + theme. Deliberately NOT the player-bar peak-bar idiom. *@
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<div class="mix-waveform-bg @(_profile is null ? "mix-waveform-bg--empty" : null)">
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@if (_profile is not null)
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<div class="mix-waveform-bg">
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<canvas @ref="_canvas" class="mix-waveform-canvas"></canvas>
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@* Viewing control only — never a seek surface. Hidden until a datum is present. *@
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@if (_hasDatum)
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{
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<svg class="mix-waveform-svg"
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viewBox="0 0 @ViewBoxWidth 100"
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preserveAspectRatio="none"
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role="img"
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aria-label="Waveform">
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<defs>
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<clipPath id="@_clipId">
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<path d="@_silhouettePath" />
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</clipPath>
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</defs>
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@* Base silhouette. *@
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<path d="@_silhouettePath" class="mix-waveform-fill" />
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@* Played-portion wash: a full-height rect clipped to the silhouette, width tracking
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PlaybackPosition. Clamped to [0, 1]. *@
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<rect x="0" y="0"
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width="@(ClampedPosition * ViewBoxWidth)" height="100"
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class="mix-waveform-played"
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clip-path="url(#@_clipId)" />
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</svg>
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<div class="mix-waveform-zoom">
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<MudSlider T="double"
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Value="@ZoomFraction"
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ValueChanged="@OnZoomFractionChanged"
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Min="0"
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Max="1"
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Step="0.001"
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Size="Size.Small"
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Color="Color.Primary"
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aria-label="Waveform zoom" />
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</div>
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}
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</div>
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