fix(theme): green hero Share/Play/Queue glyphs in dark via shared .dd-accent-icon

Fold Session/Mix hero glyphs into the reusable accent-icon treatment so they reach
the glyph (beating .mud-secondary-text) green-accent in both themes; drop the dead
wrapper white rule and the redundant dark-only hero override. Light pixel-identical.
This commit is contained in:
daniel-c-harvey
2026-06-20 02:21:11 -04:00
parent 4c56eededc
commit 2fbb1c9b95
7 changed files with 72 additions and 67 deletions
+1
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@@ -82,6 +82,7 @@ Keep this seam clean — it is the most architecturally load-bearing part of the
- `DarkModeSettings` lives in `DeepDrftPublic.Client.Common` (consumed by both server prerender and client components).
- **Theme-aware token layer:** `DeepDrftShared.Client/wwwroot/styles/deepdrft-tokens.css` defines two kinds of CSS custom properties. *Source tokens* (`--deepdrft-navy`, `--deepdrft-white`, `--deepdrft-green-accent`, etc.) are brand constants — identical in `:root` and `.deepdrft-theme-dark`. *Theme-aware aliases* are defined in both blocks and flip when the theme wrapper class changes. Component and page CSS must bind the **alias**, not the source token, so neutral surfaces invert for free. Current alias families: `--deepdrft-page-surface`/`-text`/`-text-muted` (neutral page backgrounds and text), `--deepdrft-play-chip`/`-glyph`/`-chip-soft` (play-state icon chip and glyph), `--deepdrft-popover-surface` (default MudBlazor popover background — light: `color-mix(navy 4%, white)`, a near-page-background surface; dark: references source token `--deepdrft-popover-surface-dark`, a `color-mix(navy-mid 80%, green-accent 20%)` bluer navy defined once in `:root` and referenced by both the `.deepdrft-theme-dark` wrapper block and `body.deepdrft-theme-dark` so portaled popovers are reached). The bespoke glass panels (visualizer/queue/privacy) now bind their own theme-aware `--deepdrft-panel-surface`/`-text`/`-text-muted`/`-border`/`-row-hover` family: dark-glass charcoal (sourced from the `--deepdrft-panel-ground` constant) with light text in dark theme, and a light translucent glass with dark text in light theme. These tokens are re-declared in `body.deepdrft-theme-dark` because the panels are MudOverlay panels that portal to `<body>` (same portal scope as popovers); the `--deepdrft-panel-ground` source token is now consumed only via the dark `--deepdrft-panel-surface` value.
- **Portaled-popover body-class bridge:** MudBlazor popovers portal to `<body>`, outside the `.deepdrft-theme-dark` wrapper `<div>`, so the dark popover token never reached them. Fix: `MainLayout.razor` stamps `deepdrft-theme-dark` on `<body>` via the `setBodyThemeClass(isDark)` helper in `DeepDrftShared.Client/Interop/theme/theme.ts` (lazy-imported as `_content/DeepDrftShared.Client/js/theme/theme.js`). The call fires only on first render or when `_isDarkMode` actually changes (gated by `_lastAppliedDarkMode` comparison) to avoid redundant JS calls on unrelated re-renders. The `body.deepdrft-theme-dark` selector in `deepdrft-tokens.css` resolves `--deepdrft-popover-surface` from `--deepdrft-popover-surface-dark` for these portaled elements.
- **Interactive-accent icon treatment (`.dd-accent-icon` / `.dd-accent-fill`):** one reusable rule in `DeepDrftPublic/wwwroot/styles/deepdrft-styles.css` for green-accent interactive icon affordances (Play / Share / Add-to-Queue / lava-lamp trigger), replacing the former pile of per-site dark overrides. Wrap the affordance container in `.dd-accent-icon` to colour its glyphs green-accent in both themes; add `.dd-accent-fill` when the container also holds a `Color.Secondary` filled button that must go green-accent in dark. It is a CSS class (not a palette `Color`) because no MudBlazor `Color` enum is green in both themes, and it targets `.dd-accent-icon .mud-icon-button .mud-icon-root` with `!important` (0,3,0) to beat MudBlazor's `.mud-secondary-text { …!important }` on the glyph svg. The Session/Mix release-detail hero Share/Play glyphs use this class too (already green-accent in light via `Color.Secondary`, so folding them in keeps light pixel-identical and fixes dark). The one genuinely theme-divergent affordance (gas-lamp toggle = inherited nav text in light) keeps its own dark-only rule. New green-accent icons use this class, not a new override. (Convention detail in `DeepDrftPublic.Client/CLAUDE.md`.)
- Typography: Google Fonts (Bodoni Moda, Cormorant, DM Sans). Hand-rolled gas-lamp icon (lit/unlit) lives in `DeepDrftShared.Client/Common/DDIcons.cs`.
### TypeScript interop, not raw JS