fix: gate OnAfterRenderAsync body-class JS call; hoist dark popover token
Only stamps body class on firstRender or _isDarkMode change; adds base call. Hoists duplicate dark popover mix value to --deepdrft-popover-surface-dark in :root; both .deepdrft-theme-dark and body.deepdrft-theme-dark reference it via var().
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@@ -87,10 +87,12 @@
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/* Popover surface (Phase 18). Default MudBlazor popovers (selects/menus/tooltips/share
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body) bind this. Light uses a very subtle navy wash (4%) — near the page background but
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just perceptibly off-white so the popover reads as an elevated surface. Dark uses a
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bluer navy (colour-mix of navy-mid + green-accent at 20%), defined in the
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body.deepdrft-theme-dark block below so it reaches portaled popover content (popovers
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portal to <body>, outside the .deepdrft-theme-dark wrapper div). Bespoke dark-glass
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panels (visualizer/queue/privacy) do NOT bind this — they keep --deepdrft-panel-ground. */
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bluer navy (colour-mix of navy-mid + green-accent at 20%), defined once in
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--deepdrft-popover-surface-dark below and referenced by both the .deepdrft-theme-dark
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wrapper block and the body.deepdrft-theme-dark block so portaled popover content (which
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portals to <body>, outside the wrapper div) is also reached. Bespoke dark-glass panels
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(visualizer/queue/privacy) do NOT bind this — they keep --deepdrft-panel-ground. */
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--deepdrft-popover-surface-dark: color-mix(in srgb, var(--deepdrft-navy-mid) 80%, var(--deepdrft-green-accent) 20%);
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--deepdrft-popover-surface: color-mix(in srgb, var(--deepdrft-navy) 4%, var(--deepdrft-white));
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/* Fixed-nav height — single source of truth shared by the frosted-glass nav
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@@ -167,17 +169,16 @@
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--deepdrft-play-chip-soft: color-mix(in srgb, var(--deepdrft-green-accent) 30%, transparent);
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/* Popover surface (Phase 18) — within .deepdrft-theme-dark wrapper this value applies to
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non-portaled elements only. Portaled MudBlazor popovers live at <body> level; the
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body.deepdrft-theme-dark block below is the authoritative dark value for those. Keep
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this in sync with that block for non-portaled surfaces (drawers, inline menus). */
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--deepdrft-popover-surface: color-mix(in srgb, var(--deepdrft-navy-mid) 80%, var(--deepdrft-green-accent) 20%);
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non-portaled elements only (drawers, inline menus). Portaled MudBlazor popovers live at
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<body> level; the body.deepdrft-theme-dark block below uses the same source token. */
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--deepdrft-popover-surface: var(--deepdrft-popover-surface-dark);
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}
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/* Portal-scope dark popover surface. MudBlazor popovers (selects, menus, share body) portal
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to <body>, placing them outside the .deepdrft-theme-dark wrapper div. MainLayout.razor syncs
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deepdrft-theme-dark onto <body> via JS after each render, so this selector reaches portaled
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content. The value mirrors the .deepdrft-theme-dark block above — bluer navy
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content. Resolved from --deepdrft-popover-surface-dark (defined in :root above) — bluer navy
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(navy-mid + 20% green-accent tint) rather than the pure charcoal #162437. */
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body.deepdrft-theme-dark {
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--deepdrft-popover-surface: color-mix(in srgb, var(--deepdrft-navy-mid) 80%, var(--deepdrft-green-accent) 20%);
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--deepdrft-popover-surface: var(--deepdrft-popover-surface-dark);
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}
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