docs(plan): spec Phase 10 Wave 4 — Mix detail popover controls, RadialKnobs, lava-lamp icon, wider body
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@@ -196,7 +196,9 @@ Adds a **controls row** above the mix details / below the back button: four cont
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Full design, renderer architecture, the four effects, acceptance criteria, and phasing: `product-notes/mix-visualizer-webgl-renderer.md`.
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**Sequenced as three waves.** Wave 1 (renderer swap at parity — prove WebGL2 on screen at 60 FPS, bridge intact, no new effects) is the load-bearing prerequisite. Wave 2 (controls row + widened state) and Wave 3 (the four effects in the shader) both follow Wave 1; the four effects within Wave 3 are independently shippable and tunable. **Deferred (Daniel):** control-range guards and motion-speed coupling to bubblyness — he tunes bad ranges by hand once on screen. **Landed:** Wave 1 (2026-06-15). Wave 2 (2026-06-15).
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**Sequenced as four waves.** Wave 1 (renderer swap at parity — prove WebGL2 on screen at 60 FPS, bridge intact, no new effects) is the load-bearing prerequisite. Wave 2 (controls row + widened state) and Wave 3 (the four effects in the shader) both follow Wave 1; the four effects within Wave 3 are independently shippable and tunable. **Deferred (Daniel):** control-range guards and motion-speed coupling to bubblyness — he tunes bad ranges by hand once on screen. **Landed:** Wave 1 (2026-06-15). Wave 2 (2026-06-15).
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**Wave 4 — detail-page polish + controls rework (presentation only; the final wave).** A UI/placement pass over the Mix detail page — **no renderer, state, bridge, or mapping change.** (1) The four controls move out of the always-visible row into a **popover** (`MudPopover`, `SharePopover`-idiom) opened by a new bespoke **lava-lamp icon button** anchored **top-right of the body, across from the `← Back` link** (recommend a new `TopRightAction` slot on `ReleaseDetailScaffold`, laid as a SpaceBetween row with the back link). (2) The lava-lamp SVG lives in `DeepDrftShared.Client/Common/DDIcons.cs` in the hand-rolled gas-lamp style (`currentColor`, 24×24 viewBox, raw-string const) — a recognizable lamp with two-three suspended blobs. (3) The four `MudSlider`s become four **`RadialKnob`s** (`DeepDrftShared.Client/Components/RadialKnob.razor`) **in a row in the popover**, each carrying its existing Material icon (`ZoomIn`/`BubbleChart`/`Air`/`Palette`) **as an adjacent `MudIcon` caption** — RadialKnob has **no icon slot** (its `Label` is SVG text), so icons sit beside each knob. Knobs bind `Value`/`ValueChanged` to the **unchanged** `MixVisualizerControlState` via the **same `OnXChanged` handlers + `NotifyChanged()` seam** the sliders use today (resolution via `MixZoomMapping` fraction; other three normalized [0,1]; `HoldValue=false` for live feel). (4) **Widen the Mix body** to match the Sessions detail page — `MudContainer MaxWidth="Large"` (~1280px, up from the scaffold's 760px), Mix-scoped so Track detail is unaffected. **Depends on Wave 3 merged** (the knobs drive the Wave 3 effects) and **supersedes the controls-row design** (`product-notes/mix-visualizer-webgl-renderer.md` §3 → §7). Read-only contract intact; no knob is a seek surface. Full design + acceptance: that spec's **§7**.
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