docs: correct PlayStateIcon compiled-selector specificity tuple (0,4,0) to (0,5,0)
The [b-xxx] Blazor scope attribute is a fifth class/attribute simple selector; the prior count dropped it.
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@@ -28,8 +28,8 @@
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must NOT recolor the play-chip glyph in dark. The consolidation rule is:
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.dd-accent-icon .mud-icon-button .mud-icon-root (0,3,0) !important
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After Blazor scoped-CSS compilation this rule becomes:
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.deepdrft-theme-dark .icon-container[b-xxx] .mud-icon-button .mud-icon-root (0,4,0) !important
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(0,4,0) beats (0,3,0) — wins on specificity; !important parity is irrelevant.
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.deepdrft-theme-dark .icon-container[b-xxx] .mud-icon-button .mud-icon-root (0,5,0) !important
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(0,5,0) beats (0,3,0) — wins on specificity; !important parity is irrelevant.
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Dark only: light already renders the navy glyph via the MudBlazor Color prop. */
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.deepdrft-theme-dark .icon-container ::deep .mud-icon-button .mud-icon-root {
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color: var(--deepdrft-play-glyph) !important;
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