docs: correct PlayStateIcon compiled-selector specificity tuple (0,4,0) to (0,5,0)

The [b-xxx] Blazor scope attribute is a fifth class/attribute simple selector; the prior count dropped it.
This commit is contained in:
daniel-c-harvey
2026-06-20 03:06:59 -04:00
parent 00ff9e2702
commit 4410132409
2 changed files with 3 additions and 3 deletions
@@ -28,8 +28,8 @@
must NOT recolor the play-chip glyph in dark. The consolidation rule is:
.dd-accent-icon .mud-icon-button .mud-icon-root (0,3,0) !important
After Blazor scoped-CSS compilation this rule becomes:
.deepdrft-theme-dark .icon-container[b-xxx] .mud-icon-button .mud-icon-root (0,4,0) !important
(0,4,0) beats (0,3,0) — wins on specificity; !important parity is irrelevant.
.deepdrft-theme-dark .icon-container[b-xxx] .mud-icon-button .mud-icon-root (0,5,0) !important
(0,5,0) beats (0,3,0) — wins on specificity; !important parity is irrelevant.
Dark only: light already renders the navy glyph via the MudBlazor Color prop. */
.deepdrft-theme-dark .icon-container ::deep .mud-icon-button .mud-icon-root {
color: var(--deepdrft-play-glyph) !important;