Fix streaming minors: isActive_ sentinel, WAV error message, TextDecoder hoist, MIME 400, fmt first-match, processedBytes comment
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@@ -64,7 +64,10 @@ export class PlaybackScheduler {
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* Get current playback position in seconds (includes playbackOffset for seek-beyond-buffer)
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*/
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getCurrentPosition(): number {
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if (this.playbackAnchorTime === 0) {
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// Use isActive_ as the sentinel for "playback is running", not playbackAnchorTime == 0.
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// AudioContext.currentTime can legitimately be 0 at context creation, so comparing
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// against 0 would incorrectly treat an active stream started at t=0 as paused.
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if (!this.isActive_) {
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return this.playbackAnchorPosition + this.playbackOffset;
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}
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const elapsed = this.contextManager.currentTime - this.playbackAnchorTime;
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@@ -143,8 +146,11 @@ export class PlaybackScheduler {
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return; // No new buffers
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}
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if (this.nextScheduleTime === 0) {
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this.nextScheduleTime = this.contextManager.currentTime + 0.01;
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// Use isActive_ as the sentinel for "playback is running", not nextScheduleTime === 0.
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// AudioContext.currentTime can legitimately be 0 at context creation, which would cause
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// nextScheduleTime === 0 to incorrectly reset a value already set by playFromPosition.
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if (!this.isActive_) {
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return;
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}
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this.scheduleBuffersFrom(this.nextBufferIndex, 0);
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@@ -51,6 +51,9 @@ export class StreamDecoder {
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private contextManager: AudioContextManager;
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private wavHeader: WavHeader | null = null;
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private rawChunks: Uint8Array[] = [];
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// totalRawBytes and processedBytes are JS number (IEEE 754 double), which can
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// represent integers exactly up to 2^53 bytes (~8 PB). WAV files are bounded
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// at 4 GB by the 32-bit RIFF size field, so overflow is not a practical concern.
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private totalRawBytes: number = 0;
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private processedBytes: number = 0;
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private totalStreamLength: number = 0;
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