Phase 21.2: back-pressure to bound the unplayed decoded region
Shared scheduler fill signal (forward water-marks + hard byte cap) pauses the C# read loop above high-water and, for Opus, stops the demux/decode feed so WebCodecs queues stay near-empty. Routes through the existing cancellation discipline; releases the latch on clear/seek.
This commit is contained in:
@@ -159,6 +159,25 @@ public class AudioInteropService : IAsyncDisposable
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Phase 21.2a back-pressure poll: ask whether the scheduler is still over its forward
|
||||
/// high/low-water band. The read loop calls this only WHILE already throttled, to learn when it
|
||||
/// may resume reading — the steady-state loop reads the piggybacked <c>ProductionPaused</c> flag
|
||||
/// off each chunk result instead. Defaults to false on any interop failure so a torn-down player
|
||||
/// never wedges a loop that is exiting anyway.
|
||||
/// </summary>
|
||||
public async Task<bool> IsProductionPaused(string playerId)
|
||||
{
|
||||
try
|
||||
{
|
||||
return await _jsRuntime.InvokeAsync<bool>("DeepDrftAudio.isProductionPaused", playerId);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<AudioOperationResult> ReinitializeFromOffset(string playerId, long totalStreamLength, double seekPosition)
|
||||
{
|
||||
return await InvokeJsAsync<AudioOperationResult>("DeepDrftAudio.reinitializeFromOffset", playerId, totalStreamLength, seekPosition);
|
||||
@@ -419,6 +438,11 @@ public class StreamingResult : AudioOperationResult
|
||||
public bool HeaderParsed { get; set; }
|
||||
public int BufferCount { get; set; }
|
||||
public double? Duration { get; set; } // Duration in seconds calculated from WAV header
|
||||
|
||||
// Phase 21.2a back-pressure: true when the scheduler's forward decoded fill is over the
|
||||
// high-water mark and the C# read loop should stop calling ReadAsync until it drains. Read off
|
||||
// the chunk result the loop already awaits — no extra interop hop in the unthrottled steady state.
|
||||
public bool ProductionPaused { get; set; }
|
||||
}
|
||||
|
||||
public class AudioPlayerState
|
||||
|
||||
Reference in New Issue
Block a user