fix: scope play-glyph override to dark mode, fix connect-option hover, tokenize bio placeholder, correct popover comment

This commit is contained in:
daniel-c-harvey
2026-06-19 19:04:05 -04:00
parent 03fdcda054
commit 5408d0779c
4 changed files with 24 additions and 20 deletions
@@ -13,11 +13,13 @@
background-color: color-mix(in srgb, var(--deepdrft-play-chip), var(--deepdrft-navy-mid) 25%); background-color: color-mix(in srgb, var(--deepdrft-play-chip), var(--deepdrft-navy-mid) 25%);
} }
/* The glyph reads against the chip, not the page: in dark mode the chip is moss-green /* In dark mode the chip is moss-green and MudIconButton's Color.Primary/Secondary green
and the MudIconButton's Color.Primary green glyph would vanish, so pin the glyph to the glyph would vanish against it, so pin the glyph to --deepdrft-play-glyph (navy) in dark
theme-aware --deepdrft-play-glyph (navy on the green dark chip; unchanged in light, where only. In light mode the token also resolves to navy, but applying it there overrides
the token resolves to navy over the soft-grey chip). ::deep reaches the portaled-in-scope Color.Secondary (green-accent) on hero/row mounts — a visible regression. Scoping to
MudIconButton icon, which doesn't carry this component's scope attribute. */ .deepdrft-theme-dark preserves the MudBlazor Color prop in light and fixes only dark.
.icon-container ::deep .mud-icon-button { ::deep reaches the portaled-in-scope MudIconButton icon, which doesn't carry this
component's scope attribute. */
.deepdrft-theme-dark .icon-container ::deep .mud-icon-button {
color: var(--deepdrft-play-glyph); color: var(--deepdrft-play-glyph);
} }
+4 -3
View File
@@ -279,14 +279,15 @@
} }
/* Graceful-degrade slot shown until a portrait file lands. A flat tonal panel in /* Graceful-degrade slot shown until a portrait file lands. A flat tonal panel in
the navy family, matching the circular portrait frame. */ the navy family, matching the circular portrait frame. Mixes a touch of navy into
--deepdrft-page-surface so the gradient inverts with the section in dark mode. */
.bio-portrait-placeholder { .bio-portrait-placeholder {
width: 100%; width: 100%;
aspect-ratio: 1 / 1; aspect-ratio: 1 / 1;
background: background:
linear-gradient(160deg, linear-gradient(160deg,
color-mix(in srgb, var(--deepdrft-navy) 8%, var(--deepdrft-white)) 0%, color-mix(in srgb, var(--deepdrft-navy) 8%, var(--deepdrft-page-surface)) 0%,
color-mix(in srgb, var(--deepdrft-navy) 16%, var(--deepdrft-white)) 100%); color-mix(in srgb, var(--deepdrft-navy) 16%, var(--deepdrft-page-surface)) 100%);
} }
/* The marginalia caption — mono, sits directly under the framed portrait. */ /* The marginalia caption — mono, sits directly under the framed portrait. */
+1 -1
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@@ -417,7 +417,7 @@
.connect-option:hover { .connect-option:hover {
border-color: var(--deepdrft-green-accent); border-color: var(--deepdrft-green-accent);
background: #f3f6f4; background: color-mix(in srgb, var(--deepdrft-page-surface), var(--deepdrft-green-accent) 8%);
} }
.option-icon { .option-icon {
@@ -358,16 +358,17 @@ h2, h3, h4, h5, h6,
font-family: var(--deepdrft-font-mono) !important; font-family: var(--deepdrft-font-mono) !important;
} }
/* Default MudBlazor popover surface (Phase 18, T4 — symptom #1). Selects, menus, tooltips, and /* Default MudBlazor popover surface (Phase 18, T4 — symptom #1). Selects, menus, and the
the share-popover body render inside .mud-popover. Their visible surface is the inner .mud-paper, share-popover body render inside .mud-popover. (Tooltips are NOT covered here — MudBlazor
which paints background-color: var(--mud-palette-surface). Inspection settled the root cause: the tooltips paint from --mud-palette-text, not the popover surface.) Their visible surface is the
"too dark" is NOT --deepdrft-panel-ground leakage (the bespoke dark-glass panels are MudOverlay inner .mud-paper, which paints background-color: var(--mud-palette-surface). Inspection settled
.mud-overlay-content surfaces and never match .mud-popover) — it is simply that the popover surface the root cause: the "too dark" is NOT --deepdrft-panel-ground leakage (the bespoke dark-glass
tracks --mud-palette-surface with no desaturated-navy treatment. So re-point --mud-palette-surface panels are MudOverlay .mud-overlay-content surfaces and never match .mud-popover) — it is simply
to the theme-aware --deepdrft-popover-surface *within the popover scope only*: a soft desaturated-navy that the popover surface tracks --mud-palette-surface with no desaturated-navy treatment. So
wash in light, the existing panel-ground charcoal in dark. Scoping the variable (not a flat re-point --mud-palette-surface to the theme-aware --deepdrft-popover-surface *within the popover
background) means any inner .mud-paper, .mud-list, or menu picks it up for free, while the global scope only*: a soft desaturated-navy wash in light, the existing panel-ground charcoal in dark.
surface used elsewhere on the page is unaffected. */ Scoping the variable (not a flat background) means any inner .mud-paper, .mud-list, or menu picks
it up for free, while the global surface used elsewhere on the page is unaffected. */
.mud-popover { .mud-popover {
--mud-palette-surface: var(--deepdrft-popover-surface); --mud-palette-surface: var(--deepdrft-popover-surface);
background-color: var(--deepdrft-popover-surface); background-color: var(--deepdrft-popover-surface);