True Streaming Support Draft
This commit is contained in:
@@ -28,19 +28,29 @@ class WavUtils {
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const wave = new TextDecoder().decode(concatenated.slice(8, 12));
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if (wave !== 'WAVE') return null;
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// Find fmt chunk
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// Find fmt chunk with better alignment handling
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let fmtOffset = 12;
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while (fmtOffset < totalSize - 8) {
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const chunkId = new TextDecoder().decode(concatenated.slice(fmtOffset, fmtOffset + 4));
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const chunkSize = view.getUint32(fmtOffset + 4, true);
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if (chunkId === 'fmt ') {
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// Validate minimum fmt chunk size
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if (chunkSize < 16) return null;
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const audioFormat = view.getUint16(fmtOffset + 8, true);
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if (audioFormat !== 1) return null; // Only PCM supported
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const channels = view.getUint16(fmtOffset + 10, true);
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const sampleRate = view.getUint32(fmtOffset + 12, true);
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const byteRate = view.getUint32(fmtOffset + 16, true);
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const blockAlign = view.getUint16(fmtOffset + 20, true);
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const bitsPerSample = view.getUint16(fmtOffset + 22, true);
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// Basic validation
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if (channels < 1 || channels > 8) return null;
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if (blockAlign !== channels * (bitsPerSample / 8)) return null;
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return {
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sampleRate,
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channels,
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@@ -52,7 +62,8 @@ class WavUtils {
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};
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}
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fmtOffset += 8 + chunkSize;
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// Move to next chunk with proper alignment
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fmtOffset += 8 + ((chunkSize + 1) & ~1); // Ensure even alignment
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}
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return null;
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@@ -84,12 +95,15 @@ class WavUtils {
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return new Uint8Array(header);
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}
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static extractAudioData(chunks: Uint8Array[], totalSize: number, headerSize: number, chunkSize: number): Uint8Array {
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const bufferData = new Uint8Array(chunkSize + headerSize);
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let dataOffset = headerSize; // Skip header space initially
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let remainingSize = chunkSize;
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static copyAudioDataDirect(chunks: Uint8Array[], targetBuffer: Uint8Array, targetOffset: number, headerSize: number, audioDataSize: number): number {
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// Clear audio data area completely to prevent contamination - KEY FIX
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for (let i = targetOffset; i < targetOffset + audioDataSize; i++) {
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targetBuffer[i] = 0;
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}
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// Fill with audio data, skipping the header from the first chunk
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// Direct copy of audio data to target buffer, skipping WAV header in first chunk only
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let targetPos = targetOffset;
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let remainingSize = audioDataSize;
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let chunkIndex = 0;
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let chunkOffset = headerSize; // Skip WAV header in first chunk
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@@ -99,8 +113,8 @@ class WavUtils {
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const toCopy = Math.min(availableInChunk, remainingSize);
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if (toCopy > 0) {
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bufferData.set(chunk.slice(chunkOffset, chunkOffset + toCopy), dataOffset);
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dataOffset += toCopy;
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targetBuffer.set(chunk.subarray(chunkOffset, chunkOffset + toCopy), targetPos);
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targetPos += toCopy;
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remainingSize -= toCopy;
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chunkOffset += toCopy;
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}
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@@ -110,8 +124,38 @@ class WavUtils {
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chunkOffset = 0; // No header to skip in subsequent chunks
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}
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}
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return targetPos - targetOffset; // Return actual bytes copied
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}
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return bufferData.slice(0, dataOffset);
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static patchHeaderSizes(buffer: Uint8Array, audioDataSize: number): void {
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// Patch file size (offset 4) and data chunk size (offset 40) - little endian, 4 bytes each
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const fileSize = 36 + audioDataSize;
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buffer[4] = fileSize & 0xFF;
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buffer[5] = (fileSize >> 8) & 0xFF;
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buffer[6] = (fileSize >> 16) & 0xFF;
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buffer[7] = (fileSize >> 24) & 0xFF;
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buffer[40] = audioDataSize & 0xFF;
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buffer[41] = (audioDataSize >> 8) & 0xFF;
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buffer[42] = (audioDataSize >> 16) & 0xFF;
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buffer[43] = (audioDataSize >> 24) & 0xFF;
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}
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static getSampleAlignedChunkSize(header: WavHeader, maxChunkSize: number, availableDataSize: number): number {
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const frameSize = header.blockAlign;
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// Much smaller minimum for streaming - just enough for Web Audio API
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const minAudioBytes = Math.max(512, frameSize * 10); // At least 512 bytes or 10 frames
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// If we don't have enough data, return 0 to wait for more
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if (availableDataSize < minAudioBytes) {
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return 0;
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}
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// Calculate frames for the available data
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const requestedSize = Math.min(maxChunkSize, availableDataSize);
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const frames = Math.floor(requestedSize / frameSize);
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return frames * frameSize;
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}
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}
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+407
-135
@@ -58,9 +58,9 @@ class AudioPlayer {
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private onEndCallback: EndCallback | null = null;
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private progressInterval: number | null = null;
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private bufferChunks: Uint8Array[] = [];
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private expectedSize: number = 0;
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private currentSize: number = 0;
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private processedBytes: number = 0; // Track how many bytes we've already processed
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// Streaming properties
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private isStreamingMode: boolean = false;
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private wavHeader: WavHeader | null = null;
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@@ -68,12 +68,10 @@ class AudioPlayer {
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private currentStreamSource: AudioBufferSourceNode | null = null;
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private nextStartTime: number = 0;
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private streamingStarted: boolean = false;
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private minBuffersForStreaming: number = 3;
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private streamingCompleted: boolean = false; // Track if streaming is finished
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private totalStreamLength: number = 0; // Total bytes expected in stream
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private minBuffersForStreaming: number = 6; // Increased for better buffering
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// Buffer optimization
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private cachedWavHeader: Uint8Array | null = null;
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private reusableBuffer: Uint8Array | null = null;
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private maxReusableBufferSize: number = 128 * 1024; // 128KB max reusable buffer
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async initialize(): Promise<AudioResult> {
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try {
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@@ -81,9 +79,26 @@ class AudioPlayer {
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if (!AudioContextClass) {
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throw new Error('Web Audio API not supported');
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}
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this.audioContext = new AudioContextClass();
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// Initialize with 44.1kHz for music (most common rate) to avoid recreation
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this.audioContext = new AudioContextClass({ sampleRate: 44100 });
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this.gainNode = this.audioContext.createGain();
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this.gainNode.connect(this.audioContext.destination);
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console.log(`AudioContext initialized: sampleRate=${this.audioContext.sampleRate}Hz, state=${this.audioContext.state}`);
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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async ensureAudioContextReady(): Promise<AudioResult> {
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try {
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if (this.audioContext!.state === 'suspended') {
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console.log('🔊 Resuming AudioContext on track selection (user interaction)');
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await this.audioContext!.resume();
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console.log(`✅ AudioContext resumed: state=${this.audioContext!.state}`);
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}
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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@@ -94,7 +109,6 @@ class AudioPlayer {
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try {
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this.bufferChunks = [];
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this.currentSize = 0;
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this.expectedSize = 0;
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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@@ -320,39 +334,44 @@ class AudioPlayer {
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this.onEndCallback = callback;
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}
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initializeStreaming(): AudioResult {
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initializeStreaming(totalStreamLength: number): AudioResult {
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try {
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this.isStreamingMode = true;
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this.bufferChunks = [];
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this.bufferQueue = [];
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this.currentSize = 0;
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this.processedBytes = 0; // Reset stream position
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this.totalStreamLength = totalStreamLength; // Set total expected stream length
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this.wavHeader = null;
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this.streamingStarted = false;
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this.streamingCompleted = false; // Reset completion flag
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this.nextStartTime = 0;
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console.log(`Streaming initialized: expecting ${this.totalStreamLength} total bytes`);
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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processStreamingChunk(audioChunk: Uint8Array): StreamingResult {
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private chunkCounter = 0;
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async processStreamingChunk(audioChunk: Uint8Array): Promise<StreamingResult> {
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try {
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this.bufferChunks.push(audioChunk);
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this.currentSize += audioChunk.length;
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this.chunkCounter++;
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console.log(`\n=== CHUNK ${this.chunkCounter} ===`);
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console.log(`Incoming chunk size: ${audioChunk.length}`);
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console.log(`Chunk preview:`, Array.from(audioChunk.slice(0, 32)).map(b => b.toString(16).padStart(2, '0')).join(' '));
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console.log(`Buffer queue length before processing: ${this.bufferQueue.length}`);
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// Parse WAV header from first chunk if not done yet
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if (!this.wavHeader && this.currentSize >= 44) {
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const header = WavUtils.parseHeader(this.bufferChunks, this.currentSize);
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if (header) {
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this.wavHeader = header;
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// Cache the WAV header for reuse
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this.cachedWavHeader = WavUtils.createHeader(header, 64 * 1024); // Cache with dummy size
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}
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}
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await this.processChunk(audioChunk);
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// Try to create audio buffers from accumulated chunks
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if (this.wavHeader) {
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this.processBufferedChunks();
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// Check if we've received all expected data
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console.log(`Stream check: ${this.currentSize}/${this.totalStreamLength} bytes, completed=${this.streamingCompleted}`);
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if (this.totalStreamLength > 0 && this.currentSize >= this.totalStreamLength) {
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console.log(`Stream complete: received ${this.currentSize}/${this.totalStreamLength} bytes`);
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this.streamingCompleted = true;
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}
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const canStart = this.wavHeader !== null && this.bufferQueue.length >= this.minBuffersForStreaming;
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@@ -368,115 +387,166 @@ class AudioPlayer {
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}
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}
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startStreamingPlayback(): AudioResult {
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if (!this.wavHeader || this.bufferQueue.length === 0) {
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return { success: false, error: "Not ready for streaming playback" };
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private isFirstChunk = true;
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private async processChunk(audioChunk: Uint8Array): Promise<void> {
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if (this.isFirstChunk) {
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const audioData = await this.extractAudioFromFirstChunk(audioChunk);
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this.addToAudioStream(audioData);
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this.isFirstChunk = false;
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} else {
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// Continuation chunks are pure audio data
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this.addToAudioStream(audioChunk);
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}
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try {
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if (this.audioContext!.state === 'suspended') {
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this.audioContext!.resume();
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}
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this.streamingStarted = true;
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this.isPlaying = true;
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this.isPaused = false;
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this.nextStartTime = this.audioContext!.currentTime;
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this.startTime = this.nextStartTime;
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this.scheduleNextBuffer();
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this.startProgressTracking();
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return { success: true };
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} catch (error) {
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return { success: false, error: (error as Error).message };
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}
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}
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private processBufferedChunks(): void {
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if (!this.wavHeader || this.bufferChunks.length === 0) return;
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try {
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// Process chunks in groups to create audio buffers
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const chunkSize = 64 * 1024; // 64KB chunks for streaming
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while (this.currentSize >= chunkSize + this.wavHeader.headerSize) {
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// Extract audio data using WavUtils
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const audioData = WavUtils.extractAudioData(this.bufferChunks, this.currentSize, this.wavHeader.headerSize, chunkSize);
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// Reuse buffer if possible to reduce allocations
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const totalSize = this.cachedWavHeader!.length + audioData.length - this.wavHeader.headerSize;
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if (!this.reusableBuffer || this.reusableBuffer.length < totalSize) {
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// Only allocate if we don't have a buffer or it's too small
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this.reusableBuffer = new Uint8Array(Math.min(totalSize, this.maxReusableBufferSize));
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}
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// Create complete WAV buffer using cached header and reusable buffer
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const completeBuffer = this.reusableBuffer.slice(0, totalSize);
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completeBuffer.set(this.cachedWavHeader!.slice(0, this.wavHeader.headerSize), 0);
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completeBuffer.set(audioData.subarray(this.wavHeader.headerSize), this.wavHeader.headerSize);
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// Create audio buffer from the chunk
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this.createAudioBufferFromChunk(completeBuffer);
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// Remove processed data
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this.removeProcessedChunks(chunkSize);
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break; // Process one chunk at a time
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}
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} catch (error) {
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console.error('Error processing buffered chunks:', error);
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}
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}
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private async createAudioBufferFromChunk(chunkData: Uint8Array): Promise<void> {
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try {
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const arrayBuffer = chunkData.buffer.slice(chunkData.byteOffset, chunkData.byteOffset + chunkData.byteLength);
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const audioBuffer = await this.audioContext!.decodeAudioData(arrayBuffer);
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this.bufferQueue.push(audioBuffer);
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// Schedule buffer if streaming has started
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if (this.streamingStarted) {
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this.scheduleNextBuffer();
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}
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} catch (error) {
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console.error('Error creating audio buffer from chunk:', error);
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}
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}
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private scheduleNextBuffer(): void {
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if (this.bufferQueue.length === 0 || !this.streamingStarted) return;
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const buffer = this.bufferQueue.shift()!;
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const source = this.audioContext!.createBufferSource();
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source.buffer = buffer;
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source.connect(this.gainNode!);
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source.onended = () => {
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if (this.bufferQueue.length > 0) {
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this.scheduleNextBuffer();
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} else if (!this.isPlaying) {
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this.onEndCallback?.();
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}
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};
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source.start(this.nextStartTime);
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this.nextStartTime += buffer.duration;
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this.currentStreamSource = source;
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await this.processAudioStream();
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}
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private async extractAudioFromFirstChunk(chunkData: Uint8Array): Promise<Uint8Array> {
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console.log('\n--- EXTRACTING AUDIO FROM FIRST CHUNK ---');
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// Parse header and setup AudioContext
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const header = WavUtils.parseHeader([chunkData], chunkData.length);
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if (!header) {
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throw new Error('Invalid WAV header in first chunk');
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}
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this.wavHeader = header;
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console.log(`WAV format: ${header.bitsPerSample}-bit, ${header.channels}ch, ${header.sampleRate}Hz`);
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console.log(`Header details: blockAlign=${header.blockAlign}, byteRate=${header.byteRate}, headerSize=${header.headerSize}`);
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// Recreate AudioContext with correct sample rate if needed (only during initial setup)
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if (this.audioContext!.sampleRate !== header.sampleRate) {
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console.log(`🔄 AudioContext sample rate mismatch: ${this.audioContext!.sampleRate}Hz -> ${header.sampleRate}Hz`);
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private removeProcessedChunks(processedSize: number): void {
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// Only recreate if we haven't started playing yet AND AudioContext is already running
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if (!this.streamingStarted && !this.isPlaying && this.audioContext!.state === 'running') {
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console.log(`⚠️ Recreating AudioContext for proper sample rate matching`);
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await this.audioContext!.close();
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const AudioContextClass = window.AudioContext || window.webkitAudioContext;
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this.audioContext = new AudioContextClass({ sampleRate: header.sampleRate });
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this.gainNode = this.audioContext.createGain();
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this.gainNode.connect(this.audioContext.destination);
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console.log(`✅ AudioContext recreated: ${this.audioContext.sampleRate}Hz (should eliminate resampling artifacts)`);
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} else {
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console.log(`ℹ️ Keeping existing AudioContext - using Web Audio API sample rate conversion`);
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}
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}
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// Extract pure audio data (skip WAV header)
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const audioData = chunkData.subarray(header.headerSize);
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console.log(`Extracted ${audioData.length} bytes of audio data (skipped ${header.headerSize} byte header)`);
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return audioData;
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}
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private async ensureCorrectSampleRate(sampleRate: number): Promise<void> {
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if (this.audioContext!.sampleRate !== sampleRate) {
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console.log(`🔊 AUDIO CONTEXT CHANGE START: ${this.audioContext!.sampleRate}Hz -> ${sampleRate}Hz`);
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console.log(`⚠️ This may cause an audible pop/click!`);
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await this.audioContext!.close();
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console.log(`✅ Old AudioContext closed`);
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const AudioContextClass = window.AudioContext || window.webkitAudioContext;
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this.audioContext = new AudioContextClass({ sampleRate });
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console.log(`✅ New AudioContext created: actual=${this.audioContext.sampleRate}Hz (requested=${sampleRate}Hz)`);
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this.gainNode = this.audioContext.createGain();
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this.gainNode.connect(this.audioContext.destination);
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console.log(`🔊 AUDIO CONTEXT CHANGE COMPLETE`);
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}
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}
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private addToAudioStream(audioData: Uint8Array): void {
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this.bufferChunks.push(audioData);
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this.currentSize += audioData.length;
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console.log(`Added ${audioData.length} bytes to audio stream (total: ${this.currentSize} bytes)`);
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}
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private async processAudioStream(): Promise<void> {
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if (!this.wavHeader) return;
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// Process available data (but don't over-process during active playback)
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if (this.streamingStarted && this.bufferQueue.length >= 2) {
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console.log(`Buffer queue has cushion (${this.bufferQueue.length}), minimal processing`);
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// Still process but be less aggressive
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}
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// Create sample-aligned segments from continuous audio stream
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const maxSegmentSize = 64 * 1024; // 64KB segments to match C# chunks better
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const availableBytes = this.currentSize - this.processedBytes; // Only count unprocessed bytes
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const alignedSize = WavUtils.getSampleAlignedChunkSize(this.wavHeader, maxSegmentSize, availableBytes);
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if (alignedSize > 0) {
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console.log(`\n--- CREATING ALIGNED AUDIO SEGMENT ---`);
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console.log(`Available: ${availableBytes} bytes, requesting: ${alignedSize} bytes (frame-aligned, frame size: ${this.wavHeader.blockAlign})`);
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console.log(`Buffer queue: ${this.bufferQueue.length}, processing chunk`);
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// Extract sample-aligned segment from continuous stream
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const alignedSegment = this.extractAlignedData(alignedSize);
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const wavFile = this.createWavFromRawData(alignedSegment);
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await this.createAudioBufferFromChunk(wavFile);
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// Note: No longer removing processed data - we track position instead
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}
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}
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||||
|
||||
private extractAlignedData(alignedSize: number): Uint8Array {
|
||||
const extracted = new Uint8Array(alignedSize);
|
||||
let extractedOffset = 0;
|
||||
let remaining = alignedSize;
|
||||
let streamPosition = this.processedBytes; // Start from where we left off
|
||||
let currentPos = 0;
|
||||
|
||||
for (const chunk of this.bufferChunks) {
|
||||
if (remaining <= 0) break;
|
||||
|
||||
// Skip chunks that are entirely before our current stream position
|
||||
if (currentPos + chunk.length <= streamPosition) {
|
||||
currentPos += chunk.length;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Calculate the offset within this chunk to start extracting
|
||||
const chunkStartOffset = Math.max(0, streamPosition - currentPos);
|
||||
const availableInChunk = chunk.length - chunkStartOffset;
|
||||
const toCopy = Math.min(availableInChunk, remaining);
|
||||
|
||||
if (toCopy > 0) {
|
||||
extracted.set(chunk.subarray(chunkStartOffset, chunkStartOffset + toCopy), extractedOffset);
|
||||
extractedOffset += toCopy;
|
||||
remaining -= toCopy;
|
||||
}
|
||||
|
||||
currentPos += chunk.length;
|
||||
}
|
||||
|
||||
// Update processed bytes position
|
||||
this.processedBytes += alignedSize;
|
||||
console.log(`Extracted ${alignedSize} bytes from stream position ${streamPosition} -> ${this.processedBytes}`);
|
||||
|
||||
return extracted;
|
||||
}
|
||||
|
||||
private removeProcessedData(processedSize: number): void {
|
||||
let remaining = processedSize;
|
||||
|
||||
while (remaining > 0 && this.bufferChunks.length > 0) {
|
||||
const chunk = this.bufferChunks[0];
|
||||
if (chunk.length <= remaining) {
|
||||
remaining -= chunk.length;
|
||||
this.currentSize -= chunk.length;
|
||||
const firstChunk = this.bufferChunks[0];
|
||||
|
||||
if (firstChunk.length <= remaining) {
|
||||
// Remove entire chunk
|
||||
remaining -= firstChunk.length;
|
||||
this.currentSize -= firstChunk.length;
|
||||
this.bufferChunks.shift();
|
||||
} else {
|
||||
// Partial chunk removal
|
||||
const newChunk = chunk.slice(remaining);
|
||||
// Partially remove chunk
|
||||
const newChunk = firstChunk.subarray(remaining);
|
||||
this.bufferChunks[0] = newChunk;
|
||||
this.currentSize -= remaining;
|
||||
remaining = 0;
|
||||
@@ -484,6 +554,203 @@ class AudioPlayer {
|
||||
}
|
||||
}
|
||||
|
||||
private concatenateChunks(): Uint8Array {
|
||||
const totalSize = this.currentSize;
|
||||
const concatenated = new Uint8Array(totalSize);
|
||||
let offset = 0;
|
||||
|
||||
for (const chunk of this.bufferChunks) {
|
||||
concatenated.set(chunk, offset);
|
||||
offset += chunk.length;
|
||||
}
|
||||
|
||||
return concatenated;
|
||||
}
|
||||
|
||||
private createWavFromRawData(rawData: Uint8Array): Uint8Array {
|
||||
const header = WavUtils.createHeader(this.wavHeader!, rawData.length);
|
||||
const wavFile = new Uint8Array(header.length + rawData.length);
|
||||
wavFile.set(header, 0);
|
||||
wavFile.set(rawData, header.length);
|
||||
|
||||
console.log(`Created WAV: header=${header.length} bytes, data=${rawData.length} bytes, total=${wavFile.length} bytes`);
|
||||
console.log(`Expected duration: ${rawData.length / this.wavHeader!.byteRate} seconds`);
|
||||
|
||||
return wavFile;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
startStreamingPlayback(): AudioResult {
|
||||
if (!this.wavHeader || this.bufferQueue.length === 0) {
|
||||
return { success: false, error: "Not ready for streaming playback" };
|
||||
}
|
||||
|
||||
try {
|
||||
console.log(`\n=== STARTING STREAMING PLAYBACK ===`);
|
||||
console.log(`AudioContext state: ${this.audioContext!.state}`);
|
||||
console.log(`AudioContext sample rate: ${this.audioContext!.sampleRate}Hz`);
|
||||
console.log(`Current time precision: ${this.audioContext!.currentTime.toFixed(6)}s`);
|
||||
console.log(`Queue ready: ${this.bufferQueue.length} buffers, ${this.bufferQueue.reduce((sum, b) => sum + b.duration, 0).toFixed(3)}s total`);
|
||||
|
||||
// AudioContext should already be resumed during track selection
|
||||
|
||||
const startTimestamp = performance.now();
|
||||
const audioContextTime = this.audioContext!.currentTime;
|
||||
|
||||
this.streamingStarted = true;
|
||||
this.isPlaying = true;
|
||||
this.isPaused = false;
|
||||
this.nextStartTime = audioContextTime;
|
||||
this.startTime = this.nextStartTime;
|
||||
|
||||
console.log(`▶️ Playback timing: audioContext=${audioContextTime.toFixed(6)}s, performance=${startTimestamp.toFixed(3)}ms`);
|
||||
console.log(`🎵 Initial nextStartTime set to: ${this.nextStartTime.toFixed(6)}s`);
|
||||
|
||||
this.scheduleNextBuffer();
|
||||
this.startProgressTracking();
|
||||
|
||||
console.log(`✅ Streaming playback started successfully`);
|
||||
console.log(`=====================================\n`);
|
||||
|
||||
return { success: true };
|
||||
} catch (error) {
|
||||
console.error(`❌ Failed to start streaming playback:`, error);
|
||||
return { success: false, error: (error as Error).message };
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private async createAudioBufferFromChunk(chunkData: Uint8Array): Promise<void> {
|
||||
try {
|
||||
console.log(`createAudioBufferFromChunk: chunkData.length=${chunkData.length}`);
|
||||
|
||||
// Create a clean ArrayBuffer with exact size (avoid reusable buffer issues)
|
||||
const cleanBuffer = new ArrayBuffer(chunkData.length);
|
||||
new Uint8Array(cleanBuffer).set(chunkData);
|
||||
|
||||
console.log(`Decoding ${cleanBuffer.byteLength} bytes with Web Audio API`);
|
||||
console.log('Starting decode...');
|
||||
|
||||
// Try with timeout to catch hanging decodes
|
||||
const decodePromise = this.audioContext!.decodeAudioData(cleanBuffer);
|
||||
const timeoutPromise = new Promise<never>((_, reject) => {
|
||||
setTimeout(() => reject(new Error('Decode timeout after 5 seconds')), 5000);
|
||||
});
|
||||
|
||||
const audioBuffer = await Promise.race([decodePromise, timeoutPromise]);
|
||||
console.log("AFTER Promise.race - this should always appear after 5 seconds max");
|
||||
console.log(`\n--- DECODE SUCCESS ---`);
|
||||
console.log(`Buffer duration: ${audioBuffer.duration}s`);
|
||||
console.log(`Buffer channels: ${audioBuffer.numberOfChannels}`);
|
||||
console.log(`Buffer sample rate: ${audioBuffer.sampleRate}`);
|
||||
console.log(`Buffer length: ${audioBuffer.length} samples`);
|
||||
|
||||
// Check if buffer contains actual audio data or silence/noise
|
||||
const channel0 = audioBuffer.getChannelData(0);
|
||||
const firstSamples = Array.from(channel0.slice(0, 10)).map(v => v.toFixed(4));
|
||||
const maxValue = Math.max(...Array.from(channel0).map(Math.abs));
|
||||
const avgValue = Array.from(channel0).reduce((sum, val) => sum + Math.abs(val), 0) / channel0.length;
|
||||
console.log(`First 10 samples:`, firstSamples);
|
||||
console.log(`Max amplitude: ${maxValue.toFixed(4)}`);
|
||||
console.log(`Average amplitude: ${avgValue.toFixed(4)}`);
|
||||
|
||||
this.bufferQueue.push(audioBuffer);
|
||||
|
||||
console.log(`\n=== BUFFER QUEUE UPDATE ===`);
|
||||
console.log(`✓ Added buffer: duration=${audioBuffer.duration.toFixed(6)}s, samples=${audioBuffer.length}`);
|
||||
console.log(`Queue state: ${this.bufferQueue.length} buffers (${this.bufferQueue.map(b => b.duration.toFixed(3)).join('s, ')}s)`);
|
||||
console.log(`Total queued audio: ${this.bufferQueue.reduce((sum, b) => sum + b.duration, 0).toFixed(3)}s`);
|
||||
console.log(`Streaming: started=${this.streamingStarted}, completed=${this.streamingCompleted}`);
|
||||
console.log(`Current playback time: ${this.audioContext!.currentTime.toFixed(6)}s`);
|
||||
|
||||
// Schedule immediately when streaming has started (for gapless playback)
|
||||
if (this.streamingStarted) {
|
||||
console.log(`⏩ Triggering proactive schedule (streaming active)`);
|
||||
this.scheduleNextBuffer();
|
||||
} else {
|
||||
console.log(`⏸️ Not scheduling yet (streaming not started)`);
|
||||
}
|
||||
console.log(`===========================\n`);
|
||||
} catch (error) {
|
||||
console.error('Error creating audio buffer from chunk:', error);
|
||||
console.error('Failed chunk size:', chunkData.length);
|
||||
// Log first few bytes of the chunk for debugging
|
||||
const preview = Array.from(chunkData.slice(0, 16)).map(b => b.toString(16).padStart(2, '0')).join(' ');
|
||||
console.error('Chunk preview (first 16 bytes):', preview);
|
||||
}
|
||||
}
|
||||
|
||||
private scheduleNextBuffer(): void {
|
||||
// Schedule all available buffers proactively instead of waiting for onended
|
||||
while (this.bufferQueue.length > 0 && this.streamingStarted) {
|
||||
const scheduleStartTime = performance.now();
|
||||
const buffer = this.bufferQueue.shift()!;
|
||||
const source = this.audioContext!.createBufferSource();
|
||||
source.buffer = buffer;
|
||||
source.connect(this.gainNode!);
|
||||
|
||||
// Critical: Use precise timing for gapless playback
|
||||
const currentTime = this.audioContext!.currentTime;
|
||||
// For the very first buffer, add small lookahead to avoid startup glitches
|
||||
const startTime = this.nextStartTime > 0 ? this.nextStartTime : currentTime + 0.01;
|
||||
const schedulingDelay = currentTime - startTime;
|
||||
|
||||
console.log(`🎵 Scheduling buffer: start=${startTime.toFixed(3)}s, duration=${buffer.duration.toFixed(3)}s, delay=${(schedulingDelay * 1000).toFixed(1)}ms ${schedulingDelay > 0.005 ? '⚠️' : '✓'}, queue=${this.bufferQueue.length}`);
|
||||
|
||||
// Only log timing issues for debugging
|
||||
const gap = Math.abs(startTime - this.nextStartTime);
|
||||
if (gap > 0.001) {
|
||||
console.warn(`⚠️ TIMING GAP: ${(gap * 1000).toFixed(3)}ms between expected and actual start time`);
|
||||
}
|
||||
|
||||
source.onended = () => {
|
||||
const endTime = this.audioContext!.currentTime;
|
||||
const expectedEndTime = startTime + buffer.duration;
|
||||
const timingError = Math.abs(endTime - expectedEndTime);
|
||||
|
||||
console.log(`🏁 Buffer ended: timing error=${(timingError * 1000).toFixed(1)}ms`);
|
||||
|
||||
this.currentStreamSource = null;
|
||||
|
||||
// Check for end-of-stream
|
||||
if (this.bufferQueue.length === 0) {
|
||||
if (this.streamingCompleted) {
|
||||
console.log(`✓ End-of-stream: All buffers played at ${endTime.toFixed(3)}s (expected)`);
|
||||
} else {
|
||||
console.warn(`❌ Buffer underrun! Queue empty at ${endTime.toFixed(3)}s (unexpected during streaming)`);
|
||||
}
|
||||
|
||||
if (!this.isPlaying) {
|
||||
this.onEndCallback?.();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
source.start(startTime);
|
||||
|
||||
// Calculate next start time with sample-perfect precision
|
||||
this.nextStartTime = startTime + buffer.duration;
|
||||
this.currentStreamSource = source;
|
||||
|
||||
const scheduleEndTime = performance.now();
|
||||
const scheduleProcessingTime = scheduleEndTime - scheduleStartTime;
|
||||
|
||||
|
||||
// Stop scheduling when we have enough buffered ahead
|
||||
const lookaheadTime = this.nextStartTime - currentTime;
|
||||
if (lookaheadTime > 0.5) { // Stop when we have 500ms of audio scheduled ahead
|
||||
console.log(`📋 Sufficient lookahead: ${(lookaheadTime * 1000).toFixed(0)}ms scheduled ahead`);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
unload(): AudioResult {
|
||||
try {
|
||||
this.stop();
|
||||
@@ -491,22 +758,21 @@ class AudioPlayer {
|
||||
this.duration = 0;
|
||||
this.bufferChunks = [];
|
||||
this.currentSize = 0;
|
||||
this.expectedSize = 0;
|
||||
|
||||
this.processedBytes = 0; // Reset stream position
|
||||
|
||||
// Clean up streaming state
|
||||
this.isStreamingMode = false;
|
||||
this.wavHeader = null;
|
||||
this.bufferQueue = [];
|
||||
this.streamingStarted = false;
|
||||
this.streamingCompleted = false;
|
||||
this.totalStreamLength = 0;
|
||||
this.nextStartTime = 0;
|
||||
if (this.currentStreamSource) {
|
||||
this.currentStreamSource.stop();
|
||||
this.currentStreamSource = null;
|
||||
}
|
||||
|
||||
// Clean up cached buffers
|
||||
this.cachedWavHeader = null;
|
||||
this.reusableBuffer = null;
|
||||
|
||||
return { success: true };
|
||||
} catch (error) {
|
||||
@@ -530,8 +796,6 @@ class AudioPlayer {
|
||||
this.bufferQueue = [];
|
||||
this.wavHeader = null;
|
||||
this.currentStreamSource = null;
|
||||
this.cachedWavHeader = null;
|
||||
this.reusableBuffer = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -583,20 +847,20 @@ const DeepDrftAudio = {
|
||||
},
|
||||
|
||||
// Streaming methods
|
||||
initializeStreaming: (playerId: string): AudioResult => {
|
||||
initializeStreaming: (playerId: string, totalStreamLength: number): AudioResult => {
|
||||
const player = audioPlayers.get(playerId);
|
||||
if (!player) {
|
||||
return { success: false, error: "Player not found" };
|
||||
}
|
||||
return player.initializeStreaming();
|
||||
return player.initializeStreaming(totalStreamLength);
|
||||
},
|
||||
|
||||
processStreamingChunk: (playerId: string, audioChunk: Uint8Array): StreamingResult => {
|
||||
processStreamingChunk: async (playerId: string, audioChunk: Uint8Array): Promise<StreamingResult> => {
|
||||
const player = audioPlayers.get(playerId);
|
||||
if (!player) {
|
||||
return { success: false, error: "Player not found" };
|
||||
}
|
||||
return player.processStreamingChunk(audioChunk);
|
||||
return await player.processStreamingChunk(audioChunk);
|
||||
},
|
||||
|
||||
startStreamingPlayback: (playerId: string): AudioResult => {
|
||||
@@ -607,6 +871,14 @@ const DeepDrftAudio = {
|
||||
return player.startStreamingPlayback();
|
||||
},
|
||||
|
||||
ensureAudioContextReady: async (playerId: string): Promise<AudioResult> => {
|
||||
const player = audioPlayers.get(playerId);
|
||||
if (!player) {
|
||||
return { success: false, error: "Player not found" };
|
||||
}
|
||||
return await player.ensureAudioContextReady();
|
||||
},
|
||||
|
||||
play: (playerId: string): AudioResult => {
|
||||
const player = audioPlayers.get(playerId);
|
||||
if (!player) {
|
||||
|
||||
Reference in New Issue
Block a user