Front End Work

- Redesign component wiring for audio playback
 - Removed playback logic from the player control and moved it to injectable audio player engine service
 - Chunked/buffered stream loading from Content API passed to Web Audio API playback in 8K blocks
This commit is contained in:
daniel-c-harvey
2025-09-06 13:39:26 -04:00
parent 3766d4e010
commit 66d800bd26
21 changed files with 519 additions and 907 deletions
@@ -1,4 +1,6 @@
using Microsoft.AspNetCore.Components;
using DeepDrftModels.Entities;
using DeepDrftWeb.Client.Clients;
using Microsoft.AspNetCore.Components;
using DeepDrftWeb.Client.Services;
using MudBlazor;
@@ -6,219 +8,25 @@ namespace DeepDrftWeb.Client.Controls;
public partial class AudioPlayerBar : ComponentBase, IAsyncDisposable
{
[Parameter] public string? AudioUrl { get; set; }
[Parameter] public bool ShowLoadProgress { get; set; } = true;
[Parameter] public EventCallback<double> OnProgressChanged { get; set; }
[Parameter] public EventCallback OnPlaybackEnded { get; set; }
[Inject] public required AudioInteropService AudioInterop { get; set; }
private string PlayerId = Guid.NewGuid().ToString();
private bool IsLoaded = false;
private bool IsPlaying = false;
private bool IsPaused = false;
private double CurrentTime = 0;
private double Duration = 0;
private double Volume = 0.8;
private double LoadProgress = 0;
private string? ErrorMessage;
private Timer? progressTimer;
[Parameter] public required AudioPlaybackEngine AudioPlaybackEngine { get; set; }
private bool IsLoaded => AudioPlaybackEngine.IsLoaded;
private bool IsPlaying => AudioPlaybackEngine.IsPlaying;
private bool IsPaused => AudioPlaybackEngine.IsPaused;
private double CurrentTime => AudioPlaybackEngine.CurrentTime;
private double Duration => AudioPlaybackEngine.Duration;
private double Volume => AudioPlaybackEngine.Volume;
private double LoadProgress => AudioPlaybackEngine.LoadProgress;
private string? ErrorMessage => AudioPlaybackEngine.ErrorMessage;
protected override async Task OnInitializedAsync()
{
var result = await AudioInterop.CreatePlayerAsync(PlayerId);
if (!result.Success)
{
ErrorMessage = $"Failed to initialize audio player: {result.Error}";
return;
}
await base.OnInitializedAsync();
await AudioInterop.SetOnProgressCallbackAsync(PlayerId, OnProgress);
await AudioInterop.SetOnEndCallbackAsync(PlayerId, OnPlaybackEnd);
await AudioInterop.SetOnLoadProgressCallbackAsync(PlayerId, OnLoadProgress);
await AudioInterop.SetVolumeAsync(PlayerId, Volume);
}
protected override async Task OnParametersSetAsync()
{
if (IsLoaded) return;
try
{
AudioLoadResult? loadResult = null;
if (!string.IsNullOrEmpty(AudioUrl))
{
loadResult = await AudioInterop.LoadAudioFromUrlAsync(PlayerId, AudioUrl);
}
if (loadResult?.Success == true)
{
IsLoaded = true;
Duration = loadResult.Duration;
LoadProgress = loadResult.LoadProgress;
ErrorMessage = null;
StateHasChanged();
}
else
{
ErrorMessage = $"Failed to load audio: {loadResult?.Error ?? "No audio source provided"}";
}
}
catch (Exception ex)
{
ErrorMessage = $"Error loading audio: {ex.Message}";
}
}
private async Task TogglePlayPause()
{
if (!IsLoaded) return;
try
{
AudioOperationResult result;
if (IsPlaying)
{
result = await AudioInterop.PauseAsync(PlayerId);
if (result.Success)
{
IsPlaying = false;
IsPaused = true;
}
}
else
{
result = await AudioInterop.PlayAsync(PlayerId);
if (result.Success)
{
IsPlaying = true;
IsPaused = false;
}
}
if (!result.Success)
{
ErrorMessage = $"Playback error: {result.Error}";
}
else
{
ErrorMessage = null;
}
}
catch (Exception ex)
{
ErrorMessage = $"Error controlling playback: {ex.Message}";
}
StateHasChanged();
}
private async Task Stop()
{
if (!IsLoaded) return;
try
{
var result = await AudioInterop.StopAsync(PlayerId);
if (result.Success)
{
IsPlaying = false;
IsPaused = false;
CurrentTime = 0;
ErrorMessage = null;
}
else
{
ErrorMessage = $"Stop error: {result.Error}";
}
}
catch (Exception ex)
{
ErrorMessage = $"Error stopping playback: {ex.Message}";
}
StateHasChanged();
}
private async Task OnSeek(double position)
{
if (!IsLoaded) return;
try
{
var result = await AudioInterop.SeekAsync(PlayerId, position);
if (result.Success)
{
CurrentTime = position;
ErrorMessage = null;
}
else
{
ErrorMessage = $"Seek error: {result.Error}";
}
}
catch (Exception ex)
{
ErrorMessage = $"Error seeking: {ex.Message}";
}
StateHasChanged();
}
private async Task OnVolumeChange(double volume)
{
Volume = volume;
if (IsLoaded)
{
try
{
var result = await AudioInterop.SetVolumeAsync(PlayerId, volume);
if (!result.Success)
{
ErrorMessage = $"Volume error: {result.Error}";
StateHasChanged();
}
}
catch (Exception ex)
{
ErrorMessage = $"Error setting volume: {ex.Message}";
StateHasChanged();
}
}
}
private async Task OnProgress(double currentTime)
{
CurrentTime = currentTime;
if (OnProgressChanged.HasDelegate)
{
await OnProgressChanged.InvokeAsync(currentTime);
}
await InvokeAsync(StateHasChanged);
}
private async Task OnPlaybackEnd()
{
IsPlaying = false;
IsPaused = false;
CurrentTime = 0;
if (OnPlaybackEnded.HasDelegate)
{
await OnPlaybackEnded.InvokeAsync();
}
await InvokeAsync(StateHasChanged);
}
private async Task OnLoadProgress(double progress)
{
LoadProgress = progress;
await InvokeAsync(StateHasChanged);
AudioPlaybackEngine.OnProgressChanged += async _ => StateHasChanged();
AudioPlaybackEngine.OnPlaybackEnded += async () => await Stop(); // TODO unload the engine track instead of stopping
}
private string GetPlayIcon()
@@ -239,19 +47,38 @@ public partial class AudioPlayerBar : ComponentBase, IAsyncDisposable
return timeSpan.ToString(timeSpan.TotalHours >= 1 ? @"h\:mm\:ss" : @"m\:ss");
}
private void ClearError()
private async Task TogglePlayPause()
{
ErrorMessage = null;
await AudioPlaybackEngine.TogglePlayPause();
StateHasChanged();
}
private async Task Stop()
{
await AudioPlaybackEngine.Stop();
StateHasChanged();
}
private async Task OnSeek(double position)
{
await AudioPlaybackEngine.OnSeek(position);
StateHasChanged();
}
private async Task OnVolumeChange(double volume)
{
await AudioPlaybackEngine.OnVolumeChange(volume);
StateHasChanged();
}
private void ClearError()
{
AudioPlaybackEngine.ClearError();
StateHasChanged();
}
public async ValueTask DisposeAsync()
{
progressTimer?.Dispose();
if (IsLoaded)
{
await AudioInterop.DisposePlayerAsync(PlayerId);
}
await AudioPlaybackEngine.DisposeAsync();
}
}