Front End Work

- Redesign component wiring for audio playback
 - Removed playback logic from the player control and moved it to injectable audio player engine service
 - Chunked/buffered stream loading from Content API passed to Web Audio API playback in 8K blocks
This commit is contained in:
daniel-c-harvey
2025-09-06 13:39:26 -04:00
parent 3766d4e010
commit 66d800bd26
21 changed files with 519 additions and 907 deletions
+16 -3
View File
@@ -1,5 +1,6 @@
using DeepDrftModels.Entities;
using DeepDrftModels.Models;
using DeepDrftWeb.Client.Services;
using DeepDrftWeb.Client.ViewModels;
using Microsoft.AspNetCore.Components;
@@ -7,13 +8,17 @@ namespace DeepDrftWeb.Client.Pages;
public partial class TracksView : ComponentBase
{
[Inject]
public required TracksViewModel ViewModel { get; set; }
[Inject] public required TracksViewModel ViewModel { get; set; }
[Inject] public required AudioPlaybackEngine AudioPlaybackEngine { get; set; }
private TrackEntity? _selectedTrack = null;
protected override async Task OnInitializedAsync()
{
await SetPage(1);
if (!RendererInfo.IsInteractive) return;
await AudioPlaybackEngine.InitializeAudioPlayer();
}
private async Task SetPage(int newPage)
@@ -26,4 +31,12 @@ public partial class TracksView : ComponentBase
ViewModel.PageSize = pageResult.PageSize;
}
}
private async Task PlayTrack(TrackEntity? track)
{
if (track == null) return;
await AudioPlaybackEngine.LoadTrack(track);
StateHasChanged();
}
}