Front End Work
- Redesign component wiring for audio playback - Removed playback logic from the player control and moved it to injectable audio player engine service - Chunked/buffered stream loading from Content API passed to Web Audio API playback in 8K blocks
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using DeepDrftModels.Entities;
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using DeepDrftWeb.Client.Clients;
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using NetBlocks.Models;
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namespace DeepDrftWeb.Client.Services;
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public class AudioPlaybackEngine : IAsyncDisposable
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{
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public event Events.EventAsync<double>? OnProgressChanged;
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public event Events.EventAsync? OnPlaybackEnded;
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public required TrackMediaClient Client { get; set; }
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public required AudioInteropService AudioInterop { get; set; }
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public string PlayerId { get; private set; } = Guid.NewGuid().ToString();
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public bool IsLoaded { get; private set; } = false;
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public bool IsPlaying { get; private set; } = false;
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public bool IsPaused { get; private set; } = false;
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public double CurrentTime { get; private set; } = 0;
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public double Duration { get; private set; } = 0;
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public double Volume { get; private set; } = 0.8;
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public double LoadProgress { get; private set; } = 0;
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public string? ErrorMessage { get; private set; }
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public AudioPlaybackEngine(AudioInteropService audioInterop, TrackMediaClient client)
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{
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AudioInterop = audioInterop;
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Client = client;
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}
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public async Task InitializeAudioPlayer()
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{
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var result = await AudioInterop.CreatePlayerAsync(PlayerId);
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if (!result.Success)
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{
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ErrorMessage = $"Failed to initialize audio player: {result.Error}";
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return;
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}
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await AudioInterop.SetOnProgressCallbackAsync(PlayerId, OnProgress);
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await AudioInterop.SetOnEndCallbackAsync(PlayerId, OnPlaybackEnd);
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await AudioInterop.SetOnLoadProgressCallbackAsync(PlayerId, OnLoadProgress);
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await AudioInterop.SetVolumeAsync(PlayerId, Volume);
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}
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public async Task LoadTrack(TrackEntity track)
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{
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if (IsLoaded) return;
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try
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{
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AudioOperationResult? loadResult = await AudioInterop.InitializeBufferedPlayerAsync(PlayerId);
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TrackMediaResponse? audio = await Client.GetTrackMedia(track.EntryKey);
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if (loadResult?.Success == true)
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{
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IsLoaded = true;
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ErrorMessage = null;
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await StreamAndPlay(audio);
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}
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else
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{
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ErrorMessage = $"Failed to play audio: {loadResult?.Error ?? "No audio source provided"}";
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}
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error loading audio: {ex.Message}";
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}
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}
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private async Task StreamAndPlay(TrackMediaResponse audio)
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{
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int bytesRead = 0;
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do
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{
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var buffer = new byte[8 * 1024];
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int newBytes = await audio.Stream.ReadAsync(buffer, 0, buffer.Length);
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bytesRead += newBytes;
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if (bytesRead == 0) break;
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await AudioInterop.AppendAudioBlockAsync(PlayerId, buffer);
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} while (bytesRead < audio.ContentLength);
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await AudioInterop.FinalizeAudioBufferAsync(PlayerId);
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}
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public async Task TogglePlayPause()
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{
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if (!IsLoaded) return;
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try
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{
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AudioOperationResult result;
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if (IsPlaying)
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{
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result = await AudioInterop.PauseAsync(PlayerId);
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if (result.Success)
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{
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IsPlaying = false;
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IsPaused = true;
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}
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}
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else
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{
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result = await AudioInterop.PlayAsync(PlayerId);
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if (result.Success)
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{
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IsPlaying = true;
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IsPaused = false;
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}
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}
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if (!result.Success)
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{
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ErrorMessage = $"Playback error: {result.Error}";
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}
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else
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{
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ErrorMessage = null;
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}
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error controlling playback: {ex.Message}";
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}
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}
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public async Task Stop()
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{
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if (!IsLoaded) return;
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try
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{
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var result = await AudioInterop.StopAsync(PlayerId);
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if (result.Success)
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{
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IsPlaying = false;
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IsPaused = false;
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CurrentTime = 0;
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ErrorMessage = null;
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}
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else
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{
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ErrorMessage = $"Stop error: {result.Error}";
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}
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error stopping playback: {ex.Message}";
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}
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}
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public async Task OnSeek(double position)
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{
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if (!IsLoaded) return;
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try
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{
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var result = await AudioInterop.SeekAsync(PlayerId, position);
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if (result.Success)
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{
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CurrentTime = position;
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ErrorMessage = null;
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}
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else
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{
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ErrorMessage = $"Seek error: {result.Error}";
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}
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error seeking: {ex.Message}";
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}
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}
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public async Task OnVolumeChange(double volume)
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{
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Volume = volume;
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if (IsLoaded)
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{
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try
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{
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var result = await AudioInterop.SetVolumeAsync(PlayerId, volume);
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if (!result.Success)
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{
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ErrorMessage = $"Volume error: {result.Error}";
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}
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error setting volume: {ex.Message}";
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}
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}
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}
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private async Task OnProgress(double currentTime)
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{
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CurrentTime = currentTime;
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if (OnProgressChanged != null)
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{
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await OnProgressChanged(currentTime);
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}
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}
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private async Task OnPlaybackEnd()
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{
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IsPlaying = false;
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IsPaused = false;
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CurrentTime = 0;
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if (OnPlaybackEnded != null)
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{
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await OnPlaybackEnded();
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}
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}
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private async Task OnLoadProgress(double progress)
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{
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LoadProgress = progress;
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}
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public void ClearError()
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{
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ErrorMessage = null;
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}
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public async ValueTask DisposeAsync()
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{
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await AudioInterop.DisposePlayerAsync(PlayerId);
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}
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}
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