Merge popover-surface-retune into dev
Retune public-site popover surfaces: light reads as a near-page-background light surface (8%->4% navy), dark skews bluer (navy-mid + green-accent). Root cause: popovers portal to <body>, outside the theme wrapper; MainLayout now stamps the theme class on <body> via a TS interop helper so portaled popovers receive the dark token.
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@@ -6,6 +6,7 @@
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@using Microsoft.AspNetCore.Components
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@using Microsoft.AspNetCore.Components
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@inherits LayoutComponentBase
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@inherits LayoutComponentBase
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@implements IDisposable
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@implements IDisposable
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@implements IAsyncDisposable
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<MudThemeProvider Theme="@DeepDrftPalettes.Default" IsDarkMode="_isDarkMode" />
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<MudThemeProvider Theme="@DeepDrftPalettes.Default" IsDarkMode="_isDarkMode" />
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<MudPopoverProvider />
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<MudPopoverProvider />
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@@ -42,10 +43,13 @@
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private string _audioPlayerClass = "minimized";
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private string _audioPlayerClass = "minimized";
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private const string DarkModeKey = "darkMode";
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private const string DarkModeKey = "darkMode";
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private bool _isDarkMode = false;
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private bool _isDarkMode = false;
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private bool? _lastAppliedDarkMode = null;
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private PersistingComponentStateSubscription _persistingSubscription;
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private PersistingComponentStateSubscription _persistingSubscription;
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private IJSObjectReference? _themeModule;
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[Inject] public required PersistentComponentState PersistentState { get; set; }
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[Inject] public required PersistentComponentState PersistentState { get; set; }
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[Inject] public required DarkModeSettings DarkModeSettings { get; set; }
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[Inject] public required DarkModeSettings DarkModeSettings { get; set; }
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[Inject] public required IJSRuntime JS { get; set; }
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protected override void OnInitialized()
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protected override void OnInitialized()
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{
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{
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@@ -66,6 +70,24 @@
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_persistingSubscription = PersistentState.RegisterOnPersisting(PersistDarkMode);
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_persistingSubscription = PersistentState.RegisterOnPersisting(PersistDarkMode);
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}
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}
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// Sync dark mode class on <body> so portaled MudBlazor elements (popovers, menus, selects)
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// inherit --deepdrft-popover-surface from body.deepdrft-theme-dark rather than from :root only.
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// Popovers portal outside the ThemeWrapperClass div, so only a body-level class can reach them.
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// Gated: only fires on first render or when _isDarkMode actually changes, to avoid redundant
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// JS calls on unrelated re-renders (e.g. audio player minimize/expand).
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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await base.OnAfterRenderAsync(firstRender);
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if (firstRender || _isDarkMode != _lastAppliedDarkMode)
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{
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_lastAppliedDarkMode = _isDarkMode;
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_themeModule ??= await JS.InvokeAsync<IJSObjectReference>(
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"import", "./_content/DeepDrftShared.Client/js/theme/theme.js");
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await _themeModule.InvokeVoidAsync("setBodyThemeClass", _isDarkMode);
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}
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}
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// Theme wrapper class for CSS targeting
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// Theme wrapper class for CSS targeting
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private string ThemeWrapperClass => _isDarkMode ? "deepdrft-theme-dark" : "deepdrft-theme-light";
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private string ThemeWrapperClass => _isDarkMode ? "deepdrft-theme-dark" : "deepdrft-theme-light";
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@@ -80,6 +102,15 @@
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_persistingSubscription.Dispose();
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_persistingSubscription.Dispose();
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}
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}
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public async ValueTask DisposeAsync()
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{
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if (_themeModule != null)
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{
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try { await _themeModule.DisposeAsync(); }
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catch (JSDisconnectedException) { /* circuit torn down */ }
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}
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}
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private void ToggleAudioPlayerMinimized(bool isMinimized)
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private void ToggleAudioPlayerMinimized(bool isMinimized)
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{
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{
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_audioPlayerClass = isMinimized ? "minimized" : "expanded";
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_audioPlayerClass = isMinimized ? "minimized" : "expanded";
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@@ -0,0 +1,15 @@
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/**
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* theme - body-class helpers for dark-mode theme toggling.
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*
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* Single Responsibility: apply or remove the deepdrft-theme-dark class on
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* document.body so that portaled MudBlazor elements (popovers, menus, selects)
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* inherit --deepdrft-popover-surface from body.deepdrft-theme-dark rather than
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* from :root only. Popovers portal outside the ThemeWrapperClass div, so only
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* a body-level class can reach them.
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*/
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/** Toggle the deepdrft-theme-dark class on document.body.
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* @param isDark true to add the class, false to remove it. */
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export function setBodyThemeClass(isDark: boolean): void {
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document.body.classList.toggle('deepdrft-theme-dark', isDark);
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}
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@@ -85,10 +85,15 @@
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--deepdrft-play-chip-soft: var(--deepdrft-soft);
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--deepdrft-play-chip-soft: var(--deepdrft-soft);
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/* Popover surface (Phase 18). Default MudBlazor popovers (selects/menus/tooltips/share
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/* Popover surface (Phase 18). Default MudBlazor popovers (selects/menus/tooltips/share
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body) bind this. Light is a soft desaturated-navy wash so they read as a calm light
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body) bind this. Light uses a very subtle navy wash (4%) — near the page background but
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surface; dark uses the existing panel-ground charcoal. Bespoke dark-glass panels
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just perceptibly off-white so the popover reads as an elevated surface. Dark uses a
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(visualizer/queue/privacy) do NOT bind this — they keep --deepdrft-panel-ground directly. */
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bluer navy (colour-mix of navy-mid + green-accent at 20%), defined once in
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--deepdrft-popover-surface: color-mix(in srgb, var(--deepdrft-navy) 8%, var(--deepdrft-white));
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--deepdrft-popover-surface-dark below and referenced by both the .deepdrft-theme-dark
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wrapper block and the body.deepdrft-theme-dark block so portaled popover content (which
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portals to <body>, outside the wrapper div) is also reached. Bespoke dark-glass panels
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(visualizer/queue/privacy) do NOT bind this — they keep --deepdrft-panel-ground. */
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--deepdrft-popover-surface-dark: color-mix(in srgb, var(--deepdrft-navy-mid) 80%, var(--deepdrft-green-accent) 20%);
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--deepdrft-popover-surface: color-mix(in srgb, var(--deepdrft-navy) 4%, var(--deepdrft-white));
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/* Fixed-nav height — single source of truth shared by the frosted-glass nav
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/* Fixed-nav height — single source of truth shared by the frosted-glass nav
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(DeepDrftMenu.razor.css pins .dd-nav to this) and the main-content clearance
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(DeepDrftMenu.razor.css pins .dd-nav to this) and the main-content clearance
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@@ -163,9 +168,17 @@
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--deepdrft-play-glyph: var(--deepdrft-navy);
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--deepdrft-play-glyph: var(--deepdrft-navy);
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--deepdrft-play-chip-soft: color-mix(in srgb, var(--deepdrft-green-accent) 30%, transparent);
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--deepdrft-play-chip-soft: color-mix(in srgb, var(--deepdrft-green-accent) 30%, transparent);
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/* Popover surface (Phase 18). Symptom #1 is a LIGHT-mode complaint and the acceptance bar
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/* Popover surface (Phase 18) — within .deepdrft-theme-dark wrapper this value applies to
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requires dark popovers to stay unchanged, so dark binds the exact current MudBlazor dark
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non-portaled elements only (drawers, inline menus). Portaled MudBlazor popovers live at
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Surface (#162437, DeepDrftPalettes.Dark.Surface) — NOT §3's suggested panel-ground (#1a1c22),
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<body> level; the body.deepdrft-theme-dark block below uses the same source token. */
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which would have shifted dark popovers a shade. Pixel-identical dark; only light is retoned. */
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--deepdrft-popover-surface: var(--deepdrft-popover-surface-dark);
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--deepdrft-popover-surface: #162437;
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}
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/* Portal-scope dark popover surface. MudBlazor popovers (selects, menus, share body) portal
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to <body>, placing them outside the .deepdrft-theme-dark wrapper div. MainLayout.razor syncs
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deepdrft-theme-dark onto <body> via JS after each render, so this selector reaches portaled
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content. Resolved from --deepdrft-popover-surface-dark (defined in :root above) — bluer navy
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(navy-mid + 20% green-accent tint) rather than the pure charcoal #162437. */
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body.deepdrft-theme-dark {
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--deepdrft-popover-surface: var(--deepdrft-popover-surface-dark);
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}
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}
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