Front End Audio Player Always Available

This commit is contained in:
daniel-c-harvey
2025-09-08 18:42:07 -04:00
parent a25d067dff
commit 73d4b0a9c5
15 changed files with 419 additions and 126 deletions
@@ -1,55 +1,87 @@
<MudPaper MaxWidth="1600px" Square="true">
<MudStack Row AlignItems="AlignItems.Center" Spacing="4" Class="px-4 py-2">
<MudStack Class="pb-2">
<MudStack Row AlignItems="AlignItems.Center">
<MudIconButton Icon="@GetPlayIcon()"
Color="Color.Primary"
Size="Size.Large"
OnClick="@TogglePlayPause"
Disabled="!IsLoaded"/>
@if (IsLoaded)
{
<MudIconButton Icon="Icons.Material.Filled.Stop"
Color="Color.Primary"
OnClick="@Stop"
Disabled="!IsLoaded"/>
}
</MudStack>
<MudStack Row AlignItems="AlignItems.Center">
<MudText Typo="Typo.body2" Class="font-monospace deepdrft-audio-time">
@FormatTime(CurrentTime) / @(Duration.HasValue ? FormatTime(Duration.Value) : "--:--")
</MudText>
@if (!IsLoaded)
{
<MudProgressCircular Color="Color.Tertiary" Value="@LoadProgress" Size="Size.Small"/>
}
</MudStack>
</MudStack>
@if (_isMinimized)
{
<div class="deepdrft-minimized-player-dock">
<MudIconButton Icon="@GetPlayIcon()"
Color="Color.Primary"
Size="Size.Large"
Class="deepdrft-minimized-player-button"
OnClick="@ToggleMinimized" />
</div>
}
else
{
@* Full-width outer container *@
<div class="deepdrft-player-outer-container">
<MudContainer MaxWidth="MaxWidth.Large" Class="deepdrft-player-inner-container">
<div class="deepdrft-audio-player-bar">
<div class="deepdrft-audio-player-content">
@* Controls section *@
<div class="deepdrft-audio-controls-section">
<div class="deepdrft-audio-buttons-row">
<MudIconButton Icon="@GetPlayIcon()"
Color="Color.Primary"
Size="Size.Large"
OnClick="@TogglePlayPause"
Disabled="!IsLoaded"/>
@if (IsLoaded)
{
<MudIconButton Icon="@Icons.Material.Filled.Stop"
Color="Color.Primary"
OnClick="@Stop"/>
}
</div>
<div class="deepdrft-audio-info-row">
<MudText Typo="Typo.body2" Class="font-monospace deepdrft-audio-time">
@FormatTime(CurrentTime) / @(Duration.HasValue ? FormatTime(Duration.Value) : "--:--")
</MudText>
@if (!IsLoaded)
{
<MudProgressCircular Color="Color.Tertiary" Value="@LoadProgress" Size="Size.Small"/>
}
</div>
</div>
<MudSlider T="double"
Min="0"
Max="@(Duration ?? 0D)"
Step="0.1"
Value="@CurrentTime"
ValueChanged="@OnSeek"
Disabled="!IsLoaded"
Class="deepdrft-audio-slider-seek"/>
@* Seek slider *@
<MudSlider T="double"
Min="0"
Max="@(Duration ?? 0D)"
Step="0.1"
Value="@CurrentTime"
ValueChanged="@OnSeek"
Disabled="!IsLoaded"
Class="deepdrft-audio-seek-slider"/>
<div class="deepdrft-audio-controls">
<MudIcon Icon="@GetVolumeIcon()" Class="deepdrft-audio-volume-icon"/>
<MudSlider T="double"
Min="0"
Max="1"
Step="0.01"
Value="@Volume"
ValueChanged="@OnVolumeChange"
Class="deepdrft-audio-slider"/>
</div>
</MudStack>
@if (!string.IsNullOrEmpty(ErrorMessage))
{
<MudAlert Severity="Severity.Error" ShowCloseIcon="true" CloseIconClicked="ClearError">
@ErrorMessage
</MudAlert>
}
</MudPaper>
@* Volume section *@
<div class="deepdrft-audio-volume-section">
<MudIcon Icon="@GetVolumeIcon()" Class="deepdrft-audio-volume-icon"/>
<MudSlider T="double"
Min="0"
Max="1"
Step="0.01"
Value="@Volume"
ValueChanged="@OnVolumeChange"
Class="deepdrft-audio-volume-slider"/>
</div>
<div class="deepdrft-audio-minimize-section">
<MudIconButton Icon="@Icons.Material.Filled.Minimize"
Color="Color.Secondary"
Size="Size.Small"
OnClick="@ToggleMinimized"/>
</div>
</div>
@if (!string.IsNullOrEmpty(ErrorMessage))
{
<MudAlert Severity="Severity.Error" ShowCloseIcon="true" CloseIconClicked="ClearError" Class="ma-2">
@ErrorMessage
</MudAlert>
}
</div>
</MudContainer>
</div>
@* Spacer div to maintain layout spacing *@
<div class="deepdrft-player-spacer"></div>
}