Reflect real playback state on gallery cards and toggle pause/resume
Add IsPaused/OnPause to TrackCard, make TracksGallery controlled, and drive the active track from PlayerService.CurrentTrack as the single source of truth.
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@@ -8,13 +8,24 @@ public partial class TrackCard : ComponentBase
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{
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[Parameter] public required TrackDto TrackModel { get; set; }
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[Parameter] public EventCallback<TrackDto> OnPlay { get; set; }
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[Parameter] public EventCallback<TrackDto> OnPause { get; set; }
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[Parameter] public bool IsPlaying { get; set; } = false;
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[Parameter] public bool IsPaused { get; set; } = false;
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private string PlayPauseIcon => IsPlaying ? Icons.Material.Filled.MusicNote : Icons.Material.Filled.PlayArrow;
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// Pause only when actively playing; every other state (idle, paused) reads as "press to play".
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private bool IsActivelyPlaying => IsPlaying && !IsPaused;
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private string PlayPauseIcon =>
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IsActivelyPlaying ? Icons.Material.Filled.Pause : Icons.Material.Filled.PlayArrow;
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private async Task PlayClick()
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{
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if (!IsPlaying && OnPlay.HasDelegate)
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if (IsActivelyPlaying)
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{
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if (OnPause.HasDelegate)
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await OnPause.InvokeAsync(TrackModel);
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}
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else if (OnPlay.HasDelegate)
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{
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await OnPlay.InvokeAsync(TrackModel);
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}
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@@ -4,7 +4,11 @@
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{
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<MudItem xs="12" sm="6" md="4" lg="3" xl="3">
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<div class="deepdrft-track-gallery-item-center">
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<TrackCard TrackModel="@track" IsPlaying="@(track.Id == SelectedTrack?.Id)" OnPlay="@HandlePlayClick"/>
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<TrackCard TrackModel="@track"
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IsPlaying="@(IsPlaying && ActiveTrack?.Id == track.Id)"
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IsPaused="@(IsPaused && ActiveTrack?.Id == track.Id)"
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OnPlay="@HandlePlayClick"
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OnPause="@HandlePauseClick"/>
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</div>
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</MudItem>
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}
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@@ -6,18 +6,20 @@ namespace DeepDrftShared.Client.Components;
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public partial class TracksGallery : ComponentBase
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{
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[Parameter] public IEnumerable<TrackDto> Tracks { get; set; } = [];
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[Parameter] public TrackDto? SelectedTrack { get; set; }
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[Parameter] public EventCallback<TrackDto?> SelectedTrackChanged { get; set; }
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private async Task HandlePlayClick(TrackDto track)
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{
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if (SelectedTrack == track) return;
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SelectedTrack = track;
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StateHasChanged();
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// Controlled play-state inputs: the parent owns playback truth (the player service)
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// and drives these. The gallery is presentational — it only matches by id to decide
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// which card reflects the active state.
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[Parameter] public TrackDto? ActiveTrack { get; set; }
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[Parameter] public bool IsPlaying { get; set; }
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[Parameter] public bool IsPaused { get; set; }
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if (SelectedTrackChanged.HasDelegate)
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{
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await SelectedTrackChanged.InvokeAsync(track);
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}
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}
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[Parameter] public EventCallback<TrackDto> OnPlay { get; set; }
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[Parameter] public EventCallback<TrackDto> OnPause { get; set; }
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private Task HandlePlayClick(TrackDto track) =>
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OnPlay.HasDelegate ? OnPlay.InvokeAsync(track) : Task.CompletedTask;
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private Task HandlePauseClick(TrackDto track) =>
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OnPause.HasDelegate ? OnPause.InvokeAsync(track) : Task.CompletedTask;
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}
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