Reflect real playback state on gallery cards and toggle pause/resume

Add IsPaused/OnPause to TrackCard, make TracksGallery controlled, and
drive the active track from PlayerService.CurrentTrack as the single
source of truth.
This commit is contained in:
daniel-c-harvey
2026-06-06 09:51:31 -04:00
parent d055c2a548
commit 766e98fd2b
5 changed files with 54 additions and 40 deletions
@@ -8,13 +8,24 @@ public partial class TrackCard : ComponentBase
{
[Parameter] public required TrackDto TrackModel { get; set; }
[Parameter] public EventCallback<TrackDto> OnPlay { get; set; }
[Parameter] public EventCallback<TrackDto> OnPause { get; set; }
[Parameter] public bool IsPlaying { get; set; } = false;
[Parameter] public bool IsPaused { get; set; } = false;
private string PlayPauseIcon => IsPlaying ? Icons.Material.Filled.MusicNote : Icons.Material.Filled.PlayArrow;
// Pause only when actively playing; every other state (idle, paused) reads as "press to play".
private bool IsActivelyPlaying => IsPlaying && !IsPaused;
private string PlayPauseIcon =>
IsActivelyPlaying ? Icons.Material.Filled.Pause : Icons.Material.Filled.PlayArrow;
private async Task PlayClick()
{
if (!IsPlaying && OnPlay.HasDelegate)
if (IsActivelyPlaying)
{
if (OnPause.HasDelegate)
await OnPause.InvokeAsync(TrackModel);
}
else if (OnPlay.HasDelegate)
{
await OnPlay.InvokeAsync(TrackModel);
}