fix(api): stream audio store path to eliminate whole-file buffering (OOM)
Processors now emit a ProcessedAudio plan with a streamed writer instead of a whole-file AudioBinary; vault writes stream via RegisterResourceStreamingAsync. Header parsing is bounded. Wave 2 (waveform/Opus) still re-reads the full file by design.
This commit is contained in:
@@ -7,12 +7,22 @@ namespace DeepDrftContent.Processors;
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/// </summary>
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public class AudioProcessor
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{
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// Header parsing never needs the audio body. Read the file in 64 KB steps until the data-chunk
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// header is locatable, capping the window so a pathological file with an enormous pre-data header
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// cannot drive an unbounded allocation — such a file simply falls through to default metadata and
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// passthrough storage, the same outcome as any unparseable WAV.
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private const int HeaderWindowStep = 64 * 1024;
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private const int HeaderWindowCap = 8 * 1024 * 1024;
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/// <summary>
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/// Processes a WAV file and creates an AudioBinary object
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/// Processes a WAV file into a <see cref="ProcessedAudio"/> store plan: extracts metadata from a
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/// bounded header window (never the whole file) and returns a streamed writer for the canonical
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/// vault bytes. Standard PCM is stored verbatim (passthrough copy); EXTENSIBLE-PCM / IEEE-float /
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/// padded-container WAVs are normalized to a plain 44-byte standard-PCM WAV, written progressively
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/// so the vault only ever holds a format the streaming pipeline already handles.
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/// </summary>
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/// <param name="filePath">Path to the WAV file</param>
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/// <returns>AudioBinary object with metadata</returns>
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public async Task<AudioBinary?> ProcessWavFileAsync(string filePath)
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public async Task<ProcessedAudio?> ProcessWavFileAsync(string filePath, CancellationToken cancellationToken = default)
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{
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if (!File.Exists(filePath))
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{
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@@ -26,30 +36,197 @@ public class AudioProcessor
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try
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{
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var buffer = await File.ReadAllBytesAsync(filePath);
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var wavInfo = ExtractWavMetadata(buffer);
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var fileLength = new FileInfo(filePath).Length;
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var window = await ReadWavHeaderWindowAsync(filePath, cancellationToken);
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var wavInfo = ExtractWavMetadata(window);
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// EXTENSIBLE-PCM is byte-compatible with standard PCM but carries a 40+ byte fmt chunk
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// the streaming pipeline never expects. Normalize to a plain 44-byte PCM WAV at storage
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// time so the vault only ever holds standard PCM and the client decode path stays unchanged.
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var storedBuffer = wavInfo.IsExtensible ? NormalizeToStandardPcm(buffer, wavInfo) : buffer;
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if (!wavInfo.IsExtensible)
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{
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// Standard PCM (or the default-fallback path, which reports IsExtensible = false):
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// the source bytes are already a format the pipeline handles, so store them verbatim.
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return ProcessedAudio.Passthrough(filePath, ".wav", wavInfo.Duration, wavInfo.Bitrate, fileLength);
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}
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var parameters = new AudioBinaryParams(
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Buffer: storedBuffer,
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Size: storedBuffer.Length,
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Extension: ".wav",
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Duration: wavInfo.Duration,
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Bitrate: wavInfo.Bitrate
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);
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// EXTENSIBLE → streamed normalization. The output data size is derivable from the source
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// data size alone (no body read needed): verbatim keeps it, float drops 1 byte per sample
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// (4→3), padded keeps only the valid bytes per container sample.
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var dataStart = (long)wavInfo.DataChunkPos + 8;
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var available = fileLength - dataStart;
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var srcDataSize = Math.Min((long)wavInfo.DataSize, available);
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return new AudioBinary(parameters);
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NormalizeMode mode;
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int outBitsPerSample;
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long outDataSize;
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int containerBytes = 0;
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int validBytes = 0;
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if (wavInfo.IsFloat)
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{
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mode = NormalizeMode.Float;
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outBitsPerSample = 24;
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outDataSize = (srcDataSize / 4) * 3;
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}
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else if (wavInfo.IsPaddedContainer)
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{
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mode = NormalizeMode.Padded;
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outBitsPerSample = wavInfo.BitsPerSample;
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containerBytes = wavInfo.ContainerBitsPerSample / 8;
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validBytes = wavInfo.BitsPerSample / 8;
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outDataSize = (srcDataSize / containerBytes) * validBytes;
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}
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else
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{
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mode = NormalizeMode.Verbatim;
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outBitsPerSample = wavInfo.BitsPerSample;
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outDataSize = srcDataSize;
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}
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var channels = wavInfo.Channels;
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var sampleRate = wavInfo.SampleRate;
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return new ProcessedAudio(
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".wav", wavInfo.Duration, wavInfo.Bitrate, 44 + outDataSize,
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(destination, ct) => WriteNormalizedWavAsync(
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filePath, dataStart, srcDataSize, channels, sampleRate, outBitsPerSample,
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outDataSize, mode, containerBytes, validBytes, destination, ct));
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}
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catch (Exception ex)
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catch (Exception ex) when (ex is not OperationCanceledException)
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{
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throw new InvalidOperationException($"Failed to process WAV file: {ex.Message}", ex);
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}
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}
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/// <summary>
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/// Reads only enough of the file to contain the fmt chunk and the data chunk's 8-byte header, so
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/// metadata parsing never loads the (potentially ~GB) audio body. Grows the window in 64 KB steps
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/// until the data chunk is locatable or EOF/<see cref="HeaderWindowCap"/> is hit.
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/// </summary>
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private static async Task<byte[]> ReadWavHeaderWindowAsync(string filePath, CancellationToken ct)
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{
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await using var fs = new FileStream(
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filePath, FileMode.Open, FileAccess.Read, FileShare.Read,
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bufferSize: HeaderWindowStep, useAsync: true);
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using var ms = new MemoryStream();
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var buffer = new byte[HeaderWindowStep];
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while (ms.Length < HeaderWindowCap)
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{
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var read = await fs.ReadAsync(buffer, ct);
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if (read == 0)
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break;
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ms.Write(buffer, 0, read);
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// FindChunk returns -1 on a partial window (the data chunk isn't reachable yet), so keep
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// reading until it is found or the cap/EOF is hit. On normal files the data chunk header
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// sits within the first 64 KB, so this loop runs exactly once.
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var soFar = ms.ToArray();
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if (FindChunk(soFar, "data") >= 0)
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return soFar;
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}
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return ms.ToArray();
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}
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/// <summary>
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/// Writes a normalized standard-PCM WAV to <paramref name="destination"/>: the 44-byte header
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/// followed by the data region streamed from the source in bounded, sample-aligned chunks. No
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/// whole-file buffer is ever held — peak memory is O(chunk), independent of duration.
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/// </summary>
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private async Task WriteNormalizedWavAsync(
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string sourcePath, long dataStart, long srcDataSize,
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int channels, int sampleRate, int outBitsPerSample, long outDataSize,
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NormalizeMode mode, int containerBytes, int validBytes,
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Stream destination, CancellationToken ct)
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{
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var header = BuildStandardPcmHeader(channels, sampleRate, outBitsPerSample, outDataSize);
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await destination.WriteAsync(header, ct);
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await using var src = new FileStream(
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sourcePath, FileMode.Open, FileAccess.Read, FileShare.Read,
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bufferSize: 81920, useAsync: true);
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src.Seek(dataStart, SeekOrigin.Begin);
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switch (mode)
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{
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case NormalizeMode.Verbatim:
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await CopyBoundedAsync(src, destination, srcDataSize, ct);
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break;
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case NormalizeMode.Float:
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// Each 4-byte float sample becomes 3 bytes of 24-bit PCM.
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await TransformBoundedAsync(src, destination, srcDataSize, unit: 4,
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transform: (buf, len) => ConvertFloatTo24BitPcm(buf, 0, len), ct);
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break;
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case NormalizeMode.Padded:
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await TransformBoundedAsync(src, destination, srcDataSize, unit: containerBytes,
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transform: (buf, len) => RepackPaddedContainer(buf, 0, len, containerBytes * 8, validBytes * 8), ct);
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break;
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}
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}
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/// <summary>Bounded copy of exactly <paramref name="totalBytes"/> from src to dest.</summary>
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private static async Task CopyBoundedAsync(Stream src, Stream dest, long totalBytes, CancellationToken ct)
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{
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var buffer = new byte[81920];
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var remaining = totalBytes;
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while (remaining > 0)
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{
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var want = (int)Math.Min(buffer.Length, remaining);
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var read = await src.ReadAsync(buffer.AsMemory(0, want), ct);
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if (read == 0)
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break;
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await dest.WriteAsync(buffer.AsMemory(0, read), ct);
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remaining -= read;
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}
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}
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/// <summary>
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/// Streams <paramref name="totalBytes"/> of source data through <paramref name="transform"/> in
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/// sample-aligned chunks, writing each transformed chunk to <paramref name="dest"/>. The read
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/// buffer is a multiple of <paramref name="unit"/>; leftover bytes that do not complete a sample
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/// are carried into the next read, and a final partial sample is dropped (matching the
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/// whole-buffer transforms' integer-division behavior).
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/// </summary>
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private static async Task TransformBoundedAsync(
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Stream src, Stream dest, long totalBytes, int unit,
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Func<byte[], int, byte[]> transform, CancellationToken ct)
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{
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var bufLen = Math.Max(unit, (81920 / unit) * unit);
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var buffer = new byte[bufLen];
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var remaining = totalBytes;
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var carried = 0;
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while (remaining > 0)
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{
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var want = (int)Math.Min(bufLen - carried, remaining);
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if (want == 0)
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break;
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var read = await src.ReadAsync(buffer.AsMemory(carried, want), ct);
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if (read == 0)
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break;
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remaining -= read;
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var filled = carried + read;
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var whole = (filled / unit) * unit;
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if (whole > 0)
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{
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var output = transform(buffer, whole);
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await dest.WriteAsync(output, ct);
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}
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carried = filled - whole;
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if (carried > 0)
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Array.Copy(buffer, whole, buffer, 0, carried);
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}
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}
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private enum NormalizeMode
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{
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/// <summary>Sample bytes already standard PCM (EXTENSIBLE-PCM, depth == container width).</summary>
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Verbatim,
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/// <summary>IEEE float samples converted to 24-bit PCM.</summary>
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Float,
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/// <summary>Padded container (e.g. 24-in-32) re-packed to the valid depth.</summary>
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Padded
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}
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/// <summary>
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/// Extracts the raw PCM data region and format parameters from a WAV buffer, reusing the
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/// same chunk-walk and validation as metadata extraction. Returns null if the buffer is not
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@@ -317,50 +494,17 @@ public class AudioProcessor
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}
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/// <summary>
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/// Rebuilds an EXTENSIBLE WAV as a canonical 44-byte-header standard PCM WAV (audioFormat = 1)
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/// so the vault only ever holds a format the streaming pipeline already handles. Three source
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/// shapes are normalized:
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/// <list type="bullet">
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/// <item>EXTENSIBLE-PCM (depth == container): sample bytes are byte-identical to standard PCM and
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/// copied verbatim; only the header is replaced.</item>
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/// <item>IEEE float: 32-bit float samples are converted to 24-bit signed integer PCM.</item>
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/// <item>Padded container (e.g. 24-in-32): the padding/sign-extension bytes are stripped, keeping
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/// the lowest valid bytes per sample.</item>
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/// </list>
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/// The output header always reports the valid bit depth (<see cref="WavMetadata.BitsPerSample"/>).
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/// Builds the canonical 44-byte standard-PCM WAV header (audioFormat = 1) for a normalized stream.
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/// The body is written separately so no whole-file buffer is allocated; this only emits the header
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/// the streaming pipeline expects, reporting the valid (post-normalization) bit depth.
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/// </summary>
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private byte[] NormalizeToStandardPcm(byte[] buffer, WavMetadata metadata)
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private static byte[] BuildStandardPcmHeader(int channels, int sampleRate, int outBitsPerSample, long dataSize)
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{
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// Clamp the declared data size to what is actually present; some encoders overshoot.
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var dataStart = metadata.DataChunkPos + 8;
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var available = buffer.Length - dataStart;
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var srcDataSize = Math.Min(metadata.DataSize, available);
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byte[] dataBytes;
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int outBitsPerSample;
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if (metadata.IsFloat)
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{
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dataBytes = ConvertFloatTo24BitPcm(buffer, dataStart, srcDataSize);
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outBitsPerSample = 24;
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}
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else if (metadata.IsPaddedContainer)
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{
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dataBytes = RepackPaddedContainer(buffer, dataStart, srcDataSize, metadata.ContainerBitsPerSample, metadata.BitsPerSample);
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outBitsPerSample = metadata.BitsPerSample;
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}
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else
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{
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dataBytes = new byte[srcDataSize];
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Array.Copy(buffer, dataStart, dataBytes, 0, srcDataSize);
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outBitsPerSample = metadata.BitsPerSample;
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}
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var dataSize = dataBytes.Length;
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const int headerSize = 44;
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var result = new byte[headerSize + dataSize];
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var result = new byte[headerSize];
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var blockAlign = (ushort)(metadata.Channels * (outBitsPerSample / 8));
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var byteRate = (uint)(metadata.SampleRate * blockAlign);
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var blockAlign = (ushort)(channels * (outBitsPerSample / 8));
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var byteRate = (uint)(sampleRate * blockAlign);
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// RIFF header
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System.Text.Encoding.ASCII.GetBytes("RIFF").CopyTo(result, 0);
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@@ -371,8 +515,8 @@ public class AudioProcessor
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System.Text.Encoding.ASCII.GetBytes("fmt ").CopyTo(result, 12);
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BitConverter.GetBytes((uint)16).CopyTo(result, 16);
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BitConverter.GetBytes((ushort)1).CopyTo(result, 20); // audioFormat = PCM
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BitConverter.GetBytes((ushort)metadata.Channels).CopyTo(result, 22);
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BitConverter.GetBytes((uint)metadata.SampleRate).CopyTo(result, 24);
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BitConverter.GetBytes((ushort)channels).CopyTo(result, 22);
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BitConverter.GetBytes((uint)sampleRate).CopyTo(result, 24);
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BitConverter.GetBytes(byteRate).CopyTo(result, 28);
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BitConverter.GetBytes(blockAlign).CopyTo(result, 32);
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BitConverter.GetBytes((ushort)outBitsPerSample).CopyTo(result, 34);
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@@ -381,8 +525,6 @@ public class AudioProcessor
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System.Text.Encoding.ASCII.GetBytes("data").CopyTo(result, 36);
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BitConverter.GetBytes((uint)dataSize).CopyTo(result, 40);
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Array.Copy(dataBytes, 0, result, headerSize, dataSize);
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return result;
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}
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@@ -459,7 +601,7 @@ public class AudioProcessor
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/// <summary>
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/// Finds a chunk in the WAV file buffer with proper alignment handling
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/// </summary>
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private int FindChunk(byte[] buffer, string chunkId)
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private static int FindChunk(byte[] buffer, string chunkId)
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{
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var chunkBytes = System.Text.Encoding.ASCII.GetBytes(chunkId);
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int offset = 12; // Start after RIFF header
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