fix: enable player controls on load, clear track selection on stop and end-of-track

Add StateChanged multicast event to IPlayerService so AudioPlayerBar and TracksView
re-render themselves without relying on the IsFixed cascade re-render path. Clear
_selectedTrack in TracksView when IsLoaded drops (stop, unload, end-of-track). Set
IsLoaded=false in OnPlaybackEndCallback so end-of-track triggers the same clear path.
Add JS-module readiness probe in AudioInteropService; delete dead TS and buffered C#
path; consolidate GetPlayIcon/FormatTime helpers; fix misleading minimize dock icon.
This commit is contained in:
daniel-c-harvey
2026-06-03 14:30:15 -04:00
parent b8a51e4656
commit 7d49c64a5d
9 changed files with 135 additions and 443 deletions
@@ -2,7 +2,6 @@ using DeepDrftModels.DTOs;
using DeepDrftPublic.Client.Clients;
using Microsoft.AspNetCore.Components;
using NetBlocks.Models;
using System.Buffers;
namespace DeepDrftPublic.Client.Services;
@@ -38,6 +37,9 @@ public abstract class AudioPlayerService : IPlayerService, IAsyncDisposable
public EventCallback? OnStateChanged { get; set; }
public EventCallback? OnTrackSelected { get; set; }
/// <inheritdoc />
public event Action? StateChanged;
protected AudioPlayerService(AudioInteropService audioInterop, TrackMediaClient trackMediaClient)
{
_audioInterop = audioInterop;
@@ -74,134 +76,16 @@ public abstract class AudioPlayerService : IPlayerService, IAsyncDisposable
}
}
public virtual async Task SelectTrack(TrackDto track)
{
await EnsureInitializedAsync();
await NotifyStateChanged();
if (OnTrackSelected.HasValue)
await OnTrackSelected.Value.InvokeAsync();
await LoadTrack(track);
await NotifyStateChanged();
}
private async Task LoadTrack(TrackDto track)
{
try
{
if (IsLoading) return;
if (IsPlaying || IsPaused)
{
await Unload();
}
// Reset state to indicate loading has started
ErrorMessage = null;
LoadProgress = 0;
IsLoaded = false;
IsLoading = true;
Duration = null;
CurrentTime = 0;
await NotifyStateChanged();
var loadResult = await _audioInterop.InitializeBufferedPlayerAsync(PlayerId);
if (loadResult?.Success != true)
{
ErrorMessage = $"Failed to initialize audio buffer: {loadResult?.Error ?? "Unknown error"}";
return;
}
var mediaResult = await _trackMediaClient.GetTrackMedia(track.EntryKey);
if (!mediaResult.Success)
{
ErrorMessage = mediaResult.GetMessage();
return;
}
if (mediaResult.Value == null)
{
ErrorMessage = "No audio returned from server";
return;
}
TrackMediaResponse audio = mediaResult.Value;
await StreamAudio(audio);
}
catch (Exception ex)
{
ErrorMessage = $"Error loading audio: {ex.Message}";
LoadProgress = 0;
IsLoaded = false;
}
finally
{
IsLoading = false;
await NotifyStateChanged();
}
}
private async Task StreamAudio(TrackMediaResponse audio)
{
const int bufferSize = 32 * 1024;
var rentedBuffer = ArrayPool<byte>.Shared.Rent(bufferSize);
try
{
long totalBytesRead = 0;
int currentBytes;
do
{
currentBytes = await audio.Stream.ReadAsync(rentedBuffer, 0, bufferSize);
if (currentBytes > 0)
{
totalBytesRead += currentBytes;
// Slice to actual bytes read before sending to interop
var chunk = rentedBuffer[..currentBytes];
var appendResult = await _audioInterop.AppendAudioBlockAsync(PlayerId, chunk);
if (!appendResult.Success)
{
throw new Exception($"Failed to append audio block: {appendResult.Error}");
}
if (audio.ContentLength > 0)
{
LoadProgress = Math.Min(1.0, (double)totalBytesRead / audio.ContentLength);
await NotifyStateChanged();
}
}
} while (currentBytes > 0);
var finalizeResult = await _audioInterop.FinalizeAudioBufferAsync(PlayerId);
if (!finalizeResult.Success)
{
throw new Exception($"Failed to finalize audio buffer: {finalizeResult.Error}");
}
Duration = finalizeResult.Duration;
LoadProgress = 1.0;
IsLoaded = true;
ErrorMessage = null;
await NotifyStateChanged();
}
catch (Exception ex)
{
ErrorMessage = $"Error streaming audio: {ex.Message}";
LoadProgress = 0;
IsLoaded = false;
await NotifyStateChanged();
throw;
}
finally
{
ArrayPool<byte>.Shared.Return(rentedBuffer);
}
}
/// <summary>
/// Selecting a track is only supported through the streaming path. The former
/// base buffered implementation drove JS no-ops (<c>initializeBufferedPlayer</c> /
/// <c>appendAudioBlock</c> / <c>finalizeAudioBuffer</c>) and silently played
/// silence. Subclasses must override with a real load path (see
/// <see cref="StreamingAudioPlayerService.SelectTrack"/>).
/// </summary>
public virtual Task SelectTrack(TrackDto track) =>
throw new NotSupportedException(
"The base buffered player path is not implemented. Use a streaming player (SelectTrackStreaming).");
public async Task TogglePlayPause()
{
@@ -377,7 +261,9 @@ public abstract class AudioPlayerService : IPlayerService, IAsyncDisposable
{
IsPlaying = false;
IsPaused = false;
IsLoaded = false;
CurrentTime = 0;
Duration = null;
await NotifyStateChanged();
}
@@ -394,6 +280,7 @@ public abstract class AudioPlayerService : IPlayerService, IAsyncDisposable
{
if (OnStateChanged.HasValue)
await OnStateChanged.Value.InvokeAsync();
StateChanged?.Invoke();
}
protected async Task NotifyTrackSelected()