From 8ba3a10e15834271c699091bc07e1867df014492 Mon Sep 17 00:00:00 2001 From: daniel-c-harvey Date: Sun, 7 Jun 2026 12:57:54 -0400 Subject: [PATCH] fix: gate hero fade-up on SSR pass only to stop double-fire on WASM hydration --- .../Controls/DeepDrftHero.razor | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/DeepDrftPublic.Client/Controls/DeepDrftHero.razor b/DeepDrftPublic.Client/Controls/DeepDrftHero.razor index fcb86bd..d1ace13 100644 --- a/DeepDrftPublic.Client/Controls/DeepDrftHero.razor +++ b/DeepDrftPublic.Client/Controls/DeepDrftHero.razor @@ -1,10 +1,14 @@ -
Charleston, South Carolina
-

Deep
DRFT

-

Electronic Music Collective

-

+

Charleston, South Carolina
+

Deep
DRFT

+

Electronic Music Collective

+

We craft immersive electronic soundscapes — live; built from synthesizers, drum machines, and raw intention.

-
+ \ No newline at end of file +
+ +@code { + private string AnimClass => RendererInfo.IsInteractive ? string.Empty : "fade-up"; +}