FileDatabase engine port from snailbird-content TS/Node program
This commit is contained in:
@@ -0,0 +1,118 @@
|
||||
using System.Text.Json;
|
||||
using DeepDrftContent.FileDatabase.Models;
|
||||
|
||||
namespace DeepDrftContent.FileDatabase.Utils;
|
||||
|
||||
/// <summary>
|
||||
/// Utility class for file I/O operations, matching the TypeScript file utilities
|
||||
/// </summary>
|
||||
public static class FileUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Reads a file and returns it as a FileBinary object
|
||||
/// </summary>
|
||||
/// <param name="mediaPath">Path to the media file</param>
|
||||
/// <returns>FileBinary containing the file data</returns>
|
||||
public static async Task<FileBinary> FetchFileAsync(string mediaPath)
|
||||
{
|
||||
using var fileStream = new FileStream(mediaPath, FileMode.Open, FileAccess.Read, FileShare.Read, bufferSize: 64 * 1024);
|
||||
|
||||
var buffer = new byte[fileStream.Length];
|
||||
var totalBytesRead = 0;
|
||||
|
||||
while (totalBytesRead < fileStream.Length)
|
||||
{
|
||||
var bytesRead = await fileStream.ReadAsync(buffer.AsMemory(totalBytesRead));
|
||||
if (bytesRead == 0)
|
||||
throw new EndOfStreamException($"Unexpected end of stream while reading {mediaPath}");
|
||||
|
||||
totalBytesRead += bytesRead;
|
||||
}
|
||||
|
||||
return new FileBinary(new FileBinaryParams(buffer, buffer.Length));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes binary data to a file
|
||||
/// </summary>
|
||||
/// <param name="mediaPath">Path where to write the file</param>
|
||||
/// <param name="buffer">Binary data to write</param>
|
||||
public static async Task PutFileAsync(string mediaPath, byte[] buffer)
|
||||
{
|
||||
const int chunkSize = 64 * 1024;
|
||||
|
||||
using var fileStream = new FileStream(mediaPath, FileMode.Create, FileAccess.Write, FileShare.None, bufferSize: chunkSize);
|
||||
|
||||
for (int offset = 0; offset < buffer.Length; offset += chunkSize)
|
||||
{
|
||||
var length = Math.Min(chunkSize, buffer.Length - offset);
|
||||
await fileStream.WriteAsync(buffer.AsMemory(offset, length));
|
||||
}
|
||||
|
||||
await fileStream.FlushAsync();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Serializes an object to a file using JSON
|
||||
/// </summary>
|
||||
/// <param name="filePath">Path to the file</param>
|
||||
/// <param name="obj">Object to serialize</param>
|
||||
public static async Task PutObjectAsync<T>(string filePath, T obj)
|
||||
{
|
||||
var options = new JsonSerializerOptions
|
||||
{
|
||||
WriteIndented = true,
|
||||
PropertyNamingPolicy = JsonNamingPolicy.CamelCase
|
||||
};
|
||||
|
||||
var json = JsonSerializer.Serialize(obj, options);
|
||||
await File.WriteAllTextAsync(filePath, json);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Deserializes an object from a JSON file
|
||||
/// </summary>
|
||||
/// <param name="filePath">Path to the file</param>
|
||||
/// <returns>Deserialized object</returns>
|
||||
public static async Task<T> FetchObjectAsync<T>(string filePath)
|
||||
{
|
||||
var json = await File.ReadAllTextAsync(filePath);
|
||||
var options = new JsonSerializerOptions
|
||||
{
|
||||
PropertyNamingPolicy = JsonNamingPolicy.CamelCase
|
||||
};
|
||||
|
||||
var result = JsonSerializer.Deserialize<T>(json, options);
|
||||
return result ?? throw new InvalidOperationException($"Failed to deserialize object from {filePath}");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a directory if it doesn't exist
|
||||
/// </summary>
|
||||
/// <param name="directoryPath">Path to the directory</param>
|
||||
public static Task MakeVaultDirectoryAsync(string directoryPath)
|
||||
{
|
||||
Directory.CreateDirectory(directoryPath);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a file exists
|
||||
/// </summary>
|
||||
/// <param name="filePath">Path to check</param>
|
||||
/// <returns>True if file exists</returns>
|
||||
public static bool FileExists(string filePath)
|
||||
{
|
||||
return File.Exists(filePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a directory exists
|
||||
/// </summary>
|
||||
/// <param name="directoryPath">Path to check</param>
|
||||
/// <returns>True if directory exists</returns>
|
||||
public static bool DirectoryExists(string directoryPath)
|
||||
{
|
||||
return Directory.Exists(directoryPath);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user