feat(p12-w4): ambient visualizer slot on scaffold + popover controls on all detail hosts
Add optional Ambient slot to ReleaseDetailScaffold (full-bleed layer behind content; absent = no regression). Cut mounts it + popover; Session mounts the engine directly behind its hero; Mix swaps its inline knob-bar for the lava-lamp popover.
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@@ -5,7 +5,17 @@
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hero visual and metadata block. The Cut/Session/Mix detail pages all compose this;
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per-medium variance rides the Hero and MetaContent render fragments. *@
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<div class="deepdrft-track-detail-container">
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@* Ambient environment layer (Phase 12 §3c/§3f mode B): an optional full-bleed layer rendered BEHIND
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the scaffold content. The visualizer mounted here positions itself fixed/inset:0 (its own CSS), so
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this slot's only job is to render it before the content and put the content into a foreground
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stacking context above it. Absent slot = no ambient layer and no foreground promotion → today's
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plain background, byte-for-byte (Liskov). *@
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@if (Ambient is not null)
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{
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@Ambient
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}
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<div class="deepdrft-track-detail-container @(Ambient is not null ? "deepdrft-track-detail-foreground" : null)">
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@* Two-end top row: back link (left) | optional action (right), on one SpaceBetween row. The action
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slot stays null for media that don't supply it (Track/Cut/Session), so SpaceBetween collapses to
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