docs: resolve remaining seven Phase 17 open questions (all 11 now closed)

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daniel-c-harvey
2026-06-19 15:08:39 -04:00
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# Phase 17 — Player-Bar Queue View
Status: **design spec — 4 of 11 open questions resolved (Daniel, 2026-06-19); 7 still pending.** Author: product-designer. Date: 2026-06-19.
Status: **design spec — all 11 open questions resolved (Daniel, 2026-06-19).** Author: product-designer. Date: 2026-06-19.
**Plan only — no code has been written by this doc.**
**Resolved (Daniel, 2026-06-19):** OQ1 → **Option A, conditional** (collapse/expand toggle *if* dynamic
iframe resize is achievable in the embed snippet; **else fall back to Option B**, omit the button —
feasibility call made during 17.3). OQ4**`MudDropContainer` for now** (pivot to a touch-viable
mechanism later if mobile issues surface; C6 softened — touch-viability is a known risk, not a pre-ship
blocker). OQ8 → **pure append, confirmed** (add ≠ play; first add into a dormant queue leaves a coherent
`CurrentIndex` via a small additive engine affordance, landing with wave 17.1). OQ10 → **deferred,
confirmed** (cards get no Add-to-Queue in Phase 17; the deferred card work is captured in `TODO.md`).
The remaining seven (OQ2, OQ3, OQ5, OQ6, OQ7, OQ9, OQ11) are **still pending** — their §10
recommendations stand but are not confirmed.
feasibility call made during 17.3). OQ2**yes, both modes** (clicking a queued row jumps playback to
that track in docked overlay *and* read-only embed; reuses `PlayRelease(Items, index)`). OQ3 + OQ11 →
**the currently-playing track cannot be removed at all** (no "remove current" action; remove affordance
suppressed on the current row; queue empties only organically when the current track ends with nothing
queued after). OQ4 → **`MudDropContainer` for now** (pivot to a touch-viable mechanism later if mobile
issues surface; C6 softened — touch-viability is a known risk, not a pre-ship blocker). OQ5 → **yes,
Clear in the overlay header** — but Clear must **not** stop or remove the currently-playing track (it
keeps playing and stays in the queue; only the other queued tracks are cleared). OQ6 → **fixed sensible
height with internal scroll past N rows** (not grow-to-cap; affects `EmbedSnippetBuilder.ForRelease`).
OQ7 → **Material icons for now** (`QueueMusic` / `PlaylistAdd`; bespoke `DDIcons` glyph not pursued in
Phase 17). OQ8 → **pure append, confirmed** (add ≠ play; first add into a dormant queue leaves a coherent
`CurrentIndex` via a small additive engine affordance, landing with wave 17.1). OQ9 → **exclude
`StreamNowButton`** (no fixed track until one resolves). OQ10 → **deferred, confirmed** (cards get no
Add-to-Queue in Phase 17; the deferred card work is captured in `TODO.md`).
This phase makes the play-queue **visible and manipulable**. Phase 11 (wave 11.F) built the queue
*engine* (`IQueueService` / `QueueService`) and wired auto-advance, skip-prev/next, and release
@@ -353,42 +360,56 @@ Component (if/when component test coverage is in scope — today none exists for
## 10. Open questions for Daniel
**Four resolved (Daniel, 2026-06-19): OQ1, OQ4, OQ8, OQ10. Seven still pending: OQ2, OQ3, OQ5, OQ6,
OQ7, OQ9, OQ11 — their recommendations below stand but are not confirmed.**
**All eleven resolved (Daniel, 2026-06-19): OQ1, OQ2, OQ3, OQ4, OQ5, OQ6, OQ7, OQ8, OQ9, OQ10, OQ11.**
- **OQ1 — Queue button in embed (Fixed) mode. RESOLVED → Option A, conditional.** Use Option A
(collapse/expand toggle) **if** the iframe can be dynamically resized for collapse/expand (embed-snippet
`postMessage` → host resize handshake); **else fall back to Option B** (omit the button). A preferred,
B fallback; deciding factor = whether dynamic iframe resize is achievable in the embed snippet;
determination made during **17.3** (see §4.1).
- **OQ2 — Click-to-jump.** Does clicking a queued row jump playback to that track? Recommend **yes**
in both modes (reuses `PlayRelease(Items, index)`); jump is not a forbidden edit, only reorder/
remove are. Confirm for the read-only embed too.
- **OQ3 — Terminal/empty states.** When removal empties the queue mid-session: close the overlay?
Show an empty state then auto-close? And when the *current* track is removed, what should the panel
and the player show?
- **OQ2 — Click-to-jump. RESOLVED → yes, both modes.** Clicking a queued row jumps playback to that
track in **both** the docked overlay and the read-only embed, reusing `PlayRelease(Items, index)`.
Jump is not a forbidden edit — only reorder/remove are — so the read-only embed allows it too.
- **OQ3 — Terminal/empty states. RESOLVED (jointly with OQ11) → the currently-playing track cannot be
removed at all.** There is no "remove current" user action: the remove (×) affordance is **suppressed
on the current row** in the overlay. The queue therefore empties only **organically** — when the
current track ends and nothing is queued after it. There is no mid-session "removed the current track"
state to design for, because the user cannot reach it. (The road not taken — "show an empty state then
auto-close on user-driven empty" — is moot: user removal can only ever target non-current rows, so the
user cannot remove their way to an empty queue while a track is playing.) The engine's `RemoveAt`-of-
current behavior built in 17.1 remains as **defensive engine behavior but is UI-unreachable**.
- **OQ4 — Drag-and-drop mechanism & touch. RESOLVED → `MudDropContainer` for now.** Ship with
MudBlazor's `MudDropContainer`. If mobile/touch issues surface in practice, pivot to a touch-viable
mechanism later (pointer-based interop reorder matching `RadialKnob`'s `capturePointer`, or an
up/down-arrow fallback). C6 softened: touch-viability is a known risk with a planned pivot path, **not**
a hard pre-ship blocker (see §2 C6).
- **OQ5 — "Clear queue" in the UI.** Include a Clear action in the overlay header? Does Clear stop
playback or just empty the up-next (engine's `Clear` does not stop the player today)?
- **OQ6 — Embed panel height.** Fixed sensible height with internal scroll past N rows (recommend),
vs. height that grows with track count up to a cap. Affects `EmbedSnippetBuilder.ForRelease`.
- **OQ7 — Glyph.** Material `QueueMusic`/`PlaylistAdd`, or a bespoke hand-rolled `DDIcons` queue
glyph to match the gas-lamp/lava-lamp family aesthetic?
- **OQ5 — "Clear queue" in the UI. RESOLVED → yes, in the overlay header.** Include a Clear action in
the overlay header. Clear empties the up-next but **must NOT stop the currently-playing track and must
NOT remove it** — the current track keeps playing and stays in the queue; only the *other* queued
tracks are cleared. (Note: this is a tighter contract than the engine's bare `Clear()`, which empties
the whole list — the UI's Clear preserves the current track. This belongs in the 17.2 overlay wiring.)
- **OQ6 — Embed panel height. RESOLVED → fixed sensible height with internal scroll past N rows.** Not
grow-to-cap. Especially important for the embed. Affects `EmbedSnippetBuilder.ForRelease`. (Road not
taken: a height that grows with track count up to a cap — declined in favor of a fixed height with the
panel internally scrollable.)
- **OQ7 — Glyph. RESOLVED → Material icons for now.** Use `Icons.Material.Filled.QueueMusic` /
`PlaylistAdd`. A bespoke hand-rolled `DDIcons` queue glyph (gas-lamp/lava-lamp family aesthetic) is
**not pursued in Phase 17** — left open for a later aesthetic pass.
- **OQ8 — Add-to-Queue into a dormant (empty) queue. RESOLVED → pure append.** Add ≠ play; first add
into a dormant queue appends and leaves a coherent `CurrentIndex` (small additive engine affordance)
so the next play/skip behaves correctly, but does **not** auto-play. The engine tweak lands with wave
**17.1**. (first-add-stages and first-add-plays both declined — see §5.)
- **OQ9 — `StreamNowButton`.** Exclude from Add-to-Queue (recommend — no fixed track until resolved)?
- **OQ9 — `StreamNowButton`. RESOLVED → exclude.** `StreamNowButton` is excluded from the Add-to-Queue
affordance — it is a "surprise me" trigger with no fixed track until one resolves.
- **OQ10 — `ReleaseGallery` cards. RESOLVED → deferred, confirmed.** Browse-grid cards get **no**
Add-to-Queue affordance in Phase 17. Item 4 is scoped to the detail-page play sites (Cut header, Cut
track rows, Session/Mix hero). The deferred card work (play + Add-to-Queue, a card-redesign question)
is captured in `TODO.md`.
- **OQ11 — Removing the current track.** Confirm the recommended "keep playing to natural end, don't
stop" behavior (C2-consistent) vs. "removing current skips to next immediately."
- **OQ11 — Removing the current track. RESOLVED (jointly with OQ3) → the current track cannot be removed
from the UI at all.** Rather than choosing between "keep playing to natural end" and "skip to next," the
user-facing answer is that there is **no remove-current action** — the × is suppressed on the current
row (see OQ3). Both candidate behaviors are therefore UI-unreachable; the engine's `RemoveAt`-of-current
path remains only as defensive engine behavior.
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