Player Client and Visual Enhancements

- Redesigned audio player bar to be mobile-friendly
 - Added unloading for track switching (needs to be fixed)
 - Added IsLoading status so loading spinner isn't hanging around when it shouldn't be
 - Normalized styles with scoped files (will further reduce)
 - Layout Cleanup
 - EF fixes (migrations now function for deployment)
 - deploy script updates (new dedicated host)
This commit is contained in:
daniel-c-harvey
2025-09-12 20:37:17 -04:00
parent 73d4b0a9c5
commit 9ac2c9182a
31 changed files with 763 additions and 179 deletions
@@ -1,87 +0,0 @@
@if (_isMinimized)
{
<div class="deepdrft-minimized-player-dock">
<MudIconButton Icon="@GetPlayIcon()"
Color="Color.Primary"
Size="Size.Large"
Class="deepdrft-minimized-player-button"
OnClick="@ToggleMinimized" />
</div>
}
else
{
@* Full-width outer container *@
<div class="deepdrft-player-outer-container">
<MudContainer MaxWidth="MaxWidth.Large" Class="deepdrft-player-inner-container">
<div class="deepdrft-audio-player-bar">
<div class="deepdrft-audio-player-content">
@* Controls section *@
<div class="deepdrft-audio-controls-section">
<div class="deepdrft-audio-buttons-row">
<MudIconButton Icon="@GetPlayIcon()"
Color="Color.Primary"
Size="Size.Large"
OnClick="@TogglePlayPause"
Disabled="!IsLoaded"/>
@if (IsLoaded)
{
<MudIconButton Icon="@Icons.Material.Filled.Stop"
Color="Color.Primary"
OnClick="@Stop"/>
}
</div>
<div class="deepdrft-audio-info-row">
<MudText Typo="Typo.body2" Class="font-monospace deepdrft-audio-time">
@FormatTime(CurrentTime) / @(Duration.HasValue ? FormatTime(Duration.Value) : "--:--")
</MudText>
@if (!IsLoaded)
{
<MudProgressCircular Color="Color.Tertiary" Value="@LoadProgress" Size="Size.Small"/>
}
</div>
</div>
@* Seek slider *@
<MudSlider T="double"
Min="0"
Max="@(Duration ?? 0D)"
Step="0.1"
Value="@CurrentTime"
ValueChanged="@OnSeek"
Disabled="!IsLoaded"
Class="deepdrft-audio-seek-slider"/>
@* Volume section *@
<div class="deepdrft-audio-volume-section">
<MudIcon Icon="@GetVolumeIcon()" Class="deepdrft-audio-volume-icon"/>
<MudSlider T="double"
Min="0"
Max="1"
Step="0.01"
Value="@Volume"
ValueChanged="@OnVolumeChange"
Class="deepdrft-audio-volume-slider"/>
</div>
<div class="deepdrft-audio-minimize-section">
<MudIconButton Icon="@Icons.Material.Filled.Minimize"
Color="Color.Secondary"
Size="Size.Small"
OnClick="@ToggleMinimized"/>
</div>
</div>
@if (!string.IsNullOrEmpty(ErrorMessage))
{
<MudAlert Severity="Severity.Error" ShowCloseIcon="true" CloseIconClicked="ClearError" Class="ma-2">
@ErrorMessage
</MudAlert>
}
</div>
</MudContainer>
</div>
@* Spacer div to maintain layout spacing *@
<div class="deepdrft-player-spacer"></div>
}
@@ -0,0 +1,114 @@
@if (_isMinimized)
{
<div class="deepdrft-minimized-player-dock">
<MudIconButton Icon="@GetPlayIcon()"
Color="Color.Primary"
Size="Size.Large"
Class="deepdrft-minimized-player-button"
OnClick="@ToggleMinimized" />
</div>
}
else
{
@* Full-width outer container *@
<div class="deepdrft-player-outer-container">
<MudContainer MaxWidth="MaxWidth.Large" Class="deepdrft-player-inner-container">
<div class="deepdrft-audio-player-bar">
@* Full Screen *@
<div class="d-none d-md-block deepdrft-audio-player-content">
<div class="deepdrft-audio-controls-section">
<div class="deepdrft-audio-buttons-row">
<PlayerControls IsPlaying="IsPlaying"
IsLoaded="IsLoaded"
TogglePlayPause="@TogglePlayPause"
Stop="@Stop"/>
@if (!IsLoaded)
{
<MudProgressCircular Color="Color.Tertiary"
Max="1D"
Value="@LoadProgress"
Indeterminate="@(LoadProgress == 0)"/>
}
</div>
<TimestampLabel CurrentTime="CurrentTime"
Duration="Duration"/>
</div>
@* Seek slider *@
<MudSlider T="double"
Min="0"
Max="@(Duration ?? 0D)"
Step="0.1"
Value="@CurrentTime"
ValueChanged="@OnSeek"
Disabled="!IsLoaded"
Class="deepdrft-audio-seek-slider"/>
<div class="deepdrft-audio-volume-section">
<VolumeControls Volume="@Volume" VolumeChanged="@OnVolumeChange"/>
</div>
</div>
@* Mobile *@
<div class="d-md-none deepdrft-audio-player-content">
<div class="deepdrft-audio-controls-section">
<div class="deepdrft-audio-buttons-row">
<PlayerControls IsPlaying="IsPlaying"
IsLoaded="IsLoaded"
TogglePlayPause="@TogglePlayPause"
Stop="@Stop"/>
<VolumeControls Volume="@Volume"
VolumeChanged="@OnVolumeChange"/>
@if (!IsLoaded)
{
<MudProgressCircular Color="Color.Tertiary"
Max="1D"
Value="@LoadProgress"
Indeterminate="@(LoadProgress == 0)"/>
}
</div>
<TimestampLabel CurrentTime="CurrentTime"
Duration="Duration"/>
</div>
@* Seek slider *@
<MudSlider T="double"
Min="0"
Max="@(Duration ?? 0D)"
Step="0.1"
Value="@CurrentTime"
ValueChanged="@OnSeek"
Disabled="!IsLoaded"
Class="deepdrft-audio-seek-slider"/>
</div>
<div class="deepdrft-audio-minimize-section">
<MudIconButton Icon="@Icons.Material.Filled.Minimize"
Color="Color.Secondary"
Size="Size.Small"
OnClick="@ToggleMinimized"/>
<MudIconButton Icon="@Icons.Material.Filled.Close"
Color="Color.Secondary"
Size="Size.Small"
OnClick="@Close"/>
</div>
</div>
@if (!string.IsNullOrEmpty(ErrorMessage))
{
<MudAlert Severity="Severity.Error" ShowCloseIcon="true" CloseIconClicked="ClearError" Class="ma-2">
@ErrorMessage
</MudAlert>
}
</MudContainer>
</div>
@* Spacer div to maintain layout spacing *@
<div class="deepdrft-player-spacer"></div>
}
@@ -1,10 +1,8 @@
using DeepDrftModels.Entities;
using DeepDrftWeb.Client.Clients;
using DeepDrftWeb.Client.Services;
using Microsoft.AspNetCore.Components;
using DeepDrftWeb.Client.Services;
using MudBlazor;
namespace DeepDrftWeb.Client.Controls;
namespace DeepDrftWeb.Client.Controls.AudioPlayerBar;
public partial class AudioPlayerBar : ComponentBase
{
@@ -24,22 +22,18 @@ public partial class AudioPlayerBar : ComponentBase
protected override async Task OnInitializedAsync()
{
await base.OnInitializedAsync();
PlayerService.OnStateChanged += StateHasChanged;
PlayerService.OnTrackSelected += Expand;
}
private string GetPlayIcon()
private async Task Expand()
{
return IsPlaying ? Icons.Material.Filled.Pause : Icons.Material.Filled.PlayArrow;
if (_isMinimized)
{
_isMinimized = false;
StateHasChanged();
}
}
private string GetVolumeIcon()
{
if (Volume == 0) return Icons.Material.Filled.VolumeOff;
if (Volume < 0.5) return Icons.Material.Filled.VolumeDown;
return Icons.Material.Filled.VolumeUp;
}
private static string FormatTime(double seconds)
{
var timeSpan = TimeSpan.FromSeconds(seconds);
@@ -76,5 +70,23 @@ public partial class AudioPlayerBar : ComponentBase
_isMinimized = !_isMinimized;
StateHasChanged();
}
private async Task Close()
{
if (PlayerService.IsLoaded)
{
await PlayerService.Unload();
}
if (!_isMinimized)
{
_isMinimized = true;
StateHasChanged();
}
}
private string GetPlayIcon()
{
return IsPlaying ? Icons.Material.Filled.Pause : Icons.Material.Filled.PlayArrow;
}
}
@@ -22,14 +22,15 @@
/* Player bar with rounded corners and semi-opaque background */
.deepdrft-audio-player-bar {
position: relative;
background: rgba(var(--mud-palette-surface-rgb), 0.75);
backdrop-filter: blur(12px);
-webkit-backdrop-filter: blur(12px);
background: var(--deepdrft-theme-background-gray);
backdrop-filter: blur(15px);
-webkit-backdrop-filter: blur(15px);
border-radius: 1rem;
border: 1px solid rgba(var(--mud-palette-divider-rgb), 0.9);
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.15);
border: 1px solid var(--deepdrft-theme-primary);
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.4),
0 2px 10px var(--deepdrft-theme-secondary);
transition: all 0.3s ease;
color: var(--mud-palette-text-primary);
color: #ffffff;
overflow: hidden;
margin-bottom: 1rem;
}
@@ -54,13 +55,13 @@
justify-content: center;
align-items: center;
background: linear-gradient(135deg,
rgba(var(--mud-palette-primary-rgb), 0.95) 0%,
rgba(var(--mud-palette-secondary-rgb), 0.9) 50%,
rgba(var(--mud-palette-tertiary-rgb), 0.95) 100%
var(--deepdrft-theme-primary) 0%,
var(--deepdrft-theme-secondary) 50%,
var(--deepdrft-theme-tertiary) 100%
);
backdrop-filter: blur(15px);
border: 2px solid rgba(var(--mud-palette-secondary-rgb), 0.7);
box-shadow: 0 4px 20px rgba(var(--mud-palette-primary-rgb), 0.6),
border: 2px solid var(--deepdrft-theme-secondary);
box-shadow: 0 4px 20px var(--deepdrft-theme-primary),
0 2px 10px rgba(0, 0, 0, 0.3);
transition: all 0.3s ease;
cursor: pointer;
@@ -109,6 +110,7 @@
align-items: center;
gap: 0.75rem;
margin-top: 0.25rem;
justify-items: center;
}
.deepdrft-audio-volume-section {
@@ -0,0 +1,103 @@
@if (_isMinimized)
{
<div class="minimized-dock d-flex align-center justify-center"
@onclick="@ToggleMinimized">
<MudIconButton Icon="@GetPlayIcon()"
Color="Color.Primary"
Size="Size.Large"
Class="minimized-button"
OnClick="@ToggleMinimized"/>
</div>
}
else
{
<div class="player-outer-container d-flex flex-column">
<MudContainer MaxWidth="MaxWidth.Large" Class="player-inner-container">
<div class="player-backdrop pa-3">
@* Desktop Layout *@
<div class="d-none d-md-flex align-center gap-3">
<div class="controls-left d-flex flex-column align-center gap-2">
<div class="d-flex align-center gap-1">
<PlayerControls IsPlaying="IsPlaying"
IsLoaded="IsLoaded"
TogglePlayPause="@TogglePlayPause"
Stop="@Stop"/>
</div>
<TimestampLabel CurrentTime="CurrentTime" Duration="Duration"/>
</div>
<div class="seekbar-flex mx-3">
<MudSlider T="double"
Min="0"
Max="@(Duration ?? 0D)"
Step="0.1"
Value="@CurrentTime"
ValueChanged="@OnSeek"
Disabled="!IsLoaded"/>
</div>
<div class="volume-right">
<VolumeControls Volume="@Volume" VolumeChanged="@OnVolumeChange"/>
</div>
</div>
@* Mobile Layout *@
<div class="d-md-none">
<div class="d-flex align-center justify-space-between mb-3">
<div class="d-flex align-center gap-2">
<PlayerControls IsPlaying="IsPlaying"
IsLoaded="IsLoaded"
TogglePlayPause="@TogglePlayPause"
Stop="@Stop"/>
@if (IsLoading)
{
<MudProgressCircular Color="Color.Tertiary"
Size="Size.Small"
Max="1D"
Value="@LoadProgress"
Indeterminate="@(LoadProgress == 0)"/>
}
</div>
<TimestampLabel CurrentTime="CurrentTime" Duration="Duration"/>
<VolumeControls Volume="@Volume" VolumeChanged="@OnVolumeChange"/>
</div>
<MudSlider T="double"
Min="0"
Max="@(Duration ?? 0D)"
Step="0.1"
Value="@CurrentTime"
ValueChanged="@OnSeek"
Disabled="!IsLoaded"/>
</div>
@* Control Buttons - positioned absolutely like original *@
<div class="player-controls d-flex align-center justify-center gap-1">
<MudIconButton Icon="@Icons.Material.Filled.Minimize"
Color="Color.Secondary"
Size="Size.Small"
OnClick="@ToggleMinimized"/>
<MudIconButton Icon="@Icons.Material.Filled.Close"
Color="Color.Secondary"
Size="Size.Small"
OnClick="@Close"/>
</div>
</div>
</MudContainer>
@if (!string.IsNullOrEmpty(ErrorMessage))
{
<MudAlert Severity="Severity.Error"
ShowCloseIcon="true"
CloseIconClicked="ClearError"
Class="ma-2">
@ErrorMessage
</MudAlert>
}
</div>
@* Spacer to prevent content overlap *@
<div class="player-spacer"></div>
}
@@ -0,0 +1,93 @@
using DeepDrftWeb.Client.Services;
using Microsoft.AspNetCore.Components;
using MudBlazor;
namespace DeepDrftWeb.Client.Controls.AudioPlayerBar;
public partial class AudioPlayerBar2 : ComponentBase
{
[CascadingParameter] public required IPlayerService PlayerService { get; set; }
[Parameter] public bool ShowLoadProgress { get; set; } = true;
private bool _isMinimized = true;
private bool IsLoaded => PlayerService.IsLoaded;
private bool IsLoading => PlayerService.IsLoading;
private bool IsPlaying => PlayerService.IsPlaying;
private bool IsPaused => PlayerService.IsPaused;
private double CurrentTime => PlayerService.CurrentTime;
private double? Duration => PlayerService.Duration;
private double Volume => PlayerService.Volume;
private double LoadProgress => PlayerService.LoadProgress;
private string? ErrorMessage => PlayerService.ErrorMessage;
protected override async Task OnInitializedAsync()
{
await base.OnInitializedAsync();
PlayerService.OnStateChanged += StateHasChanged;
PlayerService.OnTrackSelected += Expand;
}
private async Task Expand()
{
if (_isMinimized)
{
_isMinimized = false;
StateHasChanged();
}
}
private static string FormatTime(double seconds)
{
var timeSpan = TimeSpan.FromSeconds(seconds);
return timeSpan.ToString(timeSpan.TotalHours >= 1 ? @"h\:mm\:ss" : @"m\:ss");
}
private async Task TogglePlayPause()
{
await PlayerService.TogglePlayPause();
}
private async Task Stop()
{
await PlayerService.Stop();
}
private async Task OnSeek(double position)
{
await PlayerService.Seek(position);
}
private async Task OnVolumeChange(double volume)
{
await PlayerService.SetVolume(volume);
}
private void ClearError()
{
PlayerService.ClearError();
}
private void ToggleMinimized()
{
_isMinimized = !_isMinimized;
StateHasChanged();
}
private async Task Close()
{
if (PlayerService.IsLoaded)
{
await PlayerService.Unload();
}
if (!_isMinimized)
{
_isMinimized = true;
StateHasChanged();
}
}
private string GetPlayIcon()
{
return IsPlaying ? Icons.Material.Filled.Pause : Icons.Material.Filled.PlayArrow;
}
}
@@ -0,0 +1,131 @@
/* Preserve key visual styles while simplifying layout */
/* Player outer container - fixed positioning */
.player-outer-container {
position: fixed;
bottom: 0;
left: 0;
right: 0;
z-index: 1200;
padding: 0;
margin: 0;
}
/* Player inner container */
.player-inner-container {
padding: 1rem;
padding-bottom: 1.5rem;
}
/* Custom backdrop blur container */
.player-backdrop {
position: relative;
background: var(--deepdrft-theme-background-gray);
backdrop-filter: blur(15px);
-webkit-backdrop-filter: blur(15px);
border-radius: 1rem;
border: 1px solid var(--deepdrft-theme-primary);
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.4),
0 2px 10px var(--deepdrft-theme-secondary);
color: #ffffff;
transition: all 0.3s ease;
overflow: hidden;
margin-bottom: 1rem;
}
/* Control buttons positioning */
.player-controls {
position: absolute;
top: 0.5rem;
right: 0.5rem;
}
/* Minimized floating dock with gradient */
.minimized-dock {
position: fixed;
bottom: 60px;
right: 60px;
z-index: 1300;
width: 60px;
height: 60px;
border-radius: 50%;
cursor: pointer;
background: linear-gradient(135deg,
var(--deepdrft-theme-primary) 0%,
var(--deepdrft-theme-secondary) 50%,
var(--deepdrft-theme-tertiary) 100%
);
backdrop-filter: blur(15px);
-webkit-backdrop-filter: blur(15px);
border: 2px solid var(--deepdrft-theme-secondary);
box-shadow: 0 4px 20px var(--deepdrft-theme-primary),
0 2px 10px rgba(0, 0, 0, 0.3);
transition: all 0.3s ease;
}
.minimized-dock:hover {
transform: scale(1.1);
box-shadow: 0 6px 25px rgba(var(--deepdrft-theme-primary), 0.8),
0 3px 15px rgba(0, 0, 0, 0.4);
}
/* Minimized button styles */
.minimized-button {
border-radius: 50% !important;
background: transparent !important;
color: white !important;
transition: all 0.3s ease !important;
box-shadow: none !important;
border: none !important;
width: 48px !important;
height: 48px !important;
}
/* Spacer to prevent content overlap */
.player-spacer {
height: 140px;
width: 100%;
flex-shrink: 0;
}
/* Essential layout adjustments only */
.controls-left {
min-width: 200px;
}
.seekbar-flex {
flex: 1;
}
.volume-right {
/*min-width: 140px;*/
}
/* Mobile responsive adjustments */
@media (max-width: 768px) {
.minimized-dock {
bottom: 15px;
right: 15px;
width: 56px;
height: 56px;
}
.minimized-button {
width: 44px !important;
height: 44px !important;
}
.player-inner-container {
padding: 0.75rem;
padding-bottom: 1.25rem;
}
.player-backdrop {
border-radius: 1rem;
margin-bottom: 1.25rem;
}
.player-spacer {
height: 160px;
}
}
@@ -0,0 +1,12 @@
<div class="player-buttons">
<MudIconButton Icon="@GetPlayIcon()"
Color="Color.Primary"
Size="Size.Large"
OnClick="@TogglePlayPause"
Disabled="!IsLoaded"/>
<MudIconButton Icon="@Icons.Material.Filled.Stop"
Color="Color.Primary"
Size="Size.Large"
OnClick="@Stop"
Disabled="!IsLoaded"/>
</div>
@@ -0,0 +1,16 @@
using Microsoft.AspNetCore.Components;
using MudBlazor;
namespace DeepDrftWeb.Client.Controls.AudioPlayerBar;
public partial class PlayerControls : ComponentBase
{
[Parameter] public required bool IsPlaying { get; set; }
[Parameter] public required bool IsLoaded { get; set; }
[Parameter] public required EventCallback TogglePlayPause { get; set; }
[Parameter] public required EventCallback Stop { get; set; }
private string GetPlayIcon()
{
return IsPlaying ? Icons.Material.Filled.Pause : Icons.Material.Filled.PlayArrow;
}
}
@@ -0,0 +1,8 @@
/* PlayerControls Component Styles */
/* Button spacing and alignment */
.player-buttons {
display: flex;
align-items: center;
gap: 0.5rem;
}
@@ -0,0 +1,5 @@
<div class="timestamp-display">
<MudText Typo="Typo.body2" Class="time-text">
@FormatTime(CurrentTime) / @(Duration.HasValue ? FormatTime(Duration.Value) : "--:--")
</MudText>
</div>
@@ -0,0 +1,14 @@
using Microsoft.AspNetCore.Components;
namespace DeepDrftWeb.Client.Controls.AudioPlayerBar;
public partial class TimestampLabel : ComponentBase
{
[Parameter] public required double CurrentTime { get; set; }
[Parameter] public required double? Duration { get; set; }
private static string FormatTime(double seconds)
{
var timeSpan = TimeSpan.FromSeconds(seconds);
return timeSpan.ToString(timeSpan.TotalHours >= 1 ? @"h\:mm\:ss" : @"m\:ss");
}
}
@@ -0,0 +1,12 @@
/* TimestampLabel Component Styles */
/* Timestamp display */
.timestamp-display {
min-width: 120px;
text-align: center;
}
/* Time text styling */
.time-text {
font-family: monospace;
}
@@ -0,0 +1,10 @@
<div class="volume-controls">
<MudIcon Icon="@GetVolumeIcon()" Class="volume-icon"/>
<MudSlider T="double"
Min="0"
Max="1"
Step="0.01"
Value="@Volume"
ValueChanged="@VolumeChanged"
Class="volume-slider"/>
</div>
@@ -0,0 +1,16 @@
using Microsoft.AspNetCore.Components;
using MudBlazor;
namespace DeepDrftWeb.Client.Controls.AudioPlayerBar;
public partial class VolumeControls : ComponentBase
{
[Parameter] public required double Volume { get; set; }
[Parameter] public required EventCallback<double> VolumeChanged { get; set; }
private string GetVolumeIcon()
{
if (Volume == 0) return Icons.Material.Filled.VolumeOff;
if (Volume < 0.5) return Icons.Material.Filled.VolumeDown;
return Icons.Material.Filled.VolumeUp;
}
}
@@ -0,0 +1,19 @@
/* VolumeControls Component Styles */
/* Volume control container */
.volume-controls {
display: flex;
align-items: center;
gap: 0.25rem;
width: 140px;
}
/* Volume icon styling */
.volume-icon {
margin-right: 4px;
}
/* Volume slider styling */
.volume-slider {
width: 100px;
}