Player Client and Visual Enhancements
- Redesigned audio player bar to be mobile-friendly - Added unloading for track switching (needs to be fixed) - Added IsLoading status so loading spinner isn't hanging around when it shouldn't be - Normalized styles with scoped files (will further reduce) - Layout Cleanup - EF fixes (migrations now function for deployment) - deploy script updates (new dedicated host)
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using DeepDrftWeb.Client.Services;
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using Microsoft.AspNetCore.Components;
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using MudBlazor;
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namespace DeepDrftWeb.Client.Controls.AudioPlayerBar;
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public partial class AudioPlayerBar : ComponentBase
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{
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[CascadingParameter] public required IPlayerService PlayerService { get; set; }
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[Parameter] public bool ShowLoadProgress { get; set; } = true;
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private bool _isMinimized = true;
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private bool IsLoaded => PlayerService.IsLoaded;
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private bool IsPlaying => PlayerService.IsPlaying;
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private bool IsPaused => PlayerService.IsPaused;
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private double CurrentTime => PlayerService.CurrentTime;
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private double? Duration => PlayerService.Duration;
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private double Volume => PlayerService.Volume;
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private double LoadProgress => PlayerService.LoadProgress;
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private string? ErrorMessage => PlayerService.ErrorMessage;
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protected override async Task OnInitializedAsync()
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{
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await base.OnInitializedAsync();
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PlayerService.OnStateChanged += StateHasChanged;
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PlayerService.OnTrackSelected += Expand;
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}
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private async Task Expand()
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{
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if (_isMinimized)
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{
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_isMinimized = false;
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StateHasChanged();
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}
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}
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private static string FormatTime(double seconds)
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{
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var timeSpan = TimeSpan.FromSeconds(seconds);
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return timeSpan.ToString(timeSpan.TotalHours >= 1 ? @"h\:mm\:ss" : @"m\:ss");
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}
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private async Task TogglePlayPause()
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{
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await PlayerService.TogglePlayPause();
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}
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private async Task Stop()
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{
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await PlayerService.Stop();
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}
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private async Task OnSeek(double position)
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{
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await PlayerService.Seek(position);
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}
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private async Task OnVolumeChange(double volume)
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{
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await PlayerService.SetVolume(volume);
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}
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private void ClearError()
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{
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PlayerService.ClearError();
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}
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private void ToggleMinimized()
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{
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_isMinimized = !_isMinimized;
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StateHasChanged();
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}
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private async Task Close()
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{
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if (PlayerService.IsLoaded)
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{
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await PlayerService.Unload();
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}
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if (!_isMinimized)
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{
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_isMinimized = true;
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StateHasChanged();
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}
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}
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private string GetPlayIcon()
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{
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return IsPlaying ? Icons.Material.Filled.Pause : Icons.Material.Filled.PlayArrow;
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}
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}
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