Player Client and Visual Enhancements

- Redesigned audio player bar to be mobile-friendly
 - Added unloading for track switching (needs to be fixed)
 - Added IsLoading status so loading spinner isn't hanging around when it shouldn't be
 - Normalized styles with scoped files (will further reduce)
 - Layout Cleanup
 - EF fixes (migrations now function for deployment)
 - deploy script updates (new dedicated host)
This commit is contained in:
daniel-c-harvey
2025-09-12 20:37:17 -04:00
parent 73d4b0a9c5
commit 9ac2c9182a
31 changed files with 763 additions and 179 deletions
+19 -1
View File
@@ -1,4 +1,5 @@
using DeepDrftModels.Entities;
using NetBlocks.Models;
namespace DeepDrftWeb.Client.Services;
@@ -15,6 +16,7 @@ public class PlayerService : IPlayerService
// IPlayerService state properties with defensive checks
public bool IsInitialized => _isInitialized;
public bool IsLoaded => _isInitialized && _audioEngine?.IsLoaded == true;
public bool IsLoading => _isInitialized && _audioEngine?.IsLoading == true;
public bool IsPlaying => _isInitialized && _audioEngine?.IsPlaying == true;
public bool IsPaused => _isInitialized && _audioEngine?.IsPaused == true;
public double CurrentTime => _isInitialized ? _audioEngine?.CurrentTime ?? 0.0 : 0.0;
@@ -24,7 +26,8 @@ public class PlayerService : IPlayerService
public string? ErrorMessage => _isInitialized ? _audioEngine?.ErrorMessage : null;
public event Action? OnStateChanged;
public event Events.EventAsync? OnTrackSelected;
public async Task SelectTrack(TrackEntity track)
{
if (!_isInitialized)
@@ -32,9 +35,15 @@ public class PlayerService : IPlayerService
await EnsureInitializedAsync();
}
// Immediately notify UI that track selection is happening
OnStateChanged?.Invoke();
if (OnTrackSelected != null) await OnTrackSelected.Invoke();
if (_isInitialized && _audioEngine != null)
{
await _audioEngine.LoadTrack(track);
// Force a state change to ensure UI reflects final loaded state
OnStateChanged?.Invoke();
}
}
@@ -46,6 +55,14 @@ public class PlayerService : IPlayerService
await _audioEngine.Stop();
OnStateChanged?.Invoke();
}
public async Task Unload()
{
if (!_isInitialized || _audioEngine == null) return;
await _audioEngine.Unload();
OnStateChanged?.Invoke();
}
public async Task TogglePlayPause()
{
@@ -92,6 +109,7 @@ public class PlayerService : IPlayerService
// Wire up engine events to trigger state change notifications
_audioEngine.OnProgressChanged += async _ => OnStateChanged?.Invoke();
_audioEngine.OnPlaybackEnded += async () => OnStateChanged?.Invoke();
_audioEngine.OnLoadChanged += async _ => OnStateChanged?.Invoke();
_isInitialized = true;
OnStateChanged?.Invoke();