refactor: extract StreamNowButton component shared by hero and nav menu

This commit is contained in:
daniel-c-harvey
2026-06-09 07:00:37 -04:00
parent 5c3c3c3d0c
commit 9be35e5a58
7 changed files with 196 additions and 195 deletions
@@ -5,7 +5,7 @@
We craft immersive electronic soundscapes — live; built from synthesizers, drum machines, and raw intention.
</p>
<div class="hero-actions @AnimClass">
<a class="btn-primary" href="/tracks">Start Streaming</a>
<StreamNowButton ButtonClass="btn-primary" ButtonLabel="Start Streaming" />
<a class="btn-ghost" href="/tracks">Browse Tracks</a>
</div>
@@ -75,51 +75,9 @@
animation-delay: 0.54s;
}
.btn-primary {
font-family: var(--deepdrft-font-mono);
font-size: 0.68rem;
letter-spacing: 0.2em;
text-transform: uppercase;
color: var(--deepdrft-white);
background: var(--deepdrft-navy);
border: none;
padding: 1rem 2.2rem;
cursor: pointer;
text-decoration: none;
transition: background 0.25s, transform 0.2s;
display: inline-block;
}
.btn-primary:hover {
background: var(--deepdrft-green);
transform: translateY(-1px);
}
.btn-ghost {
font-family: var(--deepdrft-font-mono);
font-size: 0.68rem;
letter-spacing: 0.2em;
text-transform: uppercase;
color: var(--deepdrft-navy);
background: transparent;
border: 1px solid var(--deepdrft-border);
padding: 1rem 2.2rem;
cursor: pointer;
text-decoration: none;
transition: border-color 0.25s, color 0.25s;
display: inline-block;
}
.btn-ghost:hover { border-color: var(--deepdrft-navy); }
@media (max-width: 599px) {
.hero-actions {
flex-direction: column;
align-items: stretch;
}
.btn-primary,
.btn-ghost {
text-align: center;
}
}
@@ -0,0 +1,129 @@
@using DeepDrftPublic.Client.Services
<button type="button"
class="@ButtonClass"
disabled="@(_streamLoading || !RendererInfo.IsInteractive)"
aria-busy="@_streamLoading.ToString().ToLowerInvariant()"
@onclick="StreamNow">
@if (_findingTrack)
{
<span>@LoadingLabel</span>
}
else
{
<span>@ButtonLabel</span>
}
</button>
@if (_streamMessage is not null)
{
<p class="stream-now-message" role="status">@_streamMessage</p>
}
@implements IDisposable
@code {
[Parameter, EditorRequired] public required string ButtonClass { get; set; }
[Parameter, EditorRequired] public required string ButtonLabel { get; set; }
[Parameter] public string LoadingLabel { get; set; } = "Finding a track…";
[Parameter] public EventCallback OnStreamStarted { get; set; }
[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
[Inject] public required ITrackDataService TrackData { get; set; }
private bool _streamLoading;
private bool _findingTrack;
private string? _streamMessage;
private CancellationTokenSource? _messageCts;
private const string EmptyLibraryMessage = "No tracks yet — check back soon.";
private const string FetchFailedMessage = "Couldn't reach the library — try again.";
private async Task StreamNow()
{
// Re-entrancy guard: the button is disabled while loading, but guard in code too so a
// double-dispatch can never start two concurrent streams.
if (_streamLoading) return;
_streamLoading = true;
_findingTrack = true;
_streamMessage = null;
// Warm the AudioContext FIRST, inside the gesture's call stack and before the network
// await below. Safari only lets a suspended AudioContext resume while the originating
// user gesture is still active; awaiting GetRandomTrack() first would consume the gesture
// and leave playback silently refused. PlayerService is null only outside the
// AudioPlayerProvider cascade (it should always be present in the public layout).
var warmTask = PlayerService?.WarmAudioContext() ?? Task.CompletedTask;
try
{
await warmTask;
var result = await TrackData.GetRandomTrack();
if (!result.Success)
{
ShowTransientMessage(FetchFailedMessage);
return;
}
if (result.Value is not { } track)
{
ShowTransientMessage(EmptyLibraryMessage);
return;
}
await OnStreamStarted.InvokeAsync();
// Track is found — flip only the label flag so the button reverts to
// its resting label before the stream begins, while _streamLoading stays true
// to keep the button disabled and the re-entrancy guard intact.
_findingTrack = false;
StateHasChanged();
if (PlayerService is not null)
await PlayerService.SelectTrackStreaming(track);
}
catch (Exception)
{
ShowTransientMessage(FetchFailedMessage);
}
finally
{
_streamLoading = false;
_findingTrack = false;
}
}
private void ShowTransientMessage(string message)
{
_streamMessage = message;
// Cancel any in-flight clear timer so the newest message gets its full display window.
_messageCts?.Cancel();
_messageCts?.Dispose();
_messageCts = new CancellationTokenSource();
var token = _messageCts.Token;
_ = ClearMessageAfterDelayAsync(token);
}
private async Task ClearMessageAfterDelayAsync(CancellationToken token)
{
try
{
await Task.Delay(TimeSpan.FromSeconds(4), token);
}
catch (TaskCanceledException)
{
return;
}
_streamMessage = null;
await InvokeAsync(StateHasChanged);
}
public void Dispose()
{
_messageCts?.Cancel();
_messageCts?.Dispose();
}
}
@@ -0,0 +1,7 @@
.stream-now-message {
font-family: var(--deepdrft-font-mono);
font-size: 0.62rem;
letter-spacing: 0.12em;
color: var(--deepdrft-muted);
margin: 0.5rem 0 0;
}