refactor: extract StreamNowButton component shared by hero and nav menu
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@using DeepDrftPublic.Client.Services
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<button type="button"
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class="@ButtonClass"
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disabled="@(_streamLoading || !RendererInfo.IsInteractive)"
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aria-busy="@_streamLoading.ToString().ToLowerInvariant()"
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@onclick="StreamNow">
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@if (_findingTrack)
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{
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<span>@LoadingLabel</span>
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}
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else
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{
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<span>@ButtonLabel</span>
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}
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</button>
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@if (_streamMessage is not null)
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{
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<p class="stream-now-message" role="status">@_streamMessage</p>
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}
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@implements IDisposable
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@code {
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[Parameter, EditorRequired] public required string ButtonClass { get; set; }
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[Parameter, EditorRequired] public required string ButtonLabel { get; set; }
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[Parameter] public string LoadingLabel { get; set; } = "Finding a track…";
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[Parameter] public EventCallback OnStreamStarted { get; set; }
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[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
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[Inject] public required ITrackDataService TrackData { get; set; }
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private bool _streamLoading;
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private bool _findingTrack;
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private string? _streamMessage;
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private CancellationTokenSource? _messageCts;
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private const string EmptyLibraryMessage = "No tracks yet — check back soon.";
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private const string FetchFailedMessage = "Couldn't reach the library — try again.";
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private async Task StreamNow()
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{
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// Re-entrancy guard: the button is disabled while loading, but guard in code too so a
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// double-dispatch can never start two concurrent streams.
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if (_streamLoading) return;
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_streamLoading = true;
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_findingTrack = true;
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_streamMessage = null;
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// Warm the AudioContext FIRST, inside the gesture's call stack and before the network
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// await below. Safari only lets a suspended AudioContext resume while the originating
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// user gesture is still active; awaiting GetRandomTrack() first would consume the gesture
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// and leave playback silently refused. PlayerService is null only outside the
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// AudioPlayerProvider cascade (it should always be present in the public layout).
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var warmTask = PlayerService?.WarmAudioContext() ?? Task.CompletedTask;
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try
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{
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await warmTask;
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var result = await TrackData.GetRandomTrack();
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if (!result.Success)
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{
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ShowTransientMessage(FetchFailedMessage);
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return;
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}
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if (result.Value is not { } track)
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{
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ShowTransientMessage(EmptyLibraryMessage);
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return;
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}
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await OnStreamStarted.InvokeAsync();
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// Track is found — flip only the label flag so the button reverts to
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// its resting label before the stream begins, while _streamLoading stays true
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// to keep the button disabled and the re-entrancy guard intact.
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_findingTrack = false;
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StateHasChanged();
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if (PlayerService is not null)
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await PlayerService.SelectTrackStreaming(track);
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}
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catch (Exception)
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{
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ShowTransientMessage(FetchFailedMessage);
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}
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finally
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{
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_streamLoading = false;
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_findingTrack = false;
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}
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}
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private void ShowTransientMessage(string message)
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{
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_streamMessage = message;
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// Cancel any in-flight clear timer so the newest message gets its full display window.
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_messageCts?.Cancel();
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_messageCts?.Dispose();
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_messageCts = new CancellationTokenSource();
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var token = _messageCts.Token;
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_ = ClearMessageAfterDelayAsync(token);
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}
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private async Task ClearMessageAfterDelayAsync(CancellationToken token)
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{
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try
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{
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await Task.Delay(TimeSpan.FromSeconds(4), token);
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}
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catch (TaskCanceledException)
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{
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return;
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}
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_streamMessage = null;
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await InvokeAsync(StateHasChanged);
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}
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public void Dispose()
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{
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_messageCts?.Cancel();
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_messageCts?.Dispose();
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}
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}
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