docs: reflect streaming upload store path and waveform compute (OOM fix)
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@@ -42,7 +42,7 @@ Server-side (SSR): Both clients point directly at DeepDrftAPI (server-to-server,
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- Root contains typed **MediaVaults** (Media, Image, Audio)
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- Each vault has a JSON `index` file listing entries + per-entry metadata
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- Entries are user-supplied strings sanitized to `[a-zA-Z0-9-]` + file extension
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- Binary hierarchy: `FileBinary` → `MediaBinary` (+ Extension/MIME) → `AudioBinary` (+ Duration/Bitrate) | `ImageBinary` (+ AspectRatio)
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- Binary hierarchy (**read/load path**): `FileBinary` → `MediaBinary` (+ Extension/MIME) → `AudioBinary` (+ Duration/Bitrate) | `ImageBinary` (+ AspectRatio). The **write/store path** is streaming: audio processors return a `ProcessedAudio` plan (metadata + streamed `WriteToAsync` callback); `RegisterResourceStreamingAsync` / `MediaVault.AddEntryStreamingAsync` write bytes to a temp file then `File.Move` atomic-rename into place — the full `AudioBinary` buffer is never materialized on this path.
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- **Error-handling philosophy**: public operations swallow exceptions and return `null`/`false` — callers must check return values, not catch.
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## Key Architectural Decisions
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@@ -57,7 +57,7 @@ The split between host projects (`DeepDrftPublic`, `DeepDrftManager`, `DeepDrftC
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`TrackEntity` holds *only* metadata. The link to binary content is `EntryKey` (string) — the entry id inside the `tracks` vault in FileDatabase. Dual-database add flow:
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1. `DeepDrftContent.TrackService.AddTrackFromWavAsync` processes WAV, generates entry GUID, stores audio in vault, returns unpersisted `TrackEntity`.
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1. `TrackContentService.AddTrackAsync` routes the audio file by extension (`AudioProcessorRouter`), produces a `ProcessedAudio` plan (bounded-header metadata + streamed `WriteToAsync` callback — no whole-file `AudioBinary` buffer), and stores it in the vault via `FileDatabase.RegisterResourceStreamingAsync` / `MediaVault.AddEntryStreamingAsync` (atomic temp→rename on the Linux host). Returns an unpersisted `TrackEntity` with `DurationSeconds` populated from the header parse. Wave 1 OOM fix.
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2. `DeepDrftAPI.Services.UnifiedTrackService.UploadAsync` persists the entity to SQL via `DeepDrftData.TrackManager` and returns the persisted entity with `Id`.
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If step 1 succeeds and step 2 fails, audio is orphaned in the vault (no rollback today).
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