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+# Design Brief: Player Minimize/Spacer Sync
+
+**Status:** Proposed — awaiting direction
+**Surface:** `DeepDrftPublic.Client` audio player dock + `MainLayout` spacer
+**Author:** product-designer
+
+---
+
+## 1. Root cause
+
+`AudioPlayerBar` owns `_isMinimized` as private component state. `MainLayout` renders a
+sibling spacer `
` whose class
+(`minimized` / `expanded`) reserves vertical space for the fixed dock so page content
+does not overlap it. The two are kept in sync by a single bridge: the
+`EventCallback OnMinimized` parameter.
+
+`_isMinimized` is mutated on **three** paths. Only one of them fires the bridge:
+
+| Path | Method | Mutates `_isMinimized` | Fires `OnMinimized` | Spacer stays correct? |
+|------|--------|:---:|:---:|:---:|
+| Manual minimize/restore button | `ToggleMinimized()` (line 179) | yes | **yes** (line 182) | yes |
+| Track selected → auto-expand | `Expand()` (line 118) via `PlayerService.OnTrackSelected` | yes (`true`→`false`) | **no** | **no** |
+| Close (X) button | `Close()` (line 186) | yes (`false`→`true`) | **no** | **no** |
+
+Resulting defects:
+
+- **Select a track:** bar expands, spacer stays `minimized` → content overlaps the now-visible dock.
+- **Close the player:** bar collapses to the FAB, spacer stays `expanded` → a dead gap is left below content.
+
+The `ResizeObserver` hook in `OnAfterRenderAsync` (line 83) already reacts to
+`_isMinimized` correctly on every path — it toggles `observe`/`unobserve` purely off
+`!_isMinimized && !Fixed` and guards re-entry with `_spacerObserved`. So the CSS-var
+height publishing is **not** part of this bug; only the spacer's *class* (which reserves
+the box at all) drifts. Any fix must preserve the observer hook's correctness.
+
+### Secondary observation (matters for Option B)
+
+`Close()` is not a pure "minimize" — it also calls `PlayerService.Unload()` when a track
+is loaded (line 188-190). The close path therefore couples *two* concerns: tearing down
+playback and collapsing the chrome. A fix should keep "minimized state" as the thing the
+spacer tracks, independent of the unload side effect.
+
+---
+
+## 2. Design options
+
+### Option A — Fix at the call sites
+
+Fire the existing callback from the two paths that currently skip it: add
+`OnMinimized.InvokeAsync(false)` inside `Expand()` and `OnMinimized.InvokeAsync(true)`
+inside `Close()`, guarded the same way `ToggleMinimized` already guards
+(`if (OnMinimized.HasDelegate)`), and only when the state actually flips.
+
+**Change:** Two added invocations inside `AudioPlayerBar.razor.cs`. No new types, no DI,
+no signature changes. `MainLayout` and the `OnMinimized` contract are untouched.
+
+**Scope:** Smallest possible. One file, ~4 lines.
+
+**Edge cases / risks:**
+- `Expand()` and `Close()` are `async` but currently never `await` — adding
+ `await OnMinimized.InvokeAsync(...)` makes them genuinely async; confirm callers
+ (`PlayerService.OnTrackSelected = new EventCallback(this, Expand)` at line 75, and the
+ `@onclick` on the X button) await/route the returned task. `EventCallback` handles this
+ correctly, so this is low risk but worth a glance.
+- Must fire **only on an actual transition** (mirror the existing `if (_isMinimized)` /
+ `if (!_isMinimized)` guards) to avoid redundant `StateHasChanged` churn in `MainLayout`.
+- Keeps the bug class alive structurally: any *future* fourth path that sets
+ `_isMinimized` will reintroduce the same drift. This is a "patch each leak" fix, not a
+ "remove the leak class" fix.
+- The contract stays push-based and one-directional (child → layout), which matches the
+ current mental model and the existing `ToggleMinimized` precedent.
+
+### Option B — Lift minimize state into a shared service / cascade
+
+Make `_isMinimized` a derived view of authoritative state held outside the bar — e.g. a
+small `PlayerChromeState` service (scoped, cascaded by `AudioPlayerProvider` alongside the
+player service) exposing `IsMinimized` + a `StateChanged` event. `AudioPlayerBar` reads
+and writes through it; `MainLayout` subscribes (or cascades it) and derives
+`_audioPlayerClass` reactively. The `OnMinimized` parameter is retired.
+
+**Change:** New service type + DI registration; `AudioPlayerBar` rewires its three
+mutation points to the service; `MainLayout` subscribes instead of taking a callback.
+Touches 3-4 files plus `Startup.ConfigureDomainServices`.
+
+**Scope:** Medium. Structural — introduces a new piece of shared state.
+
+**Edge cases / risks:**
+- Eliminates the bug *class*: any path that flips minimize state flows through one
+ setter, so the spacer can never drift regardless of how many triggers exist later.
+- Aligns with the project's stated direction — **one source, multiple views**: chrome
+ state becomes a single authority that both the bar and the layout render from, rather
+ than the bar owning private state and pushing notifications. (See memory:
+ one-source-multiple-views.)
+- The `ResizeObserver` hook still keys off the bar's local read of `IsMinimized`, so it
+ stays correct — but the bar must `StateHasChanged` (and thus re-run
+ `OnAfterRenderAsync`) when the service fires, exactly as it already does for
+ `StateChanged` from the player service (line 76-81). The wiring pattern already exists;
+ this reuses it.
+- More moving parts for a defect that is, today, a missed callback. Risk of over-building
+ if minimize state never grows beyond this one consumer.
+- Must decide ownership lifetime: the cascade is `IsFixed` (line: provider stores player
+ with `IsFixed="true"`), so a cascaded chrome-state value would need the same
+ subscribe-to-event escape hatch the bar already uses for the player service. Reuses a
+ known pattern, but it is the fiddly part.
+
+### Option C — Single internal mutator (middle path) — *recommended*
+
+Keep the `OnMinimized` callback contract and `MainLayout` exactly as they are, but funnel
+**all three** trigger paths through one private method inside `AudioPlayerBar` that is the
+*only* place `_isMinimized` is assigned:
+
+```
+SetMinimized(bool value):
+ if (_isMinimized == value) return; // transition guard
+ _isMinimized = value;
+ if (OnMinimized.HasDelegate) await OnMinimized.InvokeAsync(value);
+ StateHasChanged();
+```
+
+`ToggleMinimized` becomes `SetMinimized(!_isMinimized)`. `Expand()` becomes
+`SetMinimized(false)`. `Close()` keeps its `Unload()` side effect, then calls
+`SetMinimized(true)`. `OnParametersSet`'s `Fixed` branch (line 59-62) can also route
+through it for consistency.
+
+**Change:** One new private method; the three existing mutation points delegate to it.
+Single file (`AudioPlayerBar.razor.cs`), no new types, no DI, no contract change.
+
+**Scope:** As small as Option A, but **structurally closes the bug class** the way
+Option B does — by guaranteeing there is exactly one assignment site that always fires the
+bridge.
+
+**Why this is the sweet spot:** It gets Option B's invariant ("every state change
+propagates") without Option B's new shared-state machinery. The drift is impossible
+because the callback firing is co-located with the only assignment, not duplicated across
+call sites where the next contributor can forget it.
+
+---
+
+## 3. Recommendation
+
+**Option C.** It satisfies all three evaluation criteria with the smallest durable footprint:
+
+- **(a) Blast radius:** one file, no new types, no DI, no contract or `MainLayout` change —
+ identical reach to Option A.
+- **(b) Correctness across all three paths:** by construction, every assignment of
+ `_isMinimized` goes through the single mutator that fires the bridge and guards the
+ transition. Option A fixes today's two missed paths but leaves the pattern that produced
+ them; Option C removes the pattern.
+- **(c) ResizeObserver stays correct:** the mutator calls `StateHasChanged()`, which
+ triggers `OnAfterRenderAsync`, which re-evaluates `shouldObserve` off the now-updated
+ `_isMinimized` exactly as today. No change to the observer logic.
+
+Option B is the right move *only if* minimize/chrome state grows additional consumers
+(e.g. a second surface that needs to read or drive it, or deep-link/restore-on-load
+behaviour). It is over-scoped for the current single-consumer reality. Note the path
+forward is clean: if that need arrives, Option C's single mutator is the natural seam to
+later back with a service — `SetMinimized` becomes the one call site to redirect. Choosing
+C now does not foreclose B later.
+
+**Trade-off being accepted:** C keeps minimize state private to the bar and the
+sync push-based. If a future feature needs the layout (or anything else) to *drive*
+minimize state rather than just react to it, that is the trigger to revisit Option B.
+
+---
+
+## 4. Acceptance criteria
+
+A correct fix satisfies all of the following observable conditions:
+
+1. **Track-select expand:** selecting a track while minimized expands the bar **and** the
+ spacer element's class changes from `minimized` to `expanded` (content reflows below the
+ dock, no overlap).
+2. **Manual toggle sync:** clicking minimize collapses the bar to the FAB and the spacer
+ class returns to `minimized`; clicking restore expands the bar and the spacer class
+ becomes `expanded`. Bar and spacer never disagree.
+3. **Close sync:** clicking the X minimizes the bar **and** the spacer class reverts to
+ `minimized` (no residual empty gap), and — unchanged — unloads the track when one is
+ loaded.
+4. **No double-invocation:** the manual toggle path fires `OnMinimized` exactly once per
+ click (no regression from the existing single-fire behaviour). Re-triggering a path
+ that does not change state (e.g. `Expand()` when already expanded) fires nothing.
+5. **ResizeObserver lifecycle:** across all three paths, the spacer `ResizeObserver` is
+ `observe`d when (and only when) the bar is expanded and not `Fixed`, and `unobserve`d
+ otherwise — i.e. `_spacerObserved` ends up consistent with `!_isMinimized && !Fixed`
+ after each transition.
+6. **No spacer height strand:** after close/minimize, no stale `--player-height` reserves
+ phantom space (the existing `unobserve` path already clears this; the fix must not
+ bypass it).
+
+---
+
+## 5. Notes for the implementer (staff-engineer)
+
+- The `Fixed` embed path (line 59-62) sets `_isMinimized = false` directly in
+ `OnParametersSet` and intentionally renders no `PlayerWindowControls` (line 42-45) and no
+ spacer observation (the `!Fixed` guard). Whatever mutator is introduced must not fire
+ `OnMinimized` for the `Fixed` embed in a way that makes a host page's layout reserve dock
+ space it does not have. Simplest: the `Fixed` branch may bypass the callback, or
+ `MainLayout` is simply not present on embed surfaces. Confirm before routing the `Fixed`
+ branch through the shared mutator.
+- This brief specifies behaviour and structure only. No implementation is included by
+ design; dispatch staff-engineer to land it.