AUdio Player Service refactor
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@@ -18,7 +18,7 @@ public class AudioPlaybackEngine : IAsyncDisposable
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public bool IsPlaying { get; private set; } = false;
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public bool IsPaused { get; private set; } = false;
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public double CurrentTime { get; private set; } = 0;
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public double Duration { get; private set; } = 0;
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public double? Duration { get; private set; } = null;
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public double Volume { get; private set; } = 0.8;
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public double LoadProgress { get; private set; } = 0;
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public string? ErrorMessage { get; private set; }
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@@ -55,38 +55,99 @@ public class AudioPlaybackEngine : IAsyncDisposable
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try
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{
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ErrorMessage = null;
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LoadProgress = 0;
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AudioOperationResult? loadResult = await AudioInterop.InitializeBufferedPlayerAsync(PlayerId);
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TrackMediaResponse? audio = await Client.GetTrackMedia(track.EntryKey);
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if (loadResult?.Success != true)
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{
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ErrorMessage = $"Failed to initialize audio buffer: {loadResult?.Error ?? "Unknown error"}";
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return;
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}
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if (loadResult?.Success == true)
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var mediaResult = await Client.GetTrackMedia(track.EntryKey);
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if (!mediaResult.Success)
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{
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IsLoaded = true;
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ErrorMessage = null;
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await StreamAndPlay(audio);
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ErrorMessage = mediaResult.GetMessage();
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return;
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}
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else
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if (mediaResult.Value == null)
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{
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ErrorMessage = $"Failed to play audio: {loadResult?.Error ?? "No audio source provided"}";
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ErrorMessage = "No audio returned from server";
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return;
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}
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TrackMediaResponse audio = mediaResult.Value;
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await StreamAndPlay(audio);
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error loading audio: {ex.Message}";
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LoadProgress = 0;
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IsLoaded = false;
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}
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}
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private async Task StreamAndPlay(TrackMediaResponse audio)
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{
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int bytesRead = 0;
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do
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try
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{
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var buffer = new byte[8 * 1024];
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int newBytes = await audio.Stream.ReadAsync(buffer, 0, buffer.Length);
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bytesRead += newBytes;
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if (bytesRead == 0) break;
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await AudioInterop.AppendAudioBlockAsync(PlayerId, buffer);
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} while (bytesRead < audio.ContentLength);
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await AudioInterop.FinalizeAudioBufferAsync(PlayerId);
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const int bufferSize = 32 * 1024; // Increased buffer size for better performance
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long totalBytesRead = 0;
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int currentBytes;
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do
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{
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var buffer = new byte[bufferSize];
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currentBytes = await audio.Stream.ReadAsync(buffer, 0, buffer.Length);
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if (currentBytes > 0)
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{
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totalBytesRead += currentBytes;
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// Resize buffer if we didn't read the full amount
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if (currentBytes < bufferSize)
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{
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var trimmedBuffer = new byte[currentBytes];
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Array.Copy(buffer, trimmedBuffer, currentBytes);
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buffer = trimmedBuffer;
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}
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var appendResult = await AudioInterop.AppendAudioBlockAsync(PlayerId, buffer);
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if (!appendResult.Success)
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{
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throw new Exception($"Failed to append audio block: {appendResult.Error}");
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}
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// Update progress during streaming
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if (audio.ContentLength > 0)
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{
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LoadProgress = Math.Min(1.0, (double)totalBytesRead / audio.ContentLength);
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}
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}
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} while (currentBytes > 0);
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// Finalize the buffer and update metadata
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var finalizeResult = await AudioInterop.FinalizeAudioBufferAsync(PlayerId);
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if (!finalizeResult.Success)
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{
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throw new Exception($"Failed to finalize audio buffer: {finalizeResult.Error}");
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}
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// Update engine state with audio metadata
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Duration = finalizeResult.Duration;
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LoadProgress = 1.0;
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IsLoaded = true;
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ErrorMessage = null;
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}
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catch (Exception ex)
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{
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ErrorMessage = $"Error streaming audio: {ex.Message}";
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LoadProgress = 0;
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IsLoaded = false;
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throw;
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}
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}
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public async Task TogglePlayPause()
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@@ -0,0 +1,28 @@
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using DeepDrftModels.Entities;
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namespace DeepDrftWeb.Client.Services;
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public interface IPlayerService
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{
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// State properties
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bool IsInitialized { get; }
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bool IsLoaded { get; }
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bool IsPlaying { get; }
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bool IsPaused { get; }
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double CurrentTime { get; }
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double? Duration { get; }
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double Volume { get; }
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double LoadProgress { get; }
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string? ErrorMessage { get; }
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// Events for UI updates
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event Action? OnStateChanged;
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// Control methods
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Task SelectTrack(TrackEntity track);
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Task Stop();
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Task TogglePlayPause();
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Task Seek(double position);
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Task SetVolume(double volume);
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void ClearError();
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}
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@@ -0,0 +1,113 @@
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using DeepDrftModels.Entities;
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namespace DeepDrftWeb.Client.Services;
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public class PlayerService : IPlayerService
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{
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private AudioPlaybackEngine? _audioEngine;
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private bool _isInitialized = false;
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public PlayerService()
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{
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// Parameterless constructor - AudioPlaybackEngine will be set during initialization
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}
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// IPlayerService state properties with defensive checks
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public bool IsInitialized => _isInitialized;
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public bool IsLoaded => _isInitialized && _audioEngine?.IsLoaded == true;
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public bool IsPlaying => _isInitialized && _audioEngine?.IsPlaying == true;
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public bool IsPaused => _isInitialized && _audioEngine?.IsPaused == true;
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public double CurrentTime => _isInitialized ? _audioEngine?.CurrentTime ?? 0.0 : 0.0;
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public double? Duration => _isInitialized ? _audioEngine?.Duration : null;
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public double Volume => _isInitialized ? _audioEngine?.Volume ?? 0.8 : 0.8;
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public double LoadProgress => _isInitialized ? _audioEngine?.LoadProgress ?? 0.0 : 0.0;
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public string? ErrorMessage => _isInitialized ? _audioEngine?.ErrorMessage : null;
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public event Action? OnStateChanged;
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public async Task SelectTrack(TrackEntity track)
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{
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if (!_isInitialized)
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{
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await EnsureInitializedAsync();
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}
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if (_isInitialized && _audioEngine != null)
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{
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await _audioEngine.LoadTrack(track);
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OnStateChanged?.Invoke();
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}
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}
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public async Task Stop()
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{
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if (!_isInitialized || _audioEngine == null) return;
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await _audioEngine.Stop();
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OnStateChanged?.Invoke();
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}
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public async Task TogglePlayPause()
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{
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if (!_isInitialized || _audioEngine == null) return;
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await _audioEngine.TogglePlayPause();
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OnStateChanged?.Invoke();
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}
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public async Task Seek(double position)
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{
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if (!_isInitialized || _audioEngine == null) return;
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await _audioEngine.OnSeek(position);
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OnStateChanged?.Invoke();
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}
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public async Task SetVolume(double volume)
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{
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if (!_isInitialized || _audioEngine == null) return;
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await _audioEngine.OnVolumeChange(volume);
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OnStateChanged?.Invoke();
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}
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public void ClearError()
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{
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if (!_isInitialized || _audioEngine == null) return;
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_audioEngine.ClearError();
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OnStateChanged?.Invoke();
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}
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public async Task InitializeAsync(AudioPlaybackEngine audioEngine)
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{
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if (_isInitialized) return;
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_audioEngine = audioEngine;
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try
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{
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await _audioEngine.InitializeAudioPlayer();
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// Wire up engine events to trigger state change notifications
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_audioEngine.OnProgressChanged += async _ => OnStateChanged?.Invoke();
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_audioEngine.OnPlaybackEnded += async () => OnStateChanged?.Invoke();
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_isInitialized = true;
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OnStateChanged?.Invoke();
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}
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catch (Exception ex)
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{
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// Log error but don't throw - allow UI to continue functioning
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Console.WriteLine($"Failed to initialize audio engine: {ex.Message}");
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}
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}
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private async Task EnsureInitializedAsync()
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{
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if (!_isInitialized && _audioEngine != null)
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{
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await InitializeAsync(_audioEngine);
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}
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}
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}
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