feat(visualizer): R2 lava tuning — flat fluid, melt, up+out throw, heat-driven turbulence, waveform-width knob
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@@ -18,10 +18,13 @@
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<div class="mix-visualizer-controls">
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@* RadialKnob exposes no aria-label/attribute-capture and is out of scope to modify, so the
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accessible name rides on the wrapping group div instead (a plain element accepts it). *@
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<div class="mix-visualizer-control" role="group" aria-label="Resolution (visible time-span)">
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<RadialKnob Value="@ResolutionFraction"
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ValueChanged="@OnResolutionChanged"
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accessible name rides on the wrapping group div instead (a plain element accepts it).
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R2 TEMP: this knob is repurposed from resolution/zoom to WAVEFORM WIDTH for in-browser lava
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testing (scroll speed isn't critical for evaluating the lava). The on-screen icon still reads
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ZoomIn; R4 redraws the controls and restores the resolution mapping. *@
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<div class="mix-visualizer-control" role="group" aria-label="Waveform width (R2 temp: on the resolution knob)">
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<RadialKnob Value="@ControlState.WaveformWidth"
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ValueChanged="@OnWaveformWidthChanged"
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Min="0"
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Max="1"
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Step="0.001"
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@@ -66,13 +69,11 @@
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</div>
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@code {
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// Resolution rides the log mapping (knob fraction [0,1] ↔ visible seconds); the other three are
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// already normalized [0,1] and bind to their state properties directly.
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private double ResolutionFraction => MixZoomMapping.SecondsToFraction(ControlState.VisibleSeconds);
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private void OnResolutionChanged(double fraction)
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// R2 TEMP: the resolution knob is repurposed to WAVEFORM WIDTH (already normalized [0,1], binds
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// directly). R4 restores the log zoom mapping (MixZoomMapping) and gives width its own knob.
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private void OnWaveformWidthChanged(double value)
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{
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ControlState.VisibleSeconds = MixZoomMapping.FractionToSeconds(fraction);
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ControlState.WaveformWidth = value;
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ControlState.NotifyChanged();
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}
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@@ -202,10 +202,12 @@ public partial class MixWaveformVisualizer : ComponentBase, IAsyncDisposable
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// ── Bridge pushes. Each is a no-op until the module handle exists. ───────────────────────────
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/// <summary>
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/// Push all four control values to the module from the shared state. Used to seed on first render
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/// and to re-push when the controls row signals a change. Resolution drives the scroll/zoom; the
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/// other three are routed to the lava physics (gravity/heat/collision) by the JS handle in
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/// Wave R2 (see MixVisualizer.ts). The bridge contract is unchanged.
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/// Push the control values to the module from the shared state. Used to seed on first render and
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/// to re-push when the controls row signals a change. In the Phase 10 reframe Wave R2 the four
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/// live controls are routed to the lava physics by the JS handle (see MixVisualizer.ts):
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/// Bubblyness→gravity, Detach→heat, ColorShiftSpeed→collision, and the repurposed resolution knob
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/// (WaveformWidth)→waveform width. VisibleSeconds is still seeded once via setZoom so the window
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/// holds at its default; the controls row no longer mutates it this wave. Bridge contract unchanged.
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/// </summary>
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private async Task PushControlsAsync()
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{
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@@ -214,6 +216,7 @@ public partial class MixWaveformVisualizer : ComponentBase, IAsyncDisposable
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await _handle.InvokeVoidAsync("setBubblyness", ControlState.Bubblyness);
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await _handle.InvokeVoidAsync("setDetach", ControlState.Detach);
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await _handle.InvokeVoidAsync("setColorShiftSpeed", ControlState.ColorShiftSpeed);
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await _handle.InvokeVoidAsync("setWaveformWidth", ControlState.WaveformWidth);
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}
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/// <summary>
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