feat(visualizer): R2 lava tuning — flat fluid, melt, up+out throw, heat-driven turbulence, waveform-width knob
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@@ -202,10 +202,12 @@ public partial class MixWaveformVisualizer : ComponentBase, IAsyncDisposable
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// ── Bridge pushes. Each is a no-op until the module handle exists. ───────────────────────────
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/// <summary>
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/// Push all four control values to the module from the shared state. Used to seed on first render
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/// and to re-push when the controls row signals a change. Resolution drives the scroll/zoom; the
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/// other three are routed to the lava physics (gravity/heat/collision) by the JS handle in
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/// Wave R2 (see MixVisualizer.ts). The bridge contract is unchanged.
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/// Push the control values to the module from the shared state. Used to seed on first render and
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/// to re-push when the controls row signals a change. In the Phase 10 reframe Wave R2 the four
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/// live controls are routed to the lava physics by the JS handle (see MixVisualizer.ts):
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/// Bubblyness→gravity, Detach→heat, ColorShiftSpeed→collision, and the repurposed resolution knob
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/// (WaveformWidth)→waveform width. VisibleSeconds is still seeded once via setZoom so the window
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/// holds at its default; the controls row no longer mutates it this wave. Bridge contract unchanged.
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/// </summary>
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private async Task PushControlsAsync()
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{
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@@ -214,6 +216,7 @@ public partial class MixWaveformVisualizer : ComponentBase, IAsyncDisposable
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await _handle.InvokeVoidAsync("setBubblyness", ControlState.Bubblyness);
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await _handle.InvokeVoidAsync("setDetach", ControlState.Detach);
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await _handle.InvokeVoidAsync("setColorShiftSpeed", ControlState.ColorShiftSpeed);
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await _handle.InvokeVoidAsync("setWaveformWidth", ControlState.WaveformWidth);
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}
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/// <summary>
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