feat(mix-detail): extract shared ReleaseHeroOverlay; Mix cover becomes overlaid 600px square hero (Direction B)
This commit is contained in:
@@ -25,27 +25,32 @@
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@* The header region. A composer that wants the default masthead+play row supplies nothing; one
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that needs a different arrangement (e.g. the Cut album's left-meta / right-cover split) supplies
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its own Header fragment. Layout variance rides this slot, never a boolean flag (Phase 9 §5.3). *@
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@if (Header is not null)
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its own Header fragment. Layout variance rides this slot, never a boolean flag (Phase 9 §5.3).
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ShowHeader (a gate, not a layout flag) suppresses the region entirely for composers that carry
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title/artist/play elsewhere — Mix overlays them on its hero. *@
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@if (ShowHeader)
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{
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@Header
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}
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else
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{
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<MudStack Row AlignItems="AlignItems.Start" Justify="Justify.SpaceBetween" Style="margin: 2rem 0 1.5rem;">
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<div class="deepdrft-track-detail-masthead">
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<MudText Typo="Typo.h3">@Title</MudText>
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<MudText Typo="Typo.h6" Color="Color.Primary">@Artist</MudText>
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</div>
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@if (Header is not null)
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{
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@Header
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}
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else
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{
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<MudStack Row AlignItems="AlignItems.Start" Justify="Justify.SpaceBetween" Style="margin: 2rem 0 1.5rem;">
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<div class="deepdrft-track-detail-masthead">
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<MudText Typo="Typo.h3">@Title</MudText>
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<MudText Typo="Typo.h6" Color="Color.Primary">@Artist</MudText>
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</div>
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@* Play only makes sense once a playable track is resolved. *@
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@if (Track is not null)
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{
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<MudStack Row AlignItems="AlignItems.Center" Spacing="1">
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<PlayStateIcon Track="@Track" Size="Size.Large" Color="Color.Secondary" OnToggle="@PlayTrack" />
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</MudStack>
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}
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</MudStack>
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@* Play only makes sense once a playable track is resolved. *@
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@if (Track is not null)
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{
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<MudStack Row AlignItems="AlignItems.Center" Spacing="1">
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<PlayStateIcon Track="@Track" Size="Size.Large" Color="Color.Secondary" OnToggle="@PlayTrack" />
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</MudStack>
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}
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</MudStack>
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}
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}
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@Hero
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@@ -60,6 +60,14 @@ public partial class ReleaseDetailScaffold : ComponentBase
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/// <summary>Optional medium-specific metadata block, rendered under a divider when present.</summary>
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[Parameter] public RenderFragment? MetaContent { get; set; }
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/// <summary>
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/// Gate for the header region (masthead + play, or a custom <see cref="Header"/>). A composer that
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/// carries title/artist/play elsewhere — e.g. Mix overlays them on its hero — sets this false to
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/// suppress the duplicate. A gate, not a layout flag, so it is slot-consistent with
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/// <see cref="ShowMeta"/> / <see cref="ShowShareRow"/> (Phase 9 §5.3). Defaults to shown.
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/// </summary>
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[Parameter] public bool ShowHeader { get; set; } = true;
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/// <summary>
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/// Gate for the metadata block. Lets a consumer supply a <see cref="MetaContent"/> fragment but
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/// suppress the divider + block when its data is empty (slot fragments cannot be conditionally
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@@ -0,0 +1,110 @@
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@namespace DeepDrftPublic.Client.Controls
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@* Shared background-image hero with all release metadata overlaid: top row (genre/date + share),
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bottom row (optional cover thumb + title/artist + play). Single source of truth for the overlay
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composition consumed by both Session and Mix detail. Purely presentational — owns no data fetch
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and no player wiring; play/share ride in as slots so each page keeps its own toggle. Per-page
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aspect/sizing variance rides the Class parameter (e.g. Mix's square `mix-hero`), never a fork. *@
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@{
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var hasGenre = !string.IsNullOrEmpty(Genre);
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var hasDate = ReleaseDate is not null;
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// Show the cover thumbnail only when it differs from the hero background — otherwise it would
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// duplicate the same image. Mix passes CoverThumbKey=null, so this is false there for free.
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var showCover = !string.IsNullOrEmpty(CoverThumbKey) && CoverThumbKey != HeroImageKey;
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}
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@* The hero is the positioning context for every overlay row; the gradient shim and the
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top/bottom overlays are absolutely positioned children of this wrapper. *@
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<div class="release-hero @Class">
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@if (!string.IsNullOrEmpty(HeroImageKey))
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{
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<div class="release-hero-img"
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style="@($"background-image: url('api/image/{Uri.EscapeDataString(HeroImageKey)}');")"></div>
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}
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else
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{
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<div class="release-hero-placeholder deepdrft-gradient-soft-secondary">
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<MudIcon Icon="@PlaceholderIcon" Color="Color.Primary" />
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</div>
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}
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@* Darkening shim so overlaid text/controls stay legible over any image. *@
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<div class="release-hero-shim"></div>
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@* Top overlay: secondary details (genre, release date) and the share affordance. *@
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<div class="release-hero-top">
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<MudStack Row AlignItems="AlignItems.Center" Spacing="3" Class="release-hero-meta">
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@if (hasGenre)
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{
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<MudChip T="string" Variant="Variant.Outlined" Class="release-overlay-chip">
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@Genre
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</MudChip>
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}
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@if (hasDate)
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{
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<div class="release-overlay-date">
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<span class="release-overlay-label">Released</span>
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<span class="release-overlay-value">@ReleaseDate!.Value.ToString("MMMM yyyy")</span>
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</div>
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}
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</MudStack>
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@if (ShareContent is not null)
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{
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<div class="release-hero-share">
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@ShareContent
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</div>
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}
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</div>
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@* Bottom overlay: cover thumbnail, title/artist, and the play affordance in one row. *@
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<div class="release-hero-bottom">
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<MudStack Row AlignItems="AlignItems.Center" Spacing="4" Class="release-hero-bottom-row">
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@if (showCover)
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{
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<div class="release-cover-thumb">
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<div class="deepdrft-track-detail-cover-art"
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style="@($"background-image: url('api/image/{Uri.EscapeDataString(CoverThumbKey!)}');")"></div>
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</div>
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}
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<div class="release-hero-titles">
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<div class="release-overlay-title">@Title</div>
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<div class="release-overlay-artist">@Artist</div>
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</div>
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@if (PlayContent is not null)
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{
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<div class="release-hero-play">
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@PlayContent
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</div>
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}
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</MudStack>
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</div>
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</div>
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@code {
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/// <summary>Background image entry key. Null renders the placeholder treatment.</summary>
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[Parameter] public string? HeroImageKey { get; set; }
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/// <summary>Material icon for the no-image placeholder (Session: Piano; Mix: Album).</summary>
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[Parameter] public required string PlaceholderIcon { get; set; }
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/// <summary>
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/// Optional small cover thumbnail in the bottom row. Shown only when it differs from
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/// <see cref="HeroImageKey"/> (otherwise it would duplicate the background). Mix passes null.
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/// </summary>
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[Parameter] public string? CoverThumbKey { get; set; }
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[Parameter] public required string Title { get; set; }
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[Parameter] public string? Artist { get; set; }
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[Parameter] public string? Genre { get; set; }
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[Parameter] public DateOnly? ReleaseDate { get; set; }
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/// <summary>Share affordance slot — each page passes its own SharePopover with the right params.</summary>
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[Parameter] public RenderFragment? ShareContent { get; set; }
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/// <summary>Play affordance slot — each page passes its PlayStateIcon wired to its own toggle.</summary>
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[Parameter] public RenderFragment? PlayContent { get; set; }
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/// <summary>Extra class for per-page aspect/sizing variance (e.g. Mix's square `mix-hero`).</summary>
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[Parameter] public string? Class { get; set; }
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}
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@@ -0,0 +1,178 @@
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/* Background-image hero with the release detail overlaid directly on top, themed to match the
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NowPlaying glassmorphic family. The overlay shell (.release-hero, shim, top/bottom rows) is
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plain <div>s; per-page aspect/sizing variance rides an extra class (e.g. .mix-hero) layered on
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.release-hero. The default aspect here is Sessions' wide hero. */
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/* Positioning context for every overlay. A tall, dominant frame rather than the 16:9 strip. */
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.release-hero {
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position: relative;
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width: 100%;
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aspect-ratio: 16 / 10;
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max-height: 70vh;
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min-height: 420px;
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margin-top: 1rem;
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overflow: hidden;
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border-radius: 8px;
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box-shadow: 0 12px 40px color-mix(in srgb, var(--mud-palette-text-secondary) 22%, transparent);
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}
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/* The background-image surface and placeholder are plain <div>s, so no ::deep is needed here. */
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.release-hero-img {
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position: absolute;
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inset: 0;
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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}
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.release-hero-placeholder {
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position: absolute;
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inset: 0;
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display: flex;
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align-items: center;
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justify-content: center;
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background-color: var(--mud-palette-surface);
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}
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::deep .release-hero-placeholder .mud-icon-root {
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font-size: 120px;
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}
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/* Darkening gradient shim: stronger at the bottom (under the title/play row) and lighter toward
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the middle, with a top darken so the genre/share overlay stays legible too. */
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.release-hero-shim {
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position: absolute;
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inset: 0;
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pointer-events: none;
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background:
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linear-gradient(to bottom,
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rgba(0, 0, 0, 0.55) 0%,
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rgba(0, 0, 0, 0.15) 28%,
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rgba(0, 0, 0, 0.15) 55%,
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rgba(0, 0, 0, 0.75) 100%);
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}
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/* --- Top overlay: genre / date / share --- */
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.release-hero-top {
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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z-index: 2;
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display: flex;
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align-items: flex-start;
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justify-content: space-between;
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gap: 1rem;
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padding: 1.25rem 1.5rem;
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}
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.release-overlay-date {
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display: flex;
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flex-direction: column;
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gap: 0.1rem;
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}
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.release-overlay-label {
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font-family: var(--deepdrft-font-mono);
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font-size: 0.6rem;
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letter-spacing: 0.25em;
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text-transform: uppercase;
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color: var(--deepdrft-green-accent);
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}
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.release-overlay-value {
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font-family: var(--deepdrft-font-body);
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font-size: 0.8rem;
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color: var(--deepdrft-white);
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}
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/* Genre chip themed to the glassmorphic NowPlaying surface. The class lands on MudChip's native
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.mud-chip output, so ::deep is required to reach it. */
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::deep .release-overlay-chip.mud-chip {
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background: rgba(250, 250, 248, 0.06);
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border: 1px solid rgba(250, 250, 248, 0.12);
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backdrop-filter: blur(8px);
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color: var(--deepdrft-white);
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font-family: var(--deepdrft-font-mono);
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letter-spacing: 0.12em;
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}
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/* --- Bottom overlay: cover thumb / title / play --- */
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.release-hero-bottom {
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position: absolute;
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bottom: 0;
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left: 0;
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right: 0;
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z-index: 2;
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padding: 1.5rem;
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}
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.release-cover-thumb {
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flex: 0 0 auto;
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width: 96px;
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height: 96px;
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overflow: hidden;
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border: 1px solid rgba(250, 250, 248, 0.12);
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box-shadow: 0 8px 28px rgba(0, 0, 0, 0.45);
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}
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/* The cover-thumb art surface is a plain <div>, so no ::deep is needed. */
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.release-cover-thumb .deepdrft-track-detail-cover-art {
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width: 100%;
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height: 100%;
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background-size: cover;
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background-position: center;
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background-repeat: no-repeat;
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}
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.release-hero-titles {
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flex: 1 1 auto;
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min-width: 0;
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}
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.release-overlay-title {
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font-family: var(--deepdrft-font-display);
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font-size: clamp(1.75rem, 4vw, 2.75rem);
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font-weight: 400;
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line-height: 1.1;
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color: var(--deepdrft-white);
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text-shadow: 0 2px 12px rgba(0, 0, 0, 0.6);
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}
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.release-overlay-artist {
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font-family: var(--deepdrft-font-body);
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font-size: 0.85rem;
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letter-spacing: 0.08em;
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color: rgba(250, 250, 248, 0.7);
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margin-top: 0.35rem;
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}
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.release-hero-play {
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flex: 0 0 auto;
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}
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/* The play affordance and share button sit over a dark image — force their icon glyphs to the
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light theme color regardless of MudBlazor's Secondary palette. Both PlayStateIcon and
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SharePopover render MudIconButton / MudProgressCircular internals, so ::deep is required. */
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::deep .release-hero-play .mud-icon-button,
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::deep .release-hero-play .mud-progress-circular,
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::deep .release-hero-share .mud-icon-button {
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color: var(--deepdrft-white);
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}
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@media (max-width: 599.98px) {
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.release-hero {
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aspect-ratio: 3 / 4;
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min-height: 380px;
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}
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/* release-hero-bottom-row rides on MudStack's native output div, so ::deep is required. */
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::deep .release-hero-bottom-row {
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flex-wrap: wrap;
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}
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.release-cover-thumb {
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width: 72px;
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height: 72px;
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}
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}
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