feat(mix-detail): extract shared ReleaseHeroOverlay; Mix cover becomes overlaid 600px square hero (Direction B)

This commit is contained in:
daniel-c-harvey
2026-06-16 20:53:25 -04:00
parent 9cf6bb4cf2
commit a6d25344b4
8 changed files with 399 additions and 301 deletions
@@ -25,27 +25,32 @@
@* The header region. A composer that wants the default masthead+play row supplies nothing; one
that needs a different arrangement (e.g. the Cut album's left-meta / right-cover split) supplies
its own Header fragment. Layout variance rides this slot, never a boolean flag (Phase 9 §5.3). *@
@if (Header is not null)
its own Header fragment. Layout variance rides this slot, never a boolean flag (Phase 9 §5.3).
ShowHeader (a gate, not a layout flag) suppresses the region entirely for composers that carry
title/artist/play elsewhere — Mix overlays them on its hero. *@
@if (ShowHeader)
{
@Header
}
else
{
<MudStack Row AlignItems="AlignItems.Start" Justify="Justify.SpaceBetween" Style="margin: 2rem 0 1.5rem;">
<div class="deepdrft-track-detail-masthead">
<MudText Typo="Typo.h3">@Title</MudText>
<MudText Typo="Typo.h6" Color="Color.Primary">@Artist</MudText>
</div>
@if (Header is not null)
{
@Header
}
else
{
<MudStack Row AlignItems="AlignItems.Start" Justify="Justify.SpaceBetween" Style="margin: 2rem 0 1.5rem;">
<div class="deepdrft-track-detail-masthead">
<MudText Typo="Typo.h3">@Title</MudText>
<MudText Typo="Typo.h6" Color="Color.Primary">@Artist</MudText>
</div>
@* Play only makes sense once a playable track is resolved. *@
@if (Track is not null)
{
<MudStack Row AlignItems="AlignItems.Center" Spacing="1">
<PlayStateIcon Track="@Track" Size="Size.Large" Color="Color.Secondary" OnToggle="@PlayTrack" />
</MudStack>
}
</MudStack>
@* Play only makes sense once a playable track is resolved. *@
@if (Track is not null)
{
<MudStack Row AlignItems="AlignItems.Center" Spacing="1">
<PlayStateIcon Track="@Track" Size="Size.Large" Color="Color.Secondary" OnToggle="@PlayTrack" />
</MudStack>
}
</MudStack>
}
}
@Hero