Phase 9 Wave 4: ARCHIVE nav + Cuts/Sessions/Mixes pages + MixWaveformVisualizer
Replaces flat RELEASES/SESSIONS/MIXES nav with ARCHIVE dropdown (PageRoute.Children,
one-level cap, dual-role node). Adds /archive overview, /cuts (AlbumsView + medium
filter; /albums redirects), /sessions + /sessions/{id} (hero-dominant), /mixes +
/mixes/{id} (MixWaveformVisualizer full-page background). Extracts ReleaseDetailScaffold
from TrackDetail (invariant trio). PersistentComponentState bridge on all new pages.
Click-to-seek seam designed on MixWaveformVisualizer (inert until wired).
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using System.Globalization;
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using System.Text;
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using DeepDrftModels.DTOs;
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using DeepDrftPublic.Client.Services;
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using Microsoft.AspNetCore.Components;
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using Microsoft.Extensions.Logging;
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namespace DeepDrftPublic.Client.Controls;
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/// <summary>
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/// Renders a Mix release's stored loudness profile as a full-page background silhouette. Standalone
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/// and reusable: give it a <see cref="ReleaseId"/> and it fetches its own datum. Visually distinct
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/// from the player-bar spectrum/level idiom by design — this is a single continuous mirrored wave,
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/// not discrete peak bars.
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/// </summary>
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public partial class MixWaveformVisualizer : ComponentBase
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{
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[Inject] public required IReleaseDataService ReleaseData { get; set; }
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[Inject] public required ILogger<MixWaveformVisualizer> Logger { get; set; }
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/// <summary>The Mix release whose waveform datum to fetch and render.</summary>
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[Parameter] public required long ReleaseId { get; set; }
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/// <summary>
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/// Normalized playback head in [0, 1]. Two-way bindable so a future click-to-seek can write back
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/// through it; today it is read-only input that drives the played-portion wash. The seam exists
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/// now so wiring click-to-seek later is a pure addition, not a signature change.
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/// </summary>
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[Parameter] public double PlaybackPosition { get; set; }
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[Parameter] public EventCallback<double> PlaybackPositionChanged { get; set; }
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/// <summary>
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/// Fired when the user seeks by interacting with the waveform. Unused until click-to-seek ships;
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/// present now to lock the seek seam into the public contract.
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/// </summary>
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[Parameter] public EventCallback<double> OnSeek { get; set; }
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// Fixed SVG coordinate width. The path is computed in this space, then stretched to the
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// viewport via preserveAspectRatio="none".
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private const int ViewBoxWidth = 1000;
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private readonly string _clipId = $"mix-wf-clip-{Guid.NewGuid():N}";
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private WaveformProfileDto? _profile;
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private string _silhouettePath = string.Empty;
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private long? _loadedReleaseId;
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private double ClampedPosition => Math.Clamp(PlaybackPosition, 0d, 1d);
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protected override async Task OnParametersSetAsync()
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{
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// ReleaseId is the only fetch input; fetch once per id. A PlaybackPosition update re-renders
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// but must not refetch — and a release with no datum must not refetch either, so the guard
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// keys on the fetched id, not on whether a profile came back.
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if (_loadedReleaseId == ReleaseId)
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return;
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_loadedReleaseId = ReleaseId;
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var result = await ReleaseData.GetMixWaveform(ReleaseId);
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if (result is { Success: true, Value: { } profile } && profile.BucketCount > 0)
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{
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_profile = profile;
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try
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{
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_silhouettePath = BuildSilhouettePath(profile);
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}
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catch (Exception ex)
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{
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Logger.LogWarning(ex, "MixWaveformVisualizer: failed to decode waveform profile for release {ReleaseId}; rendering empty backdrop.", ReleaseId);
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_profile = null;
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_silhouettePath = string.Empty;
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}
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}
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else
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{
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// No datum (not generated yet, or not a Mix) — leave the background empty; the detail
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// page still renders its content over a plain backdrop.
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_profile = null;
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_silhouettePath = string.Empty;
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}
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}
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// Builds a closed, vertically mirrored silhouette path across the buckets. Loudness bytes are
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// [0, 255]; mapped to a half-height amplitude around the vertical midline (y=50). The top edge
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// runs left-to-right, the bottom edge mirrors right-to-left, and the path closes — yielding a
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// filled continuous wave shape rather than separate bars.
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private static string BuildSilhouettePath(WaveformProfileDto profile)
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{
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var data = Convert.FromBase64String(profile.Data);
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int n = data.Length;
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if (n == 0) return string.Empty;
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const double midline = 50d;
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const double maxAmplitude = 48d; // leave a 2-unit margin top and bottom
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double step = n > 1 ? (double)ViewBoxWidth / (n - 1) : ViewBoxWidth;
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var sb = new StringBuilder();
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// Top edge, left to right.
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for (int i = 0; i < n; i++)
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{
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double x = i * step;
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double amp = data[i] / 255d * maxAmplitude;
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double y = midline - amp;
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sb.Append(i == 0 ? 'M' : 'L');
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AppendPoint(sb, x, y);
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}
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// Bottom edge, right to left (mirror).
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for (int i = n - 1; i >= 0; i--)
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{
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double x = i * step;
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double amp = data[i] / 255d * maxAmplitude;
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double y = midline + amp;
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sb.Append('L');
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AppendPoint(sb, x, y);
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}
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sb.Append('Z');
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return sb.ToString();
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}
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private static void AppendPoint(StringBuilder sb, double x, double y)
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{
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sb.Append(x.ToString("0.##", CultureInfo.InvariantCulture));
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sb.Append(' ');
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sb.Append(y.ToString("0.##", CultureInfo.InvariantCulture));
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sb.Append(' ');
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}
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}
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