From b3283d0bd218ca54843ab1757ab9769fa921da59 Mon Sep 17 00:00:00 2001 From: daniel-c-harvey Date: Mon, 15 Jun 2026 13:43:19 -0400 Subject: [PATCH] docs: record Phase 10 Wave 1 (WebGL2 renderer swap) landed --- PLAN.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/PLAN.md b/PLAN.md index cafb492..02c399d 100644 --- a/PLAN.md +++ b/PLAN.md @@ -188,7 +188,7 @@ Adds a **controls row** above the mix details / below the back button: four cont Full design, renderer architecture, the four effects, acceptance criteria, and phasing: `product-notes/mix-visualizer-webgl-renderer.md`. -**Sequenced as three waves.** Wave 1 (renderer swap at parity — prove WebGL2 on screen at 60 FPS, bridge intact, no new effects) is the load-bearing prerequisite. Wave 2 (controls row + widened state) and Wave 3 (the four effects in the shader) both follow Wave 1; the four effects within Wave 3 are independently shippable and tunable. **Deferred (Daniel):** control-range guards and motion-speed coupling to bubblyness — he tunes bad ranges by hand once on screen. +**Sequenced as three waves.** Wave 1 (renderer swap at parity — prove WebGL2 on screen at 60 FPS, bridge intact, no new effects) is the load-bearing prerequisite. Wave 2 (controls row + widened state) and Wave 3 (the four effects in the shader) both follow Wave 1; the four effects within Wave 3 are independently shippable and tunable. **Deferred (Daniel):** control-range guards and motion-speed coupling to bubblyness — he tunes bad ranges by hand once on screen. **Landed:** Wave 1 (2026-06-15). ---